Scott

Mercurian Friend of the Shareholders

Corporeal Forces: 4 Strength: 6 Agility: 10

Ethereal Forces: 5 Intelligence: 10 Precision: 10

Celestial Forces: 6 Will: 12 Perception: 12

Vessel: as needed, but always level/4 or above

Skills: Chemistry/1, Dodge/6, Emote/6, Fast-Talk/6, Fighting/1, Knowledge (Law/1, History/1), Language/1 (varies), Lying/6, Move Silently/1, Ranged Weapons (pistol/2), Savoir-Faire/2

Songs: Charm (Ethereal/3, Celestial/3), Form (Corporeal/2, Celestial/6), Friendship (Corporeal/3), Light (Celestial/3), Motion (Celestial/5), Sleep (Ethereal/3), Shields (Corporeal/3, Ethereal/2, Celestial/2)

Attunements: Mercurian of Trade, Malakite of Trade, Mercurian of Judgement, Mercurian of Lightning, Divine Contract, Head of a Pin, Friend of the Shareholders

Role: See below.

 

Think of him as the ultimate temp.

You see, one of the problems with fighting a secret War is that you have to (mostly) work within the system. Among other things, that means that you can't openly take advantage of any special abilities that you might have - like, say, coming back from the dead. People tend to notice that. Thus, killing a human agent (or sending someone with a Role into Trauma) is an excellent method of neutralizing the enemy's ability to project force. Using that agent/persona in that specific situation has been made impossible, irrevocably.

Unless, of course, you use a stopgap.

Scott is one of Marc's best troubleshooters. His area of expertise is in the short-term impersonation of slain Soldiers or Servitors until Heaven can replace the former and/or reinsert the latter. It is not an easy job: the Mercurian is usually jumping into a extreme crisis situation without a proper briefing or preparation, having to trust in his (considerable) ability to lie, bluff and generally fight a verbal holding action until the Host can resolve matters. Add to that the fact that he almost always has to deal with whoever killed his predecessor, and quite possibly the corpse of his predecessor (at least, at first) ... well, he usually pulls off the impersonation, but it can get very hairy, very fast. It doesn't help matters much that he always gets the really tough missions: if it looks impossible, you send for Scott.

Scott is a figure of legend among his fellow Servitors: he's universally considered by them to be either extremely good, or extremely lucky, or both. He has such a reputation, in fact, that he's sometimes called in on emergencies that do not impinge on Trade: Dominic and Jean have both rewarded him for his exemplary service on their behalf. The former would no doubt like to recruit him (the Inquisition can always use another infiltrator), but the Mercurian prefers his current Superior: Marc is more interested in results than in methods, within reason.

The Mercurian is an interesting character study: he simultaneously hates and loves his job. Scott's average preparation time is roughly a minute and a half, and a good portion of that involves a hurried assumption of the deceased's face and body type via the Celestial Song of Form. The rest of that period usually involves grabbing the corpse's wallet to peruse as quickly as possible. The unavoidable lack of hard initial data has nearly gotten the angel killed more than once ... but Scott can't deny that the rush that comes from tap-dancing on the lip of a metaphorical cliff isn't tasty. In fact, it's practically addictive. He often feels a pang of regret when the mission is over: he was just starting to get the hang of things...

PCs will either encounter Scott in a specific mission, or else between them. If they're in the vicinity, they may be called in to help dispose of inconvenient bodies, or else generally run interference until things can be fixed. They'll find that the Mercurian is very nice about returning favors: considering that he's on excellent terms with his Archangel, this can prove to be extremely useful. If they encounter Scott between missions, he'll probably be slumped at some Heavenly cafe, exceptionally relaxed ... until his beeper goes off. Somehow helping him then is probably an even better idea: Scott treats every scrap of useful initial information about his latest mission as being more precious than rubies, and acts accordingly to those who provide him with such largesse.

Of course, make his life harder, and he'll remember that, too...

 

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