Maron
Calabite of
the Game
Corporeal Forces: 2 Strength:
4 Agility: 4
Ethereal Forces: 4 Intelligence:
12 Precision: 4
Celestial Forces: 3 Will:
6 Perception:
6
Vessel/2
Discord: Paranoia/6 (-18 pt)
Role: Mark Duane (Wealthy mental patient/6, Status/4)
Skills: Computer Operation/2, Dodge/1, Emote/1,
Escape/1, Fighting/1, Knowledge (The War/1, True Conspiracy Theory/6),
Fast-Talk/1, Lockpicking/1, Move Silently/1, Ranged
Weapon/1 (pistol)
Songs: Shields (Corporeal/1, Ethereal/1), Tongues
(Corporeal/1, Ethereal/6)
Attunements: Calabite of the Game, Humanity, Rule of
Law
Maron is, of course, insane. That's his job.
The Prince of the Game has heard of the
almost-amusing human conceit that the only strategy that cannot be defended
against is a truly random one. There is
no such thing as "random": there is merely "Rules subtle beyond
your pathetic ability to comprehend."
Causality is all, everything is predictable, and God does not live
beneath the Planck length. Everything
can be described, and thus controlled.
However, this does not mean that things may not be obscure, even at the level enjoyed by a
In the meantime, there's Maron,
and the rest of his cadre. Maron has been carefully designed to be both mad and
brilliant. The former quality requires
him to develop fantastical belief structures for the most mundane occurrences:
the latter permits him to come up with structures that might, in fact, work. It also would normally make him useless to
Hell or anyone else, except for the special circumstances involved in working
for the Game. Maron's
Discord is Paranoia, which is supernatural in origin, and thus not amenable for
treatment... except when he is using his Humanity attunement. When he is, the Discord then reflects a
"mere" chemical imbalance in the brain, one that Asmodeus made sure
would be fully treatable with easily available anti-psychotic drugs. The end result is that Maron
can turn off his Discord when it gets in the way of his work.
It's hard to say precisely what Maron's
true personality is like. When his
Humanity attunement is active he's fairly passive and mostly interested in
keeping up with his reading and viewing.
When his Humanity attunement is off Maron is
manic in a way that hides the fact that he trusts nobody in the room. Both versions are loyal to both the Game and
the cause of Hell (in that order); neither makes it a point to be nasty, but
also doesn't fret if it happens.
If there actually is an esoteric answer to a
seemingly mundane problem, Maron actually stands an
excellent chance of working it out. Or
will, when he gets more experience: the demon is just beginning his Earthly
career. He is currently ensconced in a
very nice mental health care facility, with plenty of research materials and
information services. When needed, his
"relatives" sign him out on a trip, have him turn off his Humanity in
order to fully access the celestial portions of his intelligence and let him
loose on the nagging problems. Getting
him to turn the attunement back on again can take some doing, and usually
involves making him think that doing so will get him off of angelic radars.
Maron can be used as a beginning
character.