Minerva

Ethereal Digital Spirit and Superheroine

Corporeal Forces: 3 Strength: 4 Agility: 8

Ethereal Forces: 5 Intelligence: 10 Precision: 10

Celestial Forces: 4 Will: 8 Perception: 8

Vessel: Living Quicksilver blob/4, Charisma +1

The nature of this 'vessel' means that Minerva has effective access to Numinous Corpus: Tentacles (level equal to that of the vessel), without need for an activation roll or Essence expenditure. She also has a plus to her Escape and Lockpicking rolls (also equal to the vessel's level) and, well, ooze through cracks. However, this vessel is vulnerable to cold: if the temperature drops below 10 degrees Fahrenheit, all of the above advantages are lost. It also makes passing for a human effectively impossible.

Skills: Acrobatics/1, Computer Programming/6, Dodge/1, Electronics/6, Emote/1, Escape/1, Fighting/2, Knowledge (research/3, science fiction/1), Lockpicking/6, Move Silently/1, Tactics/1

Songs: Charm (All/1), Machines (Corporeal/1, Celestial/2), Motion (Corporeal/2, Ethereal/2), Light (Celestial/3), Shields (All/3)

Role: "Liquid Shadow" (superheroine/6, Status/4)

Attunements: None

Relics: Reliquary/3

 

Once upon a time, there was an ethereal spirit named Minerva. Not the Greek goddess, actually: this Minerva was created by a certain science fiction author who had apparently gotten tired of sentient computers that ran amok. She became a minor archetype of the Good Machine, partially fueled by the beliefs and desires of those humans that wanted very badly to create a real Artificial Intelligence.

Then, one day, she found herself being randomly Summoned. Her Summoner was one of Vapula's rare Sorcerer/Mad Scientist types who had this interesting pile of metallic goo to animate, and wanted to skip that tedious process of inventing the positronic brain. Unfortunately, said Sorcerer wasn't prepared to get a spirit that was smarter than he was - or one that an inherent ability to fiddle with electronics. Two nights and an anonymous phone call later, there was the Drug Enforcement Agency, ready to take down a drug lab. The Sorcerer pulled an odd-looking gun, the agents pulled theirs faster, and that pretty much ended it right there. Needless to say, the Sorcerer had things wired so that his death set the lab afire (so there wasn't even any evidence afterwards). The interesting pile of metallic goo was nowhere to be found, certainly.

Minerva didn't expect to keep her new vessel (a highly sophisticated example of nanotechnology suspended in a high-tech metal alloy matrix - and now you know as much as you did before. Call it 'living metal' and be done with it). Probably, she wouldn't have, except that a few days later she encountered a crime in progress and thwarted it by pretty much encasing the robber from the waist down. The next thing she knew, there were the reporters - and, as she was in a world where metahumans are part of the background, everyone assumed that she was a new superheroine.

Minerva could feel the Essence rush. This was - interesting.

Today, Minerva is a member of a local superhero team. Her combat abilities are fairly weak, but she's very, very good at infiltration (both computer hacking and old-fashioned sneaking around). When she does have to enter combat, she simply grapples a lot and hopes for the best. Her favored form is that of an anthropomorphic metal statue, but she can pretty much assume any shape that she wants.

Minerva isn't in this for the Essence, actually (although she does like the fact that people really, really believe in her now). She likes humans, enjoys helping them and sort of wishes that she could be human herself. Such a thing is, of course, probably impossible - but you never know. In the meantime, she's making a difference. This is what being an ethereal is supposed to be all about: a mutually beneficial and mutually affectionate relationship with humanity.

How Minerva relates to the Host depends on the campaign, of course: if there are any tolerated ethereal superheroes, she's on the list. Even if there aren't, she won't be as harassed as some. In fact, the Host may not even realize that she's an ethereal: there are a lot of odd entities running around in the average superhero campaign, and Heaven can't check out all of them. Minerva keeps her origin story quiet, anyway: hopefully, that Vapulan Sorcerer-Scientist became a lab experiment before he could talk to anyone in Hell, but you never know.

 

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