Twisted Mutant Son of Jack Chick In Nomine - BACKWARDS!!!!!

 

So, you wanted something out that could be played for a while, huh?

 

Careful what you wish for...

 

 

Summary of the Plot

 

Hell wakes up one morning to find that Heaven has moved in. 

 

Hi-jinks ensue.

 

 

Prologue (Or, "But we had a lease!")

 

It happened fairly suddenly: one second, Heaven and Hell were two separate entities, and the next... they weren't.

 

The transition event was smooth enough, actually - but everybody in Heaven, and their stuff, and their Cathedrals (this is important) got translated down into Hell.  Yup, right into the middle of billions of demons and damned souls, virtually all of whom were nursing a serious mad-on about the universe in general and the Host in particular.

 

Now, this did not result in a bloodbath, oddly enough.  First off, one of the things that came along for the ride was the Light of Heaven; the first demons to cross the barrier into the translated Cathedrals found it to be just as debilitating as a Tether locus.    Oops.  This wouldn't have mattered for long, of course - that what human wave tactics are for - except for the second factor; Lucifer called for a temporary truce.

 

You see, if there's something that the Prince of Darkness hates, it's the sight of somebody succeeding where he's failed - and look who seemed to have taken up residence in the broom-clean Heaven but a certain glowing light bulb deity and a bearded guy in a nylon white robe?  Being prevented from one's birthright by other celestials is one thing; being upstaged by a couple of obvious ethereals is another thing entirely.  It was apparently enough for Lucifer to reluctantly call a time out (although the incipient bloodbath might have helped, too).

 

Pride's a bugger, huh?

 

 

The Rules

 

Naturally, it took a bit of fiddling, debate and various knives held to various throats before a suitable modus operandi was reached (much like the Legion War, really).  The resulting compromise, oddly enough, can be expressed as ten (or eleven) general principles:

 

1). The current 'evil' that we're in takes precedence over everything else: YOU DO NOT HAVE A CHOICE IN THIS MATTER.  Hell collectively insisted that the Malakim all be told this, over and over again, until it sunk into their fanatical little minds.

 

2).  No poaching.  No kidnapping of damned/blessed souls, no chirpy paeans about the virtues of selflessness / selfishness and no attempts at brainwashing.

 

3).  No ferreting out secrets.  Everybody has to keep their eyes to themselves.

 

4).  Do Not Taunt Happy Fun Celestials.  Heaven insisted on this one; Hell grudgingly agreed to keep the more egregious demonic lifestyle choices under control.

 

5).  No payback.  It was the only way to get most of the former demons/angels out of hiding.

 

6).  The sooner we all get out of this, the happier we're all going to be, so cooperate with each other, dammit.  You'd be amazed about how many celestials had to be told this.

 

7).  No tricks.  Yes, Michael, we are looking at you.  That means no ambushes or time bombs thoughtfully prepared 'for later', among other things.

 

8).  Dominic and Asmodeus, kindly put away your notebooks.  Now.  It's rare to see such unanimity take place between demons and angels, but everybody agreed with this one.

 

9).  Yves and Kronos, would it be too much to ask that, just this one time, you drop the mystical Zen Master act and simply explain what the Hell is going on here? Well, at least try, OK?  They all agreed about this one, too.

 

10).  [Insert Archangel here] / [Insert Archangel's Princely Nemesis here], HEEL!  Not that it wouldn't be interesting to watch, but the universe is going nuts right now.

 

And, of course, there's Rule #11:

 

Don't get caught.

 

 

Location, Location, Location

 

It should be mentioned that, for the duration, Heaven and Hell are pretty much intertwined.  Nobody's got a core area to play with, which is yet another reason why there wasn't an immediate fight.  To get from one Cathedral/Principality to the other, you've got to cross the Other Side's territory.  This pleases nobody, believe you me.

 

Where did they end up?

 

Blandine ended up with her Tower in full and direct contact with Beleth's, smack dab in the middle of the Vale.  The positive/negative charge is so strong that Servitors of Dreams/Nightmares have to constantly watch out lest they accidentally stick to the walls.

 

David's Catacombs are currently lurking (in every sense of the word) under Stygia.  Demons in that Principality seem to be careful where they step these days, no matter what the Rules say...

 

Dominic's Celestial Tribunal is, of course, currently looming over Asmodeus' Palace.  There doesn't seem to be much tension there: curious, huh?

 

Eli's Cathedral is on the on the border between Shal-Mari and Perdition.  He's actually back (for the moment, at least) and most assuredly does not look happy about it.

 

Gabriel is almost certainly in Sheol: other than that, it's hard to say what's going on there, thanks to the mile high curtain of fire that currently encircles the place.  Belial still seems to be in one piece, though, so apparently she's behaving.  For now.

 

Janus is also in Stygia; he's been seen in the same room as Valefor, so there goes that theory.

 

Jean's Hall of Progress is encased in a concentric set of force fields, smack dab in the middle of Tartarus.  The Vapulans don't seem to mind; indeed, they're quite cheerful as they set up the sensor arrays...

 

Jordi's Savannah is currently surrounding Abaddon.  Nobody has yet tested the strength of the Rules when it comes to dealing with crossing over.

 

Laurence's Church of the Sword (and Halls of Worship) is just outside the Gates of Hell. No doubt the Archangel of the Sword has privately decided that Rule #1 applies to him as well, despite the fact that nobody is currently available who can legitimately tell him what to do.  No doubt at all, but you could go ask him, of course: what, no?  Wise of you.

 

Marc was very, very sorry that the arrival of Commerce Park did such expensive property damage to Mammon's Bank, but it wasn't as if he had done it deliberately, of course.  Odd that his offers of help were so rebuffed: such is life, though.  In the mean time, he's let his Servitors do some sightseeing, in stark contrast to most of his colleagues: such fascinating architecture they have here.  Wait, let me get a picture...

 

Michael would have ended up in Gehenna no matter where his part of the Groves had ended up.  There's an interesting dynamic going on over there...

 

Novalis' Glade is currently the only 'safe' way in or out of Abaddon.  No, she's too nice to use this to Put The Boot In.  Much.

 

Yves' Library and Kronos' Archive are now annexes (annexi?) to each other.  Beth has stated that the current perimeter of razor wire, security checkpoints, machine gun emplacements and pots of boiling oil is only there 'to minimize the chance of an accidental reorganization'.  You have to work to get a librarian's attention, you see.

 

 

Other Things of Interest

 

Well, Tethers still work, thankfully: indeed, everybody that was even remotely Saint material have been given vessels and sent to the corporeal plane.  The rest of the blessed souls mostly stay dead center in the middle of their Cathedrals, but can you blame them?

 

The Angels of Final Judgement have been very busy lately, in a metaphorical sort of way; apparently, the Host have been getting their mail forwarded - for the moment, at least - so blessed souls have been showing up in the middle of the damned.  They're currently staying at the Halls of Worship, thus adding even more to Laurence's headache.

 

The only part of the ethereal plane easily accessible to celestials is the Vale.  Nybbas has managed to regain contact with some operatives of his that were working in the Marches proper at the time of the Incident, but they're having as much trouble getting in as the Host and Horde have in getting out.  This is complicated by the fact that said operatives are also too often busy running for their lives to actually stop and chat.

 

Then, there's the Tsayadim.  Don't bother asking how contact was remade, OK? Nobody will tell you, so deal.  It's enough that they were able to get what pictures exist of the Area Formerly Known as the Home of the Host.  Yup, Light Bulb guy on a throne, bearded guy in a nylon robe and a pitiful few number of humans with nastily smug looks on their faces.  Oh, yeah, Jacob's Ladder is gone, too.  That isn't good.

 

Finally, need I say that this isn't a stable situation, by any stretch of the imagination?

 

 I didn't think so.

 

So, How Did it Happen?

 

Does it matter?

 

Yes.

 

Bah.  Fine, fine, I'll give you one scenario: if you don't like it, make up your own.

 

Obviously, someone has worked out a way to give an ethereal a really, really big bolt of juice: the weirdness of the ethereal plane is diagnostic, if nothing else.  It doesn't necessarily prove the hoary old 'God is a souped-up ethereal' theory, mind: whoever it was might have just stumbled onto something that worked just as well.  So, find power source, interrupt power source and go back home.

 

Alas, the goofiness that's going around seems to be helping this unseen Someone.  People are starting to believe in the Divine Light Bulb, which means that he's maintaining enough energy to keep the Host out of Heaven and even possibly spawn 'angels', in how many numbers you need.  It looks like you'll need those pesky demons after all; frankly, they've got more institutional knowledge on how to tempt.  It's a good thing that following this 'religion' of Chick's is so blessed hard...

 

I would recommend against letting the PCs solve the problem simply by finding Mr. Chick and beating sixteen kinds of crap out of him.  I'm not saying that you should prevent them, mind - just don't let it solve the problem.  Solving the problem should entail the above short-circuiting of the burgeoning Church of Chickites (Chicklets?), as well as somehow finding a way to get a host of the Host back into Heaven so that they can start kicking ass.

 

Fascinating, But What I Meant Was, So, How Did It Happen?

 

Oh, that's easy enough:

 

Random PC: "So, sir, what caused this?"

 

Jean: "It is not simple to explain..."

 

Vapula: "What are you talking about?  It's easy to explain!  Obviously, what we have hear is a case where the regular flow of belief particles were tapped by Essence dams in key metaphysical areas, causing a buildup in the local theological matrix; when the backwash was high enough, a carefully aligned ley matrix array was initiated, causing the immediate heterodyning of the positive and negative celestial poles.  The continuing turbulence in the belief flows retains enough latent energy to maintain the condition.  Quite elegant, really."

 

(pause)

 

Jean (with a tightening of lips):  "What.  He. Said."

 

See?  No problem at all.

 

Right, Now That We've Got That Settled...

 

Time to play, people: this can go for as long as you like.  The PCs are obviously going to be tasked with helping to figure out just what on Earth happened, and how to fix it.  This will be hampered by the fact that they'll be in constant contact with their regular enemies for extended periods of time; sure, they're supposed to be working together, but hey, lots of things are supposed to be.

 

Unless, of course, they get tasked with implementing actions based on the spirit of Rule #11.  That sort of thing can be fun, but the more that each side does, the likelier it gets that the whole situation blows up - which, truth be told, could be interesting, too.  A bit of a campaign ender, but some of you may be looking for just that very thing.  Of course, even if one side loses and the other is still standing, the problem isn't going to go away, so maybe it isn't a campaign ender after all.

 

Then there's the potential for pitched battles in the corporeal plane, as well; take the Old Testament Angels from the previous scenario for the baddies, give them all the Attunements that your players are habitually fond of abusing, and go to town.  Don't be afraid to devastate whole countries in the process: that sort of thing fits the spirit oozing from every Jack Chick comic tract, and toppling skyscrapers and oceans of blood have a certain appeal on their own merits.

 

Still, eventually you'll probably want Heaven to get its digs back - which means that you'll need to come up with a good way of doing it.  Personally, I'm a strong believer in 'go with the strangest idea that your players came up with, properly tweaked of course so they'll have to sweat a bit for it'.  I would recommend, though, that you do try to restrain yourself from ending the campaign by having a PC pull the Holy Light-Bulb's power cord out of the Throne socket, thus revealing...

"Old Man Kronos!"

"And I would have gotten away with it, too, if it weren't for you meddling celestials!"

 

Then everybody can go back doing what they were doing before this mess started.

 

 

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