The Magniflan Seven

By Eric "Casca" Bertish

 

Blame Hitler. Aside from being a good general policy, it’s also where the fault for this particular fiasco lies. By fiasco, I mean “The Archangel of Animals has been bound into a flan and Argentinean descendants of Nazis are extorting ethereals for control of the world’s money supply.”

 

No, really.

 

 

One for the Money

 

The gnomes of Zurich have always had a special place in Jordi’s heart. True, they are Ethereals and thus technically outside his province, but they not only found a unique ecosystem to inhabit (they gain Essence when money is “created”), but as a means of thanks for the shelter he gave during the Purity Crusade, they will alter certain economic conditions on his behalf. Switzerland, you see, is Jordi’s experiment: a human culture which does not wish to expand its territory and lives in balance with its surrounding environment. It is Jordi’s hope that by studying this nation, he will come to a greater understanding of humanity and better learn how to alter it on a larger scale.

 

Then Hitler came to power, and with World War 2 came (stolen) Nazi gold, a great deal of which was converted to cash and stored in Swiss banks. When the Third Reich fell and the surviving Party members emigrated to Argentina, so did a great many of the gnomes. Their original hope was to create a splinter colony in South America, and to a lesser degree this did happen: the ascendance of Caribbean banking concerns is a direct result of this. However, many gnomes discovered that the weather in sunny Argentina was far more pleasant than cold, rainy, landlocked Switzerland. I mean, beaches? ‘Nuff said.

 

Imagine, if you will: a wealthy estate outside Buenos Aires in the summer. Old Nazis, living under assumed names, sit on the verandah and watch their Aryan grandchildren frolic in the sunshine. Meanwhile, in the garden around back, the gnomes formerly of Zurich indulge their newfound hobby of horticulture... why yes, they enjoy gardening. Cash crops, you see. Do I really need explain how gardens can grow money?

 

Alas, they have a weakness: gold, shimmering... flan. The little guys love it. Practically addicted to it, actually. Okay, truth be told, they use pretty much all their filthy lucre to buy flan, then gorge themselves in an orgy of custard and caramel glaze. It’s not pretty.

 

Worse, one of said gnomes was caught trying to steal said flan from said old Nazi’s kitchen. Needless to say, this particular Nazi – one Otto Brinkmann -- was an SS colonel involved in Project: Werewolf. For those who don’t read Ken Hite, this was the project that attempted to gather occult paraphernalia to bolster the Reich’s magical might. Naturally, Brinkmann is an accomplished sorcerer. Using a combination of culinary delight and Command, he forced the gnome to tell him everything. Everything. Especially the parts about having access to great flipping wodges of cash.

 

Summoning the disparate forces of his former cabal, Brinkmann called together old Werewolf members (or their children) trained in the Art, and gathered a circle of thirteen sorcerers. Their captive gnome, Lido, was exorcised from his vessel and now inhabits Brinkmann’s monocle (you knew he wore a monocle, right?) as a spirit anchor. The plan was pretty basic: using the monocle, Brinkmann and his cabal would seek out and capture the remaining Argentinean gnomes. Holding them hostage, the Caribbean gnomes would pay out huge amounts of untraceable money which would be used to fund the Fourth Reich.

 

What they never counted on was for the gnomes to invoke Jordi.

 

 

Two for the Show

 

While you can accuse the Nazis of a great many things (indeed, it’s good policy, as outlined above), you can’t accuse them of sloppiness. Ignorance, on the other hand…

 

They’re all classical occultists, you see. Ritual casting, inscriptions upon the floor, chanting in Enochian whilst walking widdershins about a thaumaturgical circle. They simply don’t grok that you can invoke an archangel without all the paraphernalia. Unfortunately, neither do the gnomes. It’s simply that their idea of paraphernalia happens to be different from what you, or I, or bread mold would consider logical.

 

... Yes, they used a flan. THE flan. They pooled their resources, baked up a storm, and made a four-foot tall dessert. The plan being that Jordi would like a snack, you see, and most animals like sugar. They forgot one thing, though: caramelized sugar is sticky. Very sticky. Incredibly sticky.

 

Jordi got stuck.

 

Perhaps in Infernal Intervention occurred somewhere along the line. Perhaps the gnomes succeeded in creating a gigantic Force-catcher. No, don’t bother trying to comprehend it, just accept it and move on: the Archangel Jordi is now stuck inside a four-foot flan, and can use neither Songs, nor Resonances, nor Attunements to escape. For all intents and purposes, he is a sentient dessert.

 

A sentient dessert surrounded by three dozen hungry gnomes who now chant “Don’t eat the archangel” as a mantra.

 

 

Three to Get Ready

 

Integrating this adventure is easier than you might imagine. Either wait until a PC says something dangerous like “What’s the worst that could happen?”, or you get a Divine Intervention that takes you completely by surprise. When one these occurs, whoosh! The party is sucked up (and, if in combat, healed and refilled with Essence) and deposited in South America. Destinians should take this in stride.

 

If you prefer a more subtle tack, during the course of an adventure you can gradually expose them to disturbing symbolism: they’re changing channels when the “Help meeee!” segment of The Fly is on. One of the bad guys has a poster for The Boys From Brazil in his apartment. They trip over a (non-ethereal) lawn gnome during a chase, etc. Eventually, they will put these clues together and start investigating. Oddly, things will start going their way, as if the Symphony really wanted this to happen. Destinians should take this in stride.

 

 

Now Go, Gato, Go!

 

GM’s who have a sudden urge to play the Magnificent Seven theme are clearly on the right track, for this adventure is indeed a Western. Except in South America, which gives you a chance to muddy all the conventions for cheap laughs. Instead of buckskin, you’ve got alpaca fur. Llamas instead of steers. And the gauchos – Argentine cowboys, though strictly speaking they’d be llamaboys – use bolas instead of lariats.

 

And of course, there are the Nazis, which give you all sorts of toys and bad cultural metaphors to mix: fast-draw Luger gunfights. Sauerkraut in strange places. Bitchin’ black trench coats with deaths’ head insignia on the epaulets.

 

Schmeissers and bolas, my friend. Schmeissers and bolas. Malakim of Creation will find a way to work the sauerkraut into the mix (or, God help us, an alpaca.)

 

Neat things which should happen:

·        The PCs come across a village whose inhabitants live in fear of the strangely perfect nordic-looking children who play in the streets.

·        All the flan in the village is missing.

·        A barfight. Or a gunfight. Maybe a gunfight in a bar?

·        An assault on the heavily-fortified villa down the road turns surprising when the defenders have military and sorcerous defenses.

·        A big, sorcerous throwdown with Brinkmann’s cabal and/or their summoned demonic flunkies.

·        Naturally, Brinkmann should either escape, or fall victim to a vague and poorly-witnessed death that “No one could have survived.”

 

The final scene should come as a surprise to the players: when they open the doors to the basement, the gnomes have finally lost their resolve and are about to gorge themselves on flan. At that moment, all PCs should realize that the flan is, indeed, Jordi. The should also know (having interrogated the Nazis) that the gnomes are ethereals. PCs who Resonate the flan Archangel (I can’t believe I just typed that!) know that Jordi doesn’t want the gnomes harmed. Cue hilarious fight sequence as PCs attempt to subdue the gnomes before they eat the Archangel, and without slipping into the custard themselves.

 

So, now the question remains: How do they un-flan Jordi?

·        Anyone who attempts to summon Eli, based on the utter absurdity of the situation, should in all likelihood succeed automatically. Eli will proceed to turn the basement into a large-scale Easy Bake Oven which un-cooks the flan, releasing Jordi. Eli is last seen heading to Buenos Aires in the back seat of VW Beetle in rally colors whose horn plays “La Cucaracha”.

·        Summoning their own Archangel will also do the trick, but while this may be more expedient, the political ramifications may be a great deal larger when Jordi has to answer uncomfortable questions regarding why he’s sheltering ethereals and what his plans are for Switzerland.

·        Astute players will put the flan out for the wildlife to consume. Those animals which eat it become possessed by the Archangel, who thanks them for their discretion and reward their valiant efforts. He will also provide mounts for their use.

 

 

Cue sunset and credits.

 

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