"Susan
Constance Cents" (Sue)
Eternal 13
year old Child
Corporeal Forces: 1 Strength:
1* Agility:
1*
Ethereal Forces: 2 Intelligence:
6** Precision: 4
Celestial Forces: 2 Will: 4 Perception: 4
Charisma +3 (Child)
*Including Disadvantage
**Bought up
Skills: Computer Programming/3, Emote/3, Knowledge/6
(Everything)
Knowledge:
Everything (Intelligence) No Default
Use in place of all Knowledge, Area Knowledge and
Language skills. Modifiers to skill:
none. Use the base TN for all skill
rolls.
This skill is not suitable for player-character use.
Disadvantage: Crippled/2 (Cannot walk)
Sue is not entirely certain, but it's becoming more
and more likely that she is, in fact, running the world by now.
This is not entirely an alarming development: when you
are a thirteen year old girl who has been paralyzed from the waist down for as
long as you can remember, there is something to be said for hobbies with a high
level of mental stimulation. Running the
planet would certainly qualify, presuming of course that Sue actually
does. She's been careful not to ask
herself that question.
You see, Sue knows the answers. Not all
the answers. She can't tell you if
somebody loves you, or whether you're going to Hell, or, really, any
major-league philosophical conundrum.
But if you want a breakdown of, say, Bolivian exports for 2003 -
including the exports that the Bolivian government doesn't really want anybody
to know about - Sue will be able to give it.
She can also tell you where the Russians park their nuclear missiles,
how many people actually died due to second hand smoke in 1995, who shot JFK,
the fate of the crew of the Marie Celeste,
every recipe for meatloaf... if it's an answer that could have been found out via a sufficiently expert and thorough
examination of records and eyewitness testimony, Sue knows it.
She has no idea how she does it, or why she knows
any of it. It's just something she's
always been able to do, and it's pretty much apparently paid for the facility
(located in a large seaside town on the French Riviera, slightly east
south-east of Frejus) that she's currently living
in. For the past several centuries, in
fact: Sue's first memories are from the 1500s, and even then the system of her
life had already been set up. The only
real difference is in the toys, and her visitors. Once or twice a day - more often during complicated decades - a variety of men
and women will enter her room and ask her various questions. She's yet to encounter a language or culture
that she's unfamiliar with, and the questions tend to be the very important
ones that would be trivially easy to answer if you had precisely the right
expert to hand, and insanely difficult if not.
Every so often, one of the questioners doesn't feel... quite right. When that happens, Sue points out this to one
of her attendants, and the questioner never comes back. She's careful not to ask herself what happens
to them, too.
It's hardly a bad
life. All of her needs and wants are met,
she is not in pain, and she is treated well by her staff. Sue is not a prisoner in any conventional
sense, either: while she does not like to travel, she has on two or three
occasions, and her staff has never impeded her in any way. She's always cut it short, though. She feels safer in her room, with her
attendants and protectors. It might be
different if she could walk on her own, but as it is... it's just that there
might be something out there waiting for her.
It's better to recuperate somewhere secure. More logical.
Although... she's not sure,
but she might have felt a tingle in one toe last week. Not surprising: she did ask herself once whether she was getting better from
whatever-it-is she's suffering from, and she did get an affirmative reply.
What it'll mean when she finally does?
Heaven only knows.
Hey, there it was again!