ST Gadgets
Jean... relented.
Or perhaps he accepted the inevitable; or even decided to sign off on
the items below for his own obscure purposes.
His Servitors were disinclined to enquire too closely into the exact
reasons. The important thing was to work
out how to actually use their new toys without either getting caught or
embarrassed... which is just the slightest bit harder than it looks, on first
glance. This really surprises no-one;
the Archangel of Lightning has his own little ways of testing for aptitude.
Needless to say, the aesthetics are decidedly
retro. Revelations and Design saves the
trendy blue glowing nonsense for Vaputech; besides, that's just an indication
of unacceptable levels of Cherenkov radiation anyway.
Communicator
This item is carried around essentially openly. Many people want cell phones that resemble what they saw on television, growing
up, so it was mostly a matter of tweaking the outward design to make it look
like a copy of the original design.
However, Lightning's version is invulnerable, works anywhere,
effortlessly patches into any local cell phone or wireless network available, offers perfect encryption - and can call
Heaven.
On the other hand, God help you if you manage to
lose it. And everybody in the know about communicators wants one of their very
own.
Phaser
This weapon (Ranged Weapon: Phaser) has three
settings. Stun knocks people out; a successful hit will force a roll at
Strength -2. Failure will result in unconsciousness
for (CD of the failed roll) hours. Kill,
well, kills: Power +12, and if this would kill the target, the body will
disintegrate in classic fashion (useful for evidence removal). Both settings have an Acc of +2, a range of
200 and twenty shots; availability of reloads is completely up to the GM. Overload
makes the phaser blow up (10d6 damage) within a
minute; use the explosive rules from the CPG.
Tricorder
Interestingly, no one could agree on what the 'tri'
represented, so they came up with a list and let the users pick the ones that
they wanted for any particular unit.
This method works well over the long run, but it also means that any
individual tricorder may not be well suited for any individual situation.
The item may sense, diagnose and analyze (+3 to all
appropriate skill/Characteristic rolls, including defaults) three of the
following:
Biochemical materials (+1 for physical Chemistry)
Physical Chemical materials (+1 for Biochemistry)
Dedicated Electromagnetic fields (this includes
light and sound; +1 to detect Radioactivity)
Dedicated Radioactivity (+1 to detect
Electromagnetic Fields)
Disturbance
Ecological systems (handy for 'life signs')
Electronic Equipment
Gravitational fields
Human Belief (This will detect ethereals on a successful
roll)
Mechanical Equipment
Medical Scanning
Cloaking
Device
This is a prototype device that either bends
light around itself, transmits light through the user or... something
else. It's certain that Jean isn't going
to give that information out to anybody that's interested. The fact that it's a prototype doesn't mean
that it's likely to explode - much - but it does mean that the +6 to Move
Silently comes at a price: a successful Electronics -2 roll every half hour and
2 notes of disturbance every five minutes.
In other words, it's mostly worthwhile if you're a human that's facing
humans... and, when it comes down to it, Soldiers of Jean don't really mind
that at all. It's nice to have something
that's just for you, you know?