Alleyne
Kyriotate
Master of Valor
Angel of Artillery
Corporeal Forces: 5 Strength:
8 Agility:
12
Ethereal Forces: 5 Intelligence:
8 Precision: 12
Celestial Forces: 5 Will:
10 Perception: 10
Word-Forces: 8
Vessel: none
(see below)
Skills: Computer Operations/3, Dodge/3,
Electronics/3, Fighting/1, Knowledge (Ballistics/6, Mathematics/6,
Soldiering/6), Languages (English/3, German/3, Russian/3), Large Weapon/3
(bayonet), Ranged Weapon (Artillery/6, rifle/6, pistol/6), Savoir-Faire/1, Small
Weapon/3 (knife), Tracking/1
Songs: Affinity/3 (Ethereal), Attraction/3
(Celestial), Cacophony/3 (Celestial), Fire/3 (Ethereal), Healing/6 (Corporeal),
Machines (Corporeal/3, Ethereal/3), Motion/3 (Ethereal), Shields/6 (Corporeal)
Attunements: Kyriotate of War (unused), Seraph of
War, Ofanite of War, Proficiency (artillery), Howl,
Blood Oath, Kyriotate of Lightning, Master of Valor, Angel of Artillery. Alleyne has no
vessel currently assigned to it.
Special Rite: Fire an artillery piece.
Angel of Artillery: Alleyne
has a permanent +5 (his Ethereal Forces) to all skill rolls involving artillery
pieces. This bonus may only be used to
negate penalties to skill, as assessed by the GM. The angel also has the equivalent of a Role/2
whenever it possesses an artillery shell.
Of course
Michael has an assassin. Every
It does make a certain... amount of sense, in a totally senseless way, no? The best place to hide a murder - or call it
an "execution," if you're squeamish - is on a battlefield; and even a
paranoid would find it hard to believe that death via artillery shell could be
anything except fortunes of war. You'd
need somebody to aim the shell with inhuman precision, somebody to guide it in
all the way to the explosion, and somebody to able to control the shell in
flight as if it were a living thing - and have them be in constant and perfect
communication with each other. And how
likely are you to get that to happen?
And that's how Alleyne
works. Alleyne
actually doesn't do all that many special jobs for Michael, mostly because the Archangel
of War prefers not to overuse a trick - but the one the Kyriotate knows is a doozy. Possess the
artillerist, possess whoever would make a convenient forward observer, possess
a particular shell - then crunch the numbers, and fire the gun. Done correctly, it looks perfectly natural,
if a bit of malignant luck for the target.
For that matter, Alleyne can also be very
useful for destroying inconvenient or malignant evidence that's too large for a
pickup truck, let alone a shredder.
If this all seems like overkill, please bear in mind
that Michael does not really recognize the concept.
Alleyne is not a stereotypical
Servitor of War. To begin with, it
started out working for Jean, and retains the same habits of precision and
restraint that it learned under Lightning.
While Alleyne had his service transferred to
Michael roughly six hundred years ago, it did not receive its word until some
time in the 19th Century AD. The
Kyriotate apparently feels that it's best to cultivate an air of studiousness
and restraint; Alleyne has rather strict views of the
obligations of and expectations for a Word-bound angel, and so it actively
regulates its own behavior. Aside from
that, Alleyne is a pleasant enough entity, provided
that you can get past the fact that it typically is constantly calculating the trajectories
and ordinance payloads needed to handle any situation, including the social
ones...