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Why Secret Societies aren't the Answer, either.

Many Demon Princes have infiltrated Alpha Complex, of course. They send in their spies, who develop their own organizations inside the Principality, hoping to quietly take control through influence and corruption. Gee, I wonder what you'd call a group of people who were formally plotting in secret to bend society to their will…

Anti-Mutant: Originally set up by the Computer to keep down 'mutant powers' (a catchall phrase meaning Songs or Band resonance); lately, Kobal's been sneaking people into this one. It's just too tempting to pass up. Remember that everybody in Alpha Complex thinks that mutant powers are rare, despite massive evidence to the contrary.

Computer Phreaks: One of Vapula's little projects, it was abandoned as too tame. Nybbas stepped in pretty fast to take up the slack, though. The Prince of the Media hopes that figuring out how the Hell these hackers think will give him a better angle on that thrice-damned Internet…

Communists: This group isn't infiltrated or controlled at all, actually: it's too weak. However, it's invulnerable: no matter how many cells are unearthed, the nature of life in Alpha Complex is such that the inhabitants will just start the society all over again. There's a lot of subconscious resentment about the Order of Things in the Principality, and the Communists are merely the public expression of the neurosis.

Corpore Metal: Belial sponsors this group: the idea of having a built-in flame-thrower or plasma generator eases some dark itch in his soul.

Death Leopard: This one is Furfur's all the way, baby. He doesn't give a rat's ass about figuring out how Alpha Complex works, or how its Prince manages to break so many rules: he just loves the general atmosphere of bloodthirsty mayhem. Furfur is seriously considering moving.

First Church of Christ Computer-Programmer: Another society originally created by the Computer, but completely taken over by outside forces. Asmodeus especially enjoys how the name annoys Dominic. The Prince of the Game is actually fairly well disposed towards the Computer: yes, his self-imposed exile is an insult to all the other Princes, but Asmodeus looks on the security clearance system, and drools. Leave the Computer alone, and who knows what other tasty ideas will emerge?

Frankenstein Destroyers: Beleth runs this one, enjoying the fear, rage and hate that permeate these particularly stupid demons. After all, while they may know that they really don't need technology, they know this for precisely the wrong reasons.

Free Enterprise: Lilith pushed away Mammon from the feeding trough to get her hands on this society. Lilim of Paranoia understand the situation, and keep her sweet.

Humanists: It's suspected that Kronos is behind this one: he has no sense of fun, and would like to see the whole Principality run on more efficient (read, "boring") lines.

Illuminati: Malphas is suspected to run this one, or maybe Alaemon, but nobody knows for sure. Maybe nobody runs this organization.

Mystics: Fleurity has this one sewn up. It's a shame that he can't actually do anything useful with it, but what else would one expect from a temp Prince?

Pro Tech: Vapula, Vapula, Vapula, with a dash of Vapula and Vapula for dessert.

Psion: Valefor got involved late, but he's finding that having a bunch of psionic mutants can be useful when you're planning to steal something. There's a lot of outside tourists in Alpha Complex, and some of them have some very nice things indeed.

PURGE: Baal's baby, and his school for urban assault tactics. Alpha Complex offers a variety of challenges equal to the best training grounds in Gehenna … and Baal doesn't even have to pay for it. The Principality can stay around for a while longer.

Romantics: Nybbas' main angle. The inhabitants of Alpha Complex are just as ravenous for entertainment as those in Shal-Mari… but have even less critical taste, which is really saying something.

Sierra Club: Saminga has this one, much to his chagrin. Still, he's got the only animals in Hell, and watching the idiots trying to cozy up to them (despite the fact that the aforementioned animals are deformed, nasty, and have big sharp nasty teeth) is actually kind of funny.

 

Paranoia and its characters, situations, stories, and world are (c) Copyright 1983-2001 by Greg Costikyan and Eric Goldberg. Used with permission.

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