Trinitrotolumeme

 

(With thanks for the original word to RedDan, who might I add has absolutely no idea what I needed it for, and I had absolutely no urge to explain to him why I needed it when I asked for his permission to use it, so just bear that in mind, OK?)

 

One of the problems that Vaputech's Division of Ethereal Engineering (Motto: "What happens to a dream deferred?"  "I don't know, Timmy... let's find out!") has always had with the Marches is that most things there don't explode properly. 

 

This is not to say that the Marches are free of explosions, of course.  Explosions occur there all the time.  The problem is that they aren't useful explosions; in fact, most of them seem to be little more than a particularly energetic and dramatic backdrop to the action.  Pretty to look at, in other words, but coming up a bit short in the property damage department.  As for importing explosives... well, trying to get a physical item into a state where it can interact meaningfully with a nonphysical locale usually takes so long that by the time you're done (assuming that you succeed), it's invariably too late anyway.

 

Alas, while it would be fair to say that Vaputech's staff has a disproportionate amount of gibbering madmen among its numbers, it must be unfortunately conceded that many of them are smart gibbering madmen.  One of them eventually had the bright idea that, in the Marches, there was actually no reason why the phrase 'an explosive idea' couldn't be literally true.  From there it was simply a matter of setting up the appropriate surveying, mining and refining facilities in the Marches.

 

"Trinitrotolumeme" (it's a pun, not an actual description of the stuff's molecular structure) is essentially composed of ideas given tangible form, if that makes any sense when you're talking about the Marches.  These ideas - essentially, clichés - are individually acquired and Dream-shaped into a form convenient for transport, then brought to Vaputech's special refineries in the Marches; there, they are separated, sorted out and worked into a dark gray putty that is shaped into standardized bars.  Every standard bar of this explosive causes 1d6 points of Mind Hits to everything within range - and 'within range' in this case is defined as 'in the same Domain or dreamscape' - when detonated.  That's bad.  What's worse is that any Discord generated by this will be of a type dictated by the explosive (Vaputech's Department of Occupational Safety [motto: "No.  We do exist.  Really.  We've got a letterhead and everything.  See?"] emphatically recommends against mixing two or more types of Trinitrotolumeme, especially when it's done in the presence of a member of Vaputech's Department of Occupational Safety ).  What's worst of all is that, should the master of a particular Domain should be dispersed by the damage, the Domain will permanently take on a negative Feature as a result, of a type consistent with the type of Trinitrotolumeme used, with one exception: Domains with the Doomed Feature whose master is so dispersed tend to rapidly acquire the Blown To Hell And Back Feature instead.

 

This item is a fairly serious problem.  It was probably inevitable that Vaputech would devise a method by which materials indigenous to the ethereal plane could be made explosive; what was not inevitable (but highly regrettable) was that the method would actually be practical.  Trinitrotolumeme is not difficult to make and is highly reliable.  However, thankfully the cliché "Fast.  Cheap.  Good.  Pick any two" remains True even in the Marches: it takes thousands of individual cliches to make up even one standard unit of the stuff, so the bottleneck for production remains getting the raw material to the refineries in the first place.  Needless to say, both the Host and... well, most of the ethereal plane, really... makes it a point to disrupt the process as often and as vehemently as is practical, or possibly even a bit more than that.

 

Cost: 6 points per standard bar.  Minimum.

 

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