Tic-tac-toe
However, things change when we look at altering the board or the winning conditions. For example, the first player has an easy win with three-in-a-row tic-tac-toe on a 4x4 (or larger) board. Here are some interesting variations of tic-tac-toe that you may want to try out. Think about whether one player or another has a winning strategy, a plan they can follow that guarantees that they will win every time:
Martin Gardner once wrote a column (see the bibliography) on "Generalized Ticktacktoe". The generalization is as follows: Choose a polyomino (called "animals" by Frank Harary, who devised this generalization) and declare its formation to be the objective of the tic-tac-toe game. Each player tries to fill in cells that will form the desired animal. Rotations and reflections are okay. An interesting idea is to look at each of the polyominoes and find two properties of that polyomino: The length of the side of the smallest square on which the first player can force a win (b), and the number of moves required on this board (m). Here are some "animals" of 1 to 4 cells (aside: polyominoes of four cells are called tetrominoes, and should be familiar to anyone who as played Tetris), their "names", and their b and m values.
Since almost every heptomino (size 7) or larger will contain at least two different hexominoes, and there is only one winning hexomino, it is not too hard to show that all 107 order-7 animals contain a smaller loser and thus are losers themselves. Another question: Is there ever a winning strategy for the second player? This is a pretty easy question to answer. Assume that, for some shape, the second player does have a strategy. Then the first player could win by starting with some irrelevant move and thereafter following the second player's winning strategy. Making an extra move is never a liability in tic-tac-toe, even generalized tic-tac-toe. We have reached a contradiction, so our assumption that the second player can ever have a winning strategy is false. The moral of the story is: go first! One last tic-tac-toe item: If you play a normal game of tic-tac-toe with someone else and let him/her go first, what is the probability that s/he will start with an X? It is certainly greater than 50%. As a matter of fact, it's probably close to 100%. Interesting, eh? In contrast, I have seen a tic-tac-toe set in the toy section of a department store that contained five O's and four X's, which would require O to go first. Maybe at least one toy designer thinks differently than most people... Last updated February 12, 2006. URL: http://www.stormloader.com/ajy/tictactoe.html For questions or comments e-mail James Yolkowski. Math Lair home page |
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