Superior GMs

 

Come on, you've always wondered what games Superiors run.  OK, maybe you haven't - but guess what?  You're about to find out anyway.

 

Blandine: She thought Nobilis was fun if a little hard on humanity and ran a memorable Castle Falkenstein campaign once... but she comes back to Changeling like an old, old friend.

 

Christopher: Remember the first really good AD&D campaign you played as a kid, when you ran around fighting the forces of evil, stayed up with your friends half the night and generally got to be brave and save the world?  Christopher runs campaigns like that all the time.

 

David: Bunnies and Burrows.  No ranged weapons, no armor, it's underground and it had the first real martial arts rules.  What's not to like?

 

Dominic: GURPS; he switched from AD&D after people complained about his methods for enforcing alignments one too many times.  Incidentally, he told me to tell all of you that Stat Normalization is a crock.

 

Eli: Toon.  Live-action Toon.  Do I really need to describe his style of GMing?

 

Gabriel: Went through most of the White Wolf stuff before descending upon Hunter: the Reckoning with a happy screech.  She's apparently also got/worked out the LARP rules.  Contrary to popular belief, it's not hard to tell the difference between a Gabrielite Hunter LARP party and a group of Servitors of Divine Fire fulfilling their dissonance conditions: the correct term would actually be 'impossible'.

 

Janus: Well, as a general rule Janus runs Feng Shui, or indeed anything else that lets a PC fire two AMT Automag IVs while driving a burning Scorpion* cycle through a plate glass window and into a crowd of evil Colombian drug lords with Heckler & Koch MP5 K SMGs and backup ninja.  Mystic kung fu powers are not-really-optional.

*I'm sure that somebody's going to tell me that Scorpions are lame.  Sue me.

 

Jean: Jean experiments with a wide variety of game systems and campaigns, all of which are carefully constructed to both challenge and entertain the specific entities playing in them.   His regular players marvel at his unparalleled ability to accurately gauge the mood of the table, as well as the way that the Archangel of Lightning can evoke complex and interesting NPCs with nary a wasted word or gesture.  His refusal to let personal issues get in the way of his gamemastering is also deeply appreciated.

All of this goes right out the window when he runs Cyberpunk, of course.

 

Jordi: Werewolf: the Apocalypse, only cheerful.

 

Khalid: For crying out loud, the guy just moved back in.  Pester him about starting up that Unknown Armies campaign later, OK?

 

Laurence:  Seventh Sea, Legend of the Five Rings, Deadlands and a Lord of The Rings campaign using the old I.C.E. sourcebooks.  Yes, he's doing this simultaneously; you see, he had a bunch of people ask him to run at the same time, and some of the players had issues with some of the other players, and well, it just sort of ended up that way...

 

Litheroy: It's odd: his Call of Cthulhu game has a waiting list almost as long as Marc's, his players make all the sessions (and are always on time, too) and nobody says anything bad about the campaigns - but nobody's played for more than one campaign and, now that I think about it, nobody says anything about the campaigns, period.  Curious, really.

 

Marc: Well, he was reluctant to run a game at first - Marc prefers to play - but there's a waiting list a mile long for his first edition rules Traveler trading campaign.  Some of his players have forgotten that their characters even know how to use weapons.

 

Michael:  Rolemaster.  Three words: Critical hit tables.

 

Novalis: All Flesh Must be Eaten.  Hey, it's all about catharsis and harmlessly letting off steam, right?  And shooting zombies in the head, of course.

 

Yves: They say that he's got this weird homebrewed thing about angels and demons going on, but it's hard to tell, because tracking down precisely where in the Library he runs the blessed thing has yet to be accomplished by anybody who hasn't gotten an invite.  No, nobody is precisely sure who plays in it, either.  Isn't ineffability grand?

 

Zadkiel: She doesn't run any games on her own, but all the other Archangels know to tap her if they need an emergency replacement GM.

 

Alaemon: Currently, somewhere in Stygia there are seven demons sitting at a table in a room with no doors.  Six of them remember nothing about their past lives, their abilities, their limitations or, indeed, anything at all that happened before they sat down at said table.  They have spent the last three months working out that there is indeed a universe beyond the room, and are now currently working out how to exit.

The seventh is, of course, one of Alaemon's manifestations, and he finds the entire exercise fascinating.

 

Andrealphus: The Prince of Lust apparently misunderstood the question, "What's your favorite roleplaying game?"  The answer cannot be repeated in public, private or indeed even in the privacy of one's own mind: all attempts to type out the mere... props... have resulted in the spontaneous combustion of numerous keyboards.  In other words: guess.

 

Asmodeus: GURPS, with special homebrewed rules.  It's a decent enough system, for something designed by humans, but the rules needed a lot of elaboration before they were even remotely up to the Prince of the Game's rigorous standards.

 

Baal: Roleplaying games are for wusses: Baal wargames.  He's got all the miniatures - and I mean all of them.  The real kind, too: only wimps worry about lead poisoning.

And no, he hasn't gotten around to painting them all, either.  What, you thought that you were the only one?

 

Beleth: Delta Green, only cheerful. 

Well, for a given value of 'cheerful'.

 

Belial: Please: Hackmaster all the way, baby.  Do you have any idea how many different versions of fireballs that game has?  What do you mean, 'they're for the players'?

 

Fleurity: "Rifts".  The quotes are there because he hasn't really run a game in three decades.  Sure, the players all show up, but then out comes the bowl, then everybody tokes up, then somebody gets hungry, so people are sent out for munchies, and the bowl needs to be refilled, so everybody tokes up again, then drifts a little until the food shows up, which gets eaten, and then there's no more weed, so somebody has to go get more, and by now the haze is enough to get rocks stoned, and did I mention the bad puns and lame-ass "Remember when my character did X?" stories?

 

Haagenti: Never GMs, never plays - but he's got all the books.  Why, we may never know.

 

Kobal: Someone who lacks subtlety and/or an appreciation for irony might be forgiven for thinking that Kobal would run a Paranoia game ratcheted up to 11.  Actually, they had better be forgiven, because they'd be right.

 

Kronos: Nobody talks about it.  Nobody.  Nobody even refers to the game's full title.  It's considered remarkably dangerous to even use the initials in conversation, which meant that Kronos' Bureau of Ethereal Surveillance & Manipulation had to undergo a sudden name change...

 

Lilith: Lilith will run any game you ask for, any time that you want to play and anywhere that's convenient for you.  She'll also be more than happy to stop along the way and pick up the snacks and drinks that you requested, tailor the campaign to reflect the themes that you want to explore and even adopt as the official Gamemistress uniform that interesting little thing that you last saw on that drow chick in Dragon Magazine... ah, well, let's just say that she's more than happy to be accommodating.

 

Malphas: Homebrew rules, homebrew system, homebrew players - Malphas is the ultimate solitaire player.  Apparently, the only entity that can give Malphas a challenge in a RPG is, well, Malphas.  This is not a problem for Superiors, per se... but it can make his life difficult in all sorts of odd ways: after all, most entities usually can't stiff themselves over paying for the pizza.  Malphas can: he can backstab and betray himself in game, too.  Weird, but that's Factions for you.

 

Nybbas: Um, you have noticed the sudden spread of 3rd Edition D&D, right?

 

Saminga: Remember that AD&D game you played when you were 15 or so?  The one with the pimply-faced GM and his habit of snorting laughter at nothing?  The one with the players with similar facial conditions, no hygiene, no social skills, no personality and an endless string of lame jokes?  Remember the endless dungeon crawls, complete with acts of random genocide, pointless combats, gratuitous use of fireballs in narrow passages, stale nachos, hot drow chicks in chain mail bras, flat soda, ponderous puns and exceedingly dubious morality?  Remember how you eventually went on to play something else?

Saminga didn't.

 

Valefor: Nothing would be suitable for the Prince of Thieves except Commonwealth, the finest RPG ever made.  Infinitely adaptable, capable of accommodating any playing style and concept, possessed of both a intuitive character generation system and a simple yet effective combat resolution system, Commonwealth deserved every single one of the awards bestowed upon it by a stunned and amazed gaming community - and later, the world, after it broke out into the mainstream (and made roleplaying respectable).  The game even proved that you could actually make good money writing roleplaying games, too...

Well, of course you've never heard of it.  Valefor, remember?

 

Vapula:  A LARP Mage Sons of Ether/Technocracy game that periodically expands to the point where it takes over Tartarus.  Nope, nobody ever notices.

 

 

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