Mood Bombs
Vapula recognizes that his fellow Punishers are marvelous tools for implementing the will of God, of course, but even he realizes that their … passions … can sometimes get in the way of their mission. Luckily for them, he's worked out a tool that can help them do their work without repercussions.
Well, "luckily" is a relative term. More on this later.
A Mood Bomb resembles a glass orb about the size of an egg. It has the unique ability to actually absorb Habbalite emotions, and keep them indefinitely. To use, the Habbalite must first invoke his or her resonance, specifically directing the emotions into the Bomb. This attempt at using a resonance will always succeed, unless a Divine Intervention is rolled. Only Habbalah may charge a Mood Bomb.
Once this is done, breaking the Bomb causes the closest target to immediately suffer from the emotion, automatically, with a check digit equal to the Habbalite's Ethereal Forces. The bomb may have up to six emotions charged into it. Adding the same emotion several times increases the range (1 yard for 2 charges of the same emotions, doubling for each additional emotional state of the same type): adding different emotions causes the target to experience very odd mood swings. The Bombs are (by their nature) very fragile: a successful attack targeted at them will break them automatically. Habbalah are no more immune to the effects of a Mood Bomb then anyone else.
Despite this little bug, Mood Bombs can allow a Habbalite to reliably avoid backlash (and thus dissonance). One would think that these artifacts would be ubiquitous, instead of extremely rare. In fact, Habbalites avoid using them except in emergencies, as they have a very bad reputation. Strictly speaking, they shouldn't: Vapula has actually come up with a workable, safe gadget this time.
Unfortunately, Jean found out about this project early on, and managed to sabotage the production runs…
Sabotaged Mood Bombs have had crucial parts of the "software" that controls the absorption of emotions altered. A Habbalite that uses a sabotaged Mood Bomb must make a Perception Roll or else charge all of his or her emotions into it: this is, incidentally, entirely identical to suffering from the emotional state of Emptiness. Worse, feedback circuits drastically enhance the user's pleasure circuits, resulting in physical dependency (treat as a highly-addictive, tough-withdrawal Addiction: see p 125-126 of the CPG for details). Worst of all, someone who consistently uses sabotaged Mood Bombs will find themselves drawn to such weak (to a Punisher) Discords as Selfless or Merciful.
Sabotaged Mood Bombs show up at GM fiat: those with a twisted sense of humor or honor may choose to roll each time one is deployed (a roll of 1 or 2 on a d6 sounds about right). Even Vapula doesn't suspect direct Angelic interference: after all, the success rate isn't noticeably lower than his other creations.