Lust-Based Sorcery

 

It is profoundly amusing how quickly the mere mention of this discipline makes Sorcerous ears perk up.  This should tell the wise (or at least even the moderately well-socialized) everything that they need to know about the lifestyle choices one must make to pursue Sorcery... but, when it comes to power, how many are truly wise?

 

Lust-based Sorcery is pretty much consistent with the rest of the discipline: that is to say, a ego-driven embrace of the belief in one's own intrinsic puissance, regardless of all reason and evidence to the contrary. Its practitioners go to considerable time, effort and risk to achieve their effects - and very rarely ask themselves why.  Granted, why is a question not often asked in Sorcery, but surely soap and water are not that disgusting to the touch...

 

New Sorcerous Skill: Control (Will)

This skill allows the Sorcerer to exert his Will against himself.  While this may seem an odd skill to have, as Sorcerers generally have high Wills for humans, it's necessary: the rituals that draw on this skill can have disastrous physical effects on an unprotected body.  In game terms, a failed Control ritual will do Body Hits equal to half of the higher of (the CD of a failed roll or the level of Control), rounded up.  Even a successful Control roll will do 1 Body hit to the Sorcerer.

 

Control Rituals

 

Exquisite (Control/1)

The Sorcerer's nerve endings become extremely sensitive to pleasurable sensations, to the point where a mere touch can provoke a fit of erotic ecstasy; one can well imagine what actual sexual activity feels like while under the influence of this ritual.  The effects last for fifteen minutes; technically, the ritual can be extended longer, but even the Control skill cannot allow the Sorcerer hold off the drastic physical stresses indefinitely.  A continuous hour of Exquisite would kill even the strongest human (in fact, use of this ritual is the preferred method of suicide among Lust-Sorcerers).

On a botched activation roll, the Sorcerer's nerve endings become extremely sensitive, period: any physical damage done to the Sorcerer during this time period will also cause CD Mind Hits from the heightened pain.  This explicitly includes the regular damage done by a botched Control roll.

Time: 5 minutes

Essence: 2

 

Buff (Control/2)

This ritual allows the Sorcerer to subtly improve his or her appearance and physique through force of Will: this cannot be used to disguise the user, however.  Think cosmetic surgery; this ritual is the Sorcerous equivalent of temporary breast implants, liposuction, face peeling or any other similar procedure.  The general result is a reaction bonus equal to half the Sorcerer's level of Control, rounded up, and the effects last for two hours. 

On a botched activation roll, the effects subtract (CD of the roll) from all reaction rolls made by the Sorcerer for the same amount of time.

Time: 10 minutes

Essence: 2

 

Satyr/Nymph (Control/3)

The Sorcerer becomes capable of prolonged sexual activity for CD hours, under any circumstances or conditions whatsoever.  He or she will also be effectively Lustful (at the same level as of the Control skill) for the same amount of time.  This ritual can be 'maintained' for an additional 1 Essence and 1 Body hit per additional CD hours.

Unlike other rituals, a botched activation roll appears to have no ill effects... except that attempting to end the experience requires a Will -3 roll; if failed, the Sorcerer will continue to suffer the effects until out of Essence, or dead.

Time: 25 minutes

Essence: 1

 

Alluring (Control/4)

This ritual stimulates the production of pheromones associated with sexual desirability.  Any human within five feet must roll versus Will -1; if failed, the victim will act Lustful towards the Sorcerer, at a level equal to the CD of the original Control roll.  The effects last for an hour.

A botched activation roll will stimulate the wrong pheromones: the GM may substitute Lustful with any Ethereal Discord that amuses him.

Time: 30 minutes

Essence: 3

 

Tantra (Control/5)

The Sorcerer has complete and total control over his or her body, including involuntary functions such as breathing, heart rate and brain activity.  Use of this ritual allows the Sorcerer to (for example) go up to CD minutes without breathing, decrease (or increase!) the effects of a drug with a Will Roll, add the CDs to all Strength rolls to resist poison, ignore pain (and stunning)... but most adepts simply use it to map out more and more arcane forms of sexual stimulation.  The effects last for (CD x Control/level) minutes.

A botched activation roll depresses involuntary functions to the point where the Sorcerer must make a Will +4 roll per turn to keep his heart beating. For every five turns missed (cumulative!), the Sorcerer takes a Body Hit.

Time to cast: 5 minutes

Essence: 4

 

Elan Vital (Control/6)

Sorcerers fight and scheme to get access to this ritual, as it allows them to steal CD Body Hits via sex.  The Sorcerer must be engaged in voluntary and continuous sexual activity with the specific victim for the entire activation time listed below.

A botched activation roll - well, this ritual is very reliable, for those worthy of it, so it's normally not liable to happen anyway.  On those unfortunate (so to speak) occasions where the Sorcerer is unworthy, sloppy, rushed or attracts the attention of the Divine - let's just say that cleaning up the resulting corpse requires not much in the way of specialized equipment.  A can of paint plus roller will do.

Time: 2 hours

Essence: 5

 

Variations on Other Sorcerous Rituals

 

Lust-Sorcerers can learn other Sorcerous Skills and Rituals, and often do.  Below are some special variants, hindrances and benefits

 

Banish and Exorcise

Lust-Sorcerers (being defined as any Sorcerer with at least Control/1) are at -2 to Banish or Exorcise any Servitor of Lust and Ethereals with either the Emotions: Lust strand or affinity, and at -1 to Banish or Exorcise any demon or ethereal with which they have engaged in sexual activity (these penalties do not stack).  If this penalty would cause the ritual to fail, the demon or ethereal has the option of allowing itself to be Banished or Exorcised anyway: there are times when it is useful to look weaker than one really is.

 

Command

Lust-Sorcerers are at +1 in their Suggest rolls, provided that they are attempting to coerce sexual activity out of another mortal.  They universally think that they have incredible bonuses in likewise coercing sex from Servitors of Lust and/or Ethereals with the Lust strand/affinity; this is untrue, but quite often irrelevant.

 

Focus

Lust-Sorcerers may successfully perform Sacrifice for Essence and Siphon Essence without penalty at one level lower than normal, provided that they: a, possess the Control skill at a level one lesser than the appropriate Focus level normally needed; and b, are engaged in sexual activity with the victim at the time that the ritual is cast.  If this option is pursued, calculate Body Hits as normal.

Also, the ritual Store Essence can be cast on the Sorcerer himself at Control/3 or above.  In addition to the normal Body Hit damage, the Sorcerer will take one Body Hit per day as long as any Essence is stored in this fashion.

 

Summoning

Lust Sorcerers are at +2 to Summon Servitors of Lust, and also have access to Summoning rituals for specific Bands of Servitors of Lust, which they can cast normally.  They also have a special ritual:

 

Summon Random Ethereal (of a specific type) (Summon/2)

This is functionally equivalent to Summon Random Demon (of a specific type), except that ethereals are Summoned instead of demons.  Lust-Sorcerers currently only know two rituals: Summon Ethereal with the Emotions: Lust Strand and Summon Ethereal with the Emotions: Lust Affinity.  Other types of Sorcerers are interested in reverse-engineering the rituals, in the hopes of expanding the repertoire: Lust-Sorcerers could care less.

Time: 1 hour

Essence: the check digit

 

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