Blandine, Cherub Archangel of Dreams (Heresy)

 

The world is what we make of our dreams.

 

"War to the knife": it's such a short phrase to carry so large a burden of meaning.  Attempting to sum up twenty millennia of constant struggle, untainted by mercy, forbearance or respite with four one-syllable words seems almost hubristic, but in the end the line seems to fit.  Beleth Rebelled, Blandine didn't, and they've spent most of their time since then enthusiastically attempting to gut each other.  That's all there is.

 

When you come right down to it, that's all they have left of each other.

 

Dissonance

 

There are two Wars, really: the one that the rest of Heaven and Hell are engaged in and the one that Blandine and Beleth are engaged in.  Any overlap between the two conflicts is almost accidental.  Nonetheless, the Archangel of Dreams does not care to have either spill into the lives of humanity.  Thus, it is dissonant for Servitors of Dreams to cause the death of a human (or even permanent harm) while he or she is dreaming.

 

Yes, this is a very real risk.

 

Organization

 

Unsentimental, for the most part - and very, very focused.  They have a definite organization, based around particular areas of the Vale and with a clear chain of command.  Servitors of Dreams are soldiers, through and through: no Warrior nonsense is allowed in any of the places where Blandine holds sway.  They are all expected to be brave, resolute, flexible in tactics but always mindful of the greater strategy: a certain uncritical willingness to face danger and death to keep humanity safe is also expected.

 

They also police their own.  Triads often only find out about Traitors to Blandine when a silent Servitor of Dreams pours out the shards of the miscreant's Heart onto an Inquisitor's desk.  It is also a point of... responsibility... for Servitors of Blandine to make sure that they are the ones who bring in those of their number who are under sentence of punishment or death.

 

Choir Attunements

 

As per pages 6-7 of Superiors 3, with the following additions:

 

Ethereal (Partially Restricted)

Blandine gives the ethereals willing to swear service to her three boons.  First, they are stabilized, thus meaning that they are no longer dependent on human beliefs for their existence.  Second, they may freely enter Heaven (although there are a few places, even there, where they may not be wise to enter).  Third and last, their natural ability to exist in the Marches is subtly enhanced: the Disturbance that they do is cut in half.  This last ability is the one available to angelic Choirs (and, oddly enough, Soldiers and dream-shades): obviously, the first two are redundant for celestials.

 

Infernal (Apocryphal) (Restricted)

This has never been proven to exist - Superior-level ineffability seems to be involved, and the Seraphim Archangels are notably silent on the subject - but, given Blandine's pragmatic nature to her War, it's not entirely unlikely.  The general consensus is that, should this Attunement exist, it would allow a Renegade demon to simulate the appearance and 'flavor' of an ethereal.  No one has ever confirmed actually meeting one of these oddities, which suggests that only the most perceptive could even discover one (in game terms, a Perception -10 roll with no chance to use Essence to boost the roll).

Dominic will not answer questions on this topic, or even give any acknowledgement that such questions were ever asked.

 

Servitor Attunements

 

As per pages 7-8 of Superiors 3, with the following additions:

 

Dream-Weaving

This is functionally equivalent to the canonical Malakite of Creation Attunement, except that it works only on the ethereal plane and can be used to create armor, as well (minus to hit equal to the CD of the Perception roll and Protection equal to the angel's Ethereal Forces).  The angel may have a maximum of one piece of armor and one weapon so created at any time.

 

Fortress Dream

This Attunement allows the user to tap into a dreamscape's 'immune system', for lack of a better term, in order to repel inimical intruders.  By spending 2 Essence, the angel is at +3 to all combat and defense rolls made in that dreamscape, provided that he or she can successfully rationalize the use of existing elements of a dream.  This should not be a matter of die rolling, although a generous GM is certainly allowed to give a hint or two if the player makes an Intelligence -3 roll.

 

Nemesis Dream

For this Attunement to work, the angel must be in the dreamscape of someone who has been wronged.  By making a Perception roll at -3, the Servitor will be able to determine who has wronged the dreamer, and to what extent (including any supernatural elements).  The angel will not be able to get a full description, but it will be complete enough for a Dreambook; failing that, the Servitor will be able to recognize the miscreant on a straight Perception roll.

If said miscreant is brought to bay in (or tricked into reentering) the original victim's dreamscape, an angel with this Attunement has a +2 to all rolls involving chastisement.

 

Distinctions and Higher Distinctions

 

As per page 7-8 of Superiors 3, with one addition:

 

Anchor

This is a 'half-step' Distinction, and is very common: the angel is able to lock a dreamscape in its current location in the Vale (thus keeping it from straying farther into Beleth's side).  However, this comes with a price: if the dreamscape is successfully attacked, the angel must make a Will roll.  Even a success will cause one Mind Hit; failure will cause 1d6 Mind Hits to the angel and one Mind Hit to the dreamer.  This will result in dissonance if the angel is driven off (leaving the dreamer defenseless and damaged), so knowing when to use this Distinction is a definite skill.

 

 

Relations

 

This particular incarnation of Blandine is very much a member of the War Faction: indeed, she, Michael and Laurence are pretty much the Big Three.  Unlike the other two, however, Blandine has no real enmities to work around.  She has her War, the other Archangels have theirs and all that is really necessary is that she be kept informed (and inform others) when the two conflicts threaten to spill over into each other.

 

Of course, friction still exists.  Blandine is not particularly amused that Eli has essentially vacated his position, or that Dominic is a bit too eager to meddle in her internal affairs (the Gabriel issue is slightly annoying as well).  There also may be just a hint of exasperation with the Archangel of Destiny: it's hard to say, but possibly Blandine might be still slightly annoyed that Yves did not give her a bit more in the way of a concrete warning about Beleth.  If this exists, it is of course nothing like Michael's own grievance - but Blandine is one of the few Superiors apparently willing to accept that the Archangel of War might possibly have a point.

 

Allied: Laurence, Michael

Associated: Janus, Jordi, Novalis

Neutral: David, Gabriel, Jean, Marc

Painfully Polite: Dominic, Eli, Yves

 

David: "She does well enough, given the flimsy things that she has to work with."  "The Marches are no place for the inflexible.  It's good that David recognizes this, and stays away.  His mortal servants make some interesting Dreams, though."

 

Dominic: "The dichotomy is annoying.  On the one hand, she is openhanded about allowing my servants to investigate the Vale and the Marches themselves; on the other, attempts to investigate their guardians are often met with an almost impenetrable wall of silence.  There is only one War, despite her private opinion on the matter, and she is not an independent agent.  We have not yet come to the point where this needs to be resolved once and for all, however." "I am not as sanguine as Dominic apparently is in his ability to properly assess the unique conditions of the War for the Vale: his reaction to Gabriel's condition would convince me of that, if nothing else.  Simply because he can intervene does not mean that he always should intervene...  and as for the rare Traitors to my service, they should consider themselves lucky if he gets to them first."

 

Eli: "I thought she'd be sure to get it, but apparently she didn't. We were a bit strained the last time we talked; I'll have to make it up to her somehow." "It's not that I don't see the need for the personal touch, but Eli went over the line - and he should have explained his reasoning better.  The way his Servitors got essentially cast loose and scattered to the four winds was also disturbing.  We have responsibilities as well as privileges, after all."

 

Gabriel: "Gold dragon and black dragon, yin and yang, fire and ice: when the dance ends, who will wear which mask?" "I understand her madness without sharing it; the fires that flicker in her now are never far away in the Marches, and without them this plane would be static and cold.  If the Prince of Infernal Fire places one toe within my reach, I would instantly cut it off and send it to her for her delectation.  Other than that, I can do very little for her except listen when the voices become too loud for her to keep locked away."

 

Janus: "The Marches are a wonderful place to Dance, especially with Blandine as a partner.  She can keep up, too - though she cheats.  Not that there's anything wrong with that, of course." "Janus fits in the Marches better than anyone else on the Seraphim Council, and his Servitors can pull their weight there.  It's a shame that he cannot visit more often."

 

Jean: "Blandine keeps acceptable control over an extremely chaotic and subjective environment.  There is thus no real need for me to involve myself in her affairs, save at her invitation.  This does happen: the design and deployment of equipment in the ethereal plane sometimes requires expert attention."  "When I need to work with Jean, we work well.  The rest of the time I leave him to his tasks and he to mine.  I have taken it upon myself to feel the satisfaction with this arrangement for both of us."

 

Jordi: "We have forgiven her for what she did to the unicorns.  We have not forgotten, but perhaps she was wiser than us in that matter.  She is as vigilant towards the Dreams of animals as she is towards those of humans, and we have not forgotten that, either." "The dreamscape of an animal is as precious as that of a human, and full of its own kind of wisdom."

 

Laurence: "It has taken us some time to get past the unfortunate events prior to my new task, but we have done so, and I cannot imagine a better general for this front of the War.  She has my utter trust and unquestioned support." "He promises to be a better Commander than even Michael, and is already a far better Commander than Uriel could have ever hoped to be.  We enjoy a congenial working relationship.  It's a shame that he isn't a bit older, though."

 

Marc: "She should integrate more with the rest of Heaven, and I'm not just talking about the War.  It's bad for us to be too alone." "I'm not entirely pleased with the effect his Word has on the Marches, but then I am somewhat hard to please.  It is not Marc's particular fault that I find him... well, slightly boring, to be frank."

 

Michael: "It takes a bit of work to get Blandine to let her hair down, but usually worth it - and there's nothing wrong with her instincts in combat.  The kid's right: she's perfect for her job.  Just don't start a drinking contest with her unless you don't have anything else to do for a week or so." "It can be a bit time-consuming to keep Michael amused when he visits, but thankfully he's an Archangel of simple enough interests.  I try to schedule the more exuberant operations for when he's available: it would be a shame to waste his... energies, no?"

 

Novalis: "We talk a lot - but I wish that it was more often.  I've been trying to get to that ball of pain in her center since the end of the Rebellion, and it's slow going.  The fact that Blandine lets me keep trying is encouraging - and I won't stop until it's exposed or she tells me otherwise." "There is a stillness in Novalis that is almost addictive, and her laughter can be heard in a thousand thousand dreams.  I think that Michael and Laurence should not be so quick to discount her contributions to our struggle."

 

Yves: "There was another path for her to take.  It would have been a better path in some ways and worse in others.  But it was her path to take, and I am too fond of her to force her into the ways that I think she should walk." "I will always have time for Yves, and I will always show the respect due him.  I even retain a considerable personal affection for the old man.  But if he wants to tell me something, he can blessed well tell me, plainly and without obscurity.  If this is impossible because I could not hope to comprehend it, then he has my permission to handle whatever matter has come up himself."

 

Role in the War

 

Which one?

 

This isn't a facetious question, actually: there are two Wars going on under the same name in this universe, and Blandine and Beleth are the major players in one of them.  Indeed, if it weren't for the fact that the corporeal and ethereal planes constantly feed off of each other, the Archangel of Dreams and the Princess of Nightmares wouldn't be involved in the 'main' War at all.  The two Superiors don't dispute that the other War is important - just not as important to them.

 

Of course, Blandine can't ignore the War on the Corporeal plane entirely, or even mostly.  She maintains Tethers, fosters her Word and fights those who would cheapen it.  These days, that mostly means Nybbas: the Prince of the Media was very fortunate that he was able to establish his Word sufficiently before she really noticed him, because otherwise Nybbas would have been squashed like a bug in the initial onslaught.  Blandine has some difficulties projecting force on the corporeal plane - but when one has War, Wind and the Sword as allies, this is not so much of an issue.  Still, the Archangel of Dreams has recently determined that if she is to remove Nybbas as a serious player she will need to amass more resources on Earth.  Accordingly, she has somewhat expanded her corporeal forces and increased the tempo of Media harassment.  This is certain to increase in the future.

 

But it is still the Marches that is Blandine's major focus.  She and Beleth are locked into a constant struggle: the major 'front line' has not significantly changed in over four centuries, and both Superiors control roughly half of the Vale.  This is unlikely to change any time soon, either: both sides are about equal in strength, ferocity and determination, and any stupid mistakes that either Archangel or Princess would have made were made long ago.

 

Thus, the secondary front line is in the Far Marches themselves.  The situation here is far more complex and dynamic: both sides seek to actively recruit from the plane's denizens, with mixed results.  Currently, Blandine has the Hindu, Native American and Voudon pantheons in firm alliances, while Beleth controls Faerie, the Aztec pantheon and (through Nybbas) the August Prosperity Collective.  The other major pantheons and Domains are either constantly fought over or stay precariously neutral.  Needless to say, both Dreams and Nightmares employ some very good insurgency, counterinsurgency and black op groups.

 

Rites

 

These are identical to the rites found on page 9 of Superiors 3, with the following exceptions: replace "Spend four hours daydreaming" with "Celestially slay a Servitor of Nightmares" and replace "Destroy an ethereal's vessel" with "Send a Servitor of the Media into Trauma".

 

Chance of Invocation: 2

 

Modifiers

 

+1 A dream-catcher.

+2 While in the presence/dreamscape of a sleeping person currently in Blandine's side of the Vale.

+3 A handwritten collection of lullabies.

+4 While in the presence/dreamscape of a sleeping person who has just been rescued from Beleth's side of the Vale.

+5 At the moment of soul-death of a Servitor of Nightmares.

+6 Ninety living creatures in a room, all peacefully dreaming.

 

Celestial Appearance

 

Blandine is the only Cherub that has ever had a celestial form based off of an imaginary animal: she appears as a dragon.  This is not like the standard Seraph celestial form, but the classic dragon form of Western legend, complete with two vast wings and a jeweled underbelly.  In deference to her angelic nature, her scales are covered with a soft golden fur and her wings are feathered.  Blandine will maintain at least one version of this form at all times, save at direst need (for reason stated below): her standard 'business' form is that of a quiet, black haired and gray-eyed woman in her mid thirties.  Her dress alternates between flowing gray robes and plain military dress.

 

It should also be noted that Beleth's celestial form is also that of a dragon: in her case, a black dragon with scarred batwings.

 

Personality and History

 

This divergence point of this version of Blandine occurred roughly five minutes after the beginning of the First Incursion, and is due to a revelation that the Archangel of Dreams never had in the original history. 

 

This revelation can be summed up quite neatly in six words: "The angel Blandine loved is dead."  Yes, there is a Demon Princess that has Beleth's memories, Beleth's original Forces and even fragments of Beleth's original personality, but she is not Beleth.  Lucifer murdered Beleth, just like he murdered one third of the Host when he led them into Rebellion (for that matter, just like he murdered himself).  Blandine will never stop loving the Angel of Fear... but she's gone, and even if the thing that is using Beleth's name ever repented, it will still not be her.  Yes, that's a cold thing to think - but, given what Beleth was trying to do to Blandine at the time, not a surprising one.  It's a wonder that the canonical version didn't have a similar revelation, really.

 

At any rate, the Archangel of Dreams began her post-Incursion tenure as Mistress of the Vale being both significantly more militant and a damn sight less sentimental than before.  The next few millennia were quite significant, in their way: Blandine's original revelation was never discredited, but the Archangel of Dreams soon mitigated it slightly.  The revelation that demons could Redeem suggested that possibly someone like the old Beleth could come back to her - but the Archangel of Dreams eventually decided that there was something unhealthy about the idea.  If the situation ever came up, Blandine resolved to keep an open mind on the subject and try to treat a Redeemed Beleth on her own merits, not on the vivid memories of a long-dead lover.

 

Then Blandine went back to fighting the War.

 

After that, really the next interesting thing (from our point of view) was the confused mess that was this alternate's version of the Purity Crusade.  'Confused mess' is, unfortunately, all too accurate a term: it started with Blandine's decision to remove unicorns from the corporeal/ethereal plane before they depopulated Eurasia, snowballed into Uriel's offer to help, which later became a drive to excise some of the more annoying ethereal pantheons (at first, with Blandine's full support), then became perilously close to a second Rebellion when the Archangel of Dreams defied the Commander of the Host over certain ethereal beasts and servants of hers.  There was a six-month period where Dreams and Purity were actually engaging in a low-visibility blood feud in the Marches; it only ended when Blandine forced the issue in the Seraphim Council.  Fortunately, things were deemed settled when Uriel was recalled to the Higher Heavens; his son turned out to be a whole lot more sensible about a whole lot more things.  This included being sensible about Blandine's decision to formally accept ethereals into her service; the Tsayadim aside, this was mostly accepted in Heaven a while back, which was just as well.

 

As one might have guessed from the above, Blandine is significantly - no, not harder; the canonical Archangel of Dreams is quite tough enough to handle her task.  It's more like that toughness has been sharpened with all the care and attention that one might expect from a Cherub.  She is still kind, loving and good, but do not stand between her and what she protects... and she protects all of the Vale that she can reach, which by extension includes all of humanity.  If you do stand in her way, you will be moved.

 

One way, or the other.

 

The Tower of Dreams

 

Like much in this particular Heresy, the Tower is mostly identical to the one in canon - except for a fairly large exception.  Just under the crest of the Tower is a vast doorway, only accessible by air.  Those passing through it will find a large, sloping downward passageway that takes them to the central open area of the Tower.  There, far below, they will find the draconic form of Blandine resting peacefully, twined around and over and under and against a vast heaping pile of her Servitor's Hearts.

 

This is deeply reassuring to angels serving Dreams, actually.  They all know that dragons only hoard that which is most precious to them, after all, and woe to anyone who attempts to steal from one...

 

 

Back to Heretics

Back to In Nomine