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Information Personality Tactics
Information’s organization is very seldom aggressive, except when you do something foolish – and anyone who has ever heard the hacker’s creed that Information wants to be free should take this into consideration when dealing with her. Security systems, passwords, locks, and classification of Information – all these things have one of two tendencies, depending on the servitor. Either it really upsets them, and makes them want to get to their objective all the more, or it excites and intrigues them, and makes them want to get to their objective all the more. Information, as an Ethereal creation, is mostly composed of Ethereal forces – which has several effects that those that oppose her have come to count on. One, while Information is far from omniscient, if given time to analyze what is happening she will catch on to what is happening and will probably figure out the flaws in the plan that is being used against her. Two, Information has a flawless memory – if a tactic has been used against her before, she will remember it instantly. Third, while not as powerful as many of her potential opponents, she has made an existence of being able to improvise and adapt to situations that she encounters. Having an intelligence that doesn’t even come close to rating on the charts makes her extremely flexible. Finally, and most importantly, is that Information will always make sure that her servitors know that they have her support - her direct support. Anyone who finds themselves in a situation that they can not handle who succeeds in contacting her will either find themselves withdrawn to a safe location, will find themselves totally healed and recharged, will find help teleporting in quickly or… other extreme measures may be taken. It has been documented at least half a dozen times where a petitioner for aid who was on the verge of dying and for some reason could not be withdrawn had forces (in one well-documented case, over half a dozen) bound to it until it was capable of escaping. Attunements Information, as an Ethereal, cannot create Celestials, and therefore does not have Choir or Band attunements. She does create Ethereals and does have other servitors that have come into her service. As such, she has created a decent number of Servitor attunements that her servitors can acquire over time. Those with asterisks (*) can be found in non-servitors, as a reward for good service over an extended contract, while those without can only be found in her bound servitors. AdministratorThis attunement works in a manner similar to Yves’ Library Card Attunement, with the provision that it will only work on electronic systems. In the event where the filing system is electronic but the information itself is hardcopy, the system will tell the Administrator where the information is, but will not retrieve it or give them special clearances to get it. Access Denied *The holder of this attunement can make a particular person’s form of identification not be accepted for CD x Essence Spend hours. Driver’s Licenses will not come up in the DPS database, computer passwords will not be recognized, magnetic card keys will not open doors, etc… Master DatabaseThe holder of this attunement can, for a cost of 6 essence, ask any question of Information and have a relatively high probability of getting it answered. This attunement has a similar affect to the songs of Symphony, however it takes much more time – an answer will be forthcoming in 6- CD hours, with a CD 6 having an instant result. There is always the possibility, particularly in Celestial matters, that Information may not be able to find anything. However, if there is something available, the knowledge imparted will be correct, and usually more will be given. The DM can impart up to 10 seconds worth of speech, which can include Information’s own theories, as well as potentially giving pictures or sounds as well. Teach *The holder of this attunement can, over the course of 6-CD hours, impart Level 1 of any skill or song that they know at Level 5 or higher to anyone that would normally be capable of using that song or skill. This attunement is very similar to the Songmaster attunement, and as such is given out very rarely. Edit Memory *This attunement allows the holder to enter a subject’s mind while they are unconscious and craft memories that will seem completely real. Well, most of the time, anyway. Roll an intelligence check with a –1 for every point of intelligence over 4 that the victim possesses. If the check succeeds, the memories are implanted successfully. If the roll fails, the memories are implanted, however over time the victim may notice small irregularities and inconsistencies, possibly even having real events and the implanted ones running together. This attunement is mainly given to Outcast Kyriotates and Renegade Shedim that enter Information’s service, but can be found in others. WarrantyThe very existence of this attunement is classified by Information, as certain… ‘Technologically inclined’ Superiors might possibly take it as an affront. This attunement allows its holder to reverse any critical failure with any piece of mechanical hardware, short of an Intervention, at the cost of 2 essence. At a cost of 4 essence and CD soul hits, this attunement can even make Vaputech hardware work according to design specs for CD days. In the case of Vaputech hardware, however, the DM rolls the CD in secret. ZeroedThis attunement is only rumored to exist, and is in its own way more of a distinction/ curse than anything else. The holder of this Attunement can no longer be detected by any celestial means, other than direct Superior intervention. This ability comes at a cost, however – the holder of the attunement loses the ability to regain essence other than through Resonances, Rites or direct essence transfer. All regularly gained essence goes to the fueling of this attunement. The holder of the attunement can end the attunement at any time, however once it is dropped, it can not be restarted unless the attunement is bought again. Servitors
Most people, when thinking of an Ethereal, would assume that the only servitors that Information could reliably get would be other ethereals. Information will not speak on the matter, saying that the rolls of those who serve her are private. If they choose to reveal themselves, they will. She will admit freely that compared to other Superiors, the number of servitors that she possesses is small. Seraphim that have heard this statement have claimed that this is apparently the truth… The trick is, Information knows quite well about conversational misdirection – especially when dealing with Seraphim. After all, if you think about it, most Superiors have Relievers, Imps, Gremlins, servants staying in their Cathedrals doing the menial work and so on. While Asmodeus and Dominic may need people to sort, collate and organize the information that they gather, she has no need to categorize information. She is Information, after all – everything that her servitors learn goes directly to her. All of her servitors are agents and researchers, working to learn as much as they can about their chosen subject matter. As there is very little central organization, there can be the appearance of little to no organization to those who are outside her ranks. In truth, there are quite a few chat rooms, blind email relays, and meetings at coffee shops and the like – but since only those who have been brought into the organization can find them with any regularity, the appearance of chaos remains. No one is really held back to defend a cathedral, as there really is none. This has its advantages and disadvantages. One of the other things that people have not caught on to is that Information has a very diverse assortment of servitors. Pretty much anyone who wants to learn more about the world and the secrets it holds is welcome to work for her, so long as Information gives the go-ahead. Granted, the go-ahead typically consists of Information picking their brain about everything they know, but once that’s done, they’re in. Renegades, Outcasts, Ethereals, disenfranchised soldiers and sorcerers – anyone is welcomed with open arms into her ranks. The Future
On the surface, the future of Information and her organization looks very bright – she has a great deal of resources available to her, a sizable number of near-fanatical servitors, and no one that seems dead-set on opposing her. Nothing is ever that easy. If you look closer, the brightness that her people shine with is coming from the glares of all the people that are about to sit up and pay attention. After all, while the Symphony is a pretty large pond so to speak, if you drop a big enough rock into it eventually the ripples will hit the sides. Up until now, Michael, Laurence and Baal really haven’t heard much about Information. Oh, they’ve heard that there’s an Ethereal on the Corporeal plane than interacts with humanity more than it should, but that doesn’t really rate their personal attention. They may even have heard stories that this Ethereal has a few human soldiers, and has a very good head on its shoulders. Once the word hits them that this thing has Celestial servitors, they’ll perk up a bit. Once they hear that this thing has hit Superior status, their heads will definitely snap up. And once they hear its name and its concept, well… Depending on how they end up learning about her, a small three-sided war is probably going to start up. Michael and Laurence will be trying to bring her in to Blandine, Baal will be trying to bring her down to Beleth, and Information is going to be trying to pit the two sides against each other to give her enough time to escape. On another front, Information takes servitors from wherever she can find them, and almost never turns someone away. As very few celestials are ‘free agents’, the majority of Celestials that work with her are Outcasts and Renegades. Dominic will most likely be livid when he finds out that there is an Ethereal Superior (which isn’t supposed to exist) that is harboring Outcasts. Any Outcasts that are found to be servitors of Information are going to find themselves on the executioner’s block, just a few moments after Dominic (painfully) strips their Ethereal forces to find out everything they know on this subject. Asmodeus isn’t too thrilled about this either – and his frustration is compounded by the fact that Vapula has taken an interest in her. On one hand, she should be killed to show that the Game has the power to do so, and to send a message to anyone else who would think to harbor Renegades. On the other, if she could be convinced to work with Vapula and would agree to accept a few ‘advisors’ from the Princess of Nightmares, it would give Hell a valuable new tool. In the meantime, all Game operatives that come into contact with servitors of Information are instructed to keep them under surveillance. This order has come directly from the Prince himself, so servitors of the Game will not take dissonance from allowing a Renegade to escape if it furthers this investigation. |
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