Stephanie
Angel of Smack Downs
Elohite Friend of Judgement
Corporeal Forces: 5 Strength: 12 Agility: 8
Ethereal Forces: 4 Intelligence: 6 Precision: 10
Celestial Forces: 5 Will: 10 Perception: 10
Suggested Word Forces: 6
Vessel: young human female/3
Roles: Pro Wrestler/4, Status 4, Charisma +1 (Stephanie Elizabeth "Sic 'em" Mueller)
Skills: Chemistry/2, Detect Lies/4, Dodge/3, Emote/1, Fighting/3, Large Weapon/2 (baseball bat), Ranged Weapon/2 (shotgun), Savoir-Faire/2, Tactics/1
Songs: Form (Corporeal/2), Harmony (Ethereal/3), Healing (Corporeal/1), Light (Celestial/4), Motion (Ethereal/3), Shields (All/3), Thunder/2, Tongues (Corporeal/3)
Attunements: Elohite of Judgement, Incarnate Law, Heavenly Judgement, Friend of Judgement
Angel of Smack Downs: by spending 1 Essence, Stephanie can determine the person most in need of a comeuppance within line of sight. For 3 Essence, she can do the above, and determine the most effective way of administering said reproof.
Artifact: a small spray can, showing a man with a stick beating a donkey. It is a relic/4 (Corporeal Song of Might) and a reliquary/4 (can only be used by the relic).
Dominic's dissonance requirements are, of course, well known. The one about "ignoring heresy in an angel" usually gets the most airtime, however, as it's a perennial (and quite understandable) source of worries for most of the Host. In fact, an unobservant - well, observer - would assume that Dominic's Servitor rate heresy - hunting as their most difficult job.
Servitors of Judgement actually worry more about making sure the punishment fits the crime: after all, that takes finesse, while not ignoring heresy isn't particularly difficult to do. It may be incredibly unwise, given the tactical situation, but from a purely mechanical standpoint not ignoring heresy is easy. You either Smite or file a report. Not exactly Halls of Progress research, here.
But making an appropriate judgement - and punishment? That can be tricky. Sure, Triads are trained to do it, and many of them do it well, but they're trained to deal with angels, not humans. Dominic can't allow his Servitors to completely ignore mortal affairs, however, so Dominicans often find themselves stuck with trying to adapt celestial rules to corporeal problems. The best of them, having milleniums of experience, can do so with flair, intuition and a good deal of improvisation.
Everybody else calls for Stephanie.
Stephanie is big on balance and equilibrium, even for her Choir. Strictly speaking, her Word might be more accurately translated as "Providing necessary reproof for an entity's transgressions", but English can be remarkably succinct at times, no? Stephanie isn't very complicated: she sees those in need of karmic adjustment, and provides it at the earliest opportunity. This can make her an irritating companion, as she'll smack down anybody, anywhere, anytime. This includes Soldiers, Saints, Triads, fellow angels, and on one infamous occasion, the Archangel of the Wind (luckily, Janus was in a good mood that day, so he merely drop-kicked her five hundred miles. Her spray can artifact mysteriously appeared on her desk three weeks after she made it back to a Tether).
Of course, her major task is to provide balance to the enemies of God. Demons fear her, not so much because she is relentlessly deadly (she is, as only an Elohite can be), but because she can choose not to be. Stephanie, thanks to her Word, can intuitively determine how best to provide a stinging reproof to an offender, whether it be death, pain, humiliation or ridicule … and she's frighteningly good at it. Her Role is extremely helpful in this: everyone expects pro wrestlers to be over the top, so Stephanie has a free hand to do all sorts of weird things without raising suspicion. Many a demon has found his favorite Role an absolute laughingstock after Stephanie has "balanced" his undeserved good name.
And, oh yes: don't ever make her take out her spray can.