Jenny

Mercurian Master of Peace

Angel of Parahumans

Corporeal Forces: 5 Strength: 10 Agility: 10

Ethereal Forces: 6 Intelligence: 12 Precision: 12

Celestial Forces: 6 Will: 12 Perception: 12

Word-Forces: 16

Vessel: petite human female/6, Charisma +1

Skills: Detect Lies/1, Dodge/6, Fighting/6, Knowledge (parahuman culture and politics/6), Languages (Enochian/1, Garou/1), Large Weapon (sword/6), Ranged Weapon (Pistol/1, Shotgun/6, rifle/1), Savoir-Faire/1, Small Weapon/2 (stake/dagger), Tactics/1

Songs: Fire (Corporeal/3), Harmony (Ethereal/6), Healing (Corporeal/3), Might (All/3), Light (Celestial/6), Shields (all/3)

Attunements: Seraph of Flowers, Mercurian of Flowers, Malakite of Flowers, Crown of Joy, Nothing But Flowers, Master of Peace, Angel of Parahumans

Angel of Parahumans:

1) Jenny will recognize Kindred, Garou and whatnot on sight… even if the parahuman is attempting to block or obscure itself somehow. Note that 'normal' IN Undead will not be detected. Jenny gives this ability out as a Servitor Attunement: her Servitors must make a Perception roll, and the parahuman may resist.

2) Jenny doubles her Celestial Forces when using her Seraph of Flowers Attunement on someone in Frenzy or Rage.

3) Angelic blood is normally non-nutritious to Kindred: with a Will Roll, Jenny can either a), make it as nutritious as normal human blood, or b), cause it to boil five seconds after the vampire drinks it. She usually has this Attunement set to the latter setting.

Special Rites:

Protect an innocent from a parahuman attack.

Help a parahuman snap out of Frenzy or Rage. (+2 Essence)

 

When Jenny walks into a room, prudent Vampires, Werewolves and other assorted parahuman denizens of the World of Darkness walk out.

It's not because she's lethal in a fight (although she is). It's not because she can recognize anything that isn't pure human on sight (she can). It's not even that Kindred and Lupus-type Garou have been declared to be, in the end, officially 'not-human' (although they have). No, what makes them flee is her personality. Her sweet, cheerful, happy personality. Her nauseatingly optimistic personality. Jenny clashes horribly with the World of Darkness… and, when push comes to shove, it's the World of Darkness that comes off worse.

Now, bear in mind that Jenny doesn't begrudge either Garou or Kindred the right to exist: she's actually very fond of the former (at least, the calmer ones), and recognizes that the latter don't really have many dietary options. Plus, apparently there are people out there who like having their blood drunk: Jenny thinks that's a little disgusting, but it's not her job to pass judgement on the sex lives of consenting adults of any species. Her job is to make sure that parahumans don't randomly eviscerate, drain, rape or drive insane innocent people. Jenny doesn't like that sort of thing at all, and will demonstrate such dislike whenever it happens.

In combat, Jenny is a nightmare. Unfortunately for denizens of the World of Darkness, she can shut down the average opponent's Frenzy or Rage in a second, and keep it shut down while she decides whether the parahuman's crossed over the line. If it has… well, that's a pity. Mom doesn't like it when her angels kill sentient mortals, but she likes even less having to get reports of maternity wards filled with drained babies. While ripping apart some depraved Tzimisce or Black Spiral Dancer isn't, strictly speaking, dissonant for her (see above ruling), it does bother her a lot: however, it's a regrettably necessary part of her job. After a particularly rough cleansing, she'll occasionally retreat to a bar to get a drink, a slight scowl on her face.

When they see her in that state, parahumans run out of the room.

 

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