Spectral Chromatograph

(With apologies to Tim Powers)

 

Sometimes, Vaputech works.

 

This is one of those times.  A Spectral Chromatograph is a perfectly normal piece of equipment, although no reputable - and strictly corporeal - engineer would agree.  It appears vaguely shotgun-like; notable differences are what appear to be a dozen detachable glass tubes in the stock of the device and the lack of any place to put a bullet.  When 'fired', two heavy-duty metal cylinders attached to light but strong wires spring out from the 'muzzles', to about ten feet or so.  After being shot, the cylinders are quickly 'rewound' back into the Chromatograph.  The overall effect appears to be similar to that of a ranged taser, except that apparently no electrical shock is delivered; in fact, the cylinders move too slowly to cause real injury (even light clothing will prevent damage).

 

At least, this is what happens when the device hits a corporeal and/or celestial entity.  Should it instead strike a ghost, well, then the Spectral Chromatograph does what it's designed to do: which is to say, forcibly sift through and drain the ghost's eldritch energies for the esoteric drug trade.

 

Once a target ghost has been detected (a process easily accomplished through the use of a doubletalk device that detects ghosts on an Electronics roll), the user 'fires' the S.C. (using Ranged Weapons).  If it hits, it removes CD points from the victim's Characteristics per combat round (Ethereal first, then Corporeal).  The ghost may attempt to break free by making the higher of a Strength or Intelligence roll, using their current stat; if it does, it will regenerate lost Characteristic points at the rate of one per day (Corporeal first, then Ethereal).  Should all of the ghost's Corporeal and Ethereal Characteristics be lowered to 0, however, the ghost is effectively knocked out... and begins to drift to its focus.  This is likely to be of interest to its attackers, as ghosts are tied to their foci, so if you want to move an 'unconscious' ghost you had better also move the thing anchoring it to the corporeal plane.

 

And ghosts are valuable.  You see, the drained Characteristics are filtered through the S.C.'s purification system, separated by type, mixed with inert ectoplasm (typically built up during the draining process - this is an extremely efficient design) and decanted into the stock.  Each four Characteristic points translates into one dose of either Gravitas (Corporeal Characteristics) or Nostalgia (Ethereal Characteristics), two of the latest drugs to hit the scene.  Both drugs, when ingested, will give a +2 to either Strength/Agility (Gravitas) or Intelligence/Precision (Nostalgia) rolls for the next half hour (not to mention a rush of near-orgasmic proportions).  They are both Very Addictive, Easy withdrawal (one week) drugs.  Regular users will acquire just the faintest touch of gray to their complexions; this does not dissuade many potential users - particularly because the DEA has not yet come up with a reliable test for either, let alone get them banned (although, as always, a 'possession of drug paraphernalia' charge is such a useful way to get the more esoteric stuff off of the streets).

 

Hence, the need to acquire foci; it's all very well to hunt down individual ghosts and drain them, but frankly it's too time consuming.  Drain them, bring them back to the ghost lab, hook them up to be permanently drained... the ghosts never "wake up" and each one will produce a dose every four days.  It's a small market, but one where the users are prepared to pay huge piles of money for an undetectable and instant edge, so finding customers isn't the problem.  Dealing with celestials working for Destiny and Fate (these souls have destinations, after all), shocked angels in general, Gamesters and Misers looking to shake down such a cash cow and those half-illuminated, way-in-over-their-heads conspiracy nuts over at the Drug Enforcement Agency?  Those are problems - although the worst ones come from rival ghost-milking operations, not outsiders.

 

Still, this was the absolutely best Apotheosis Day gift Fleurity's ever gotten, and he's been racking his brain trying to think of what to get Vapula in return.

 

Cost: 5 points.

 

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