Divine Shield

 

(Based on a barnstorming session with Casca and EDG for a neat artifact for the former's new character for my new campaign)

 

Sometimes called an Aegis, these relics are beloved by Servitors of Protection.  When activated, they generate a shimmering, fiery force field that protects the wearer (and those he might be protecting).  The user must make a (Celestial Forces + relic/level) roll and spend 1 Essence; on a successful roll, the Protection gained is equal to (CD of the roll x relic/level) and the duration is CD minutes.  The GM should keep track of the number of hits the Divine Shield soaks up: when more than (Protection squared) hits are stopped, the Shield goes down and must be reactivated.  Also, for every -1 to the CD the user may include one person to be added to the Shield.  This affects duration, Protection and hits, and the person may not break contact with the user.  Divine Shields work on all three planes of existence.

 

One difficulty with the Divine Shield is that it blocks from both sides:  unarmed and Large Weapon attacks also have their damage reduced by the amount of Protection, and such hits do count towards the amount of hits that the Shield can stop.  The user may, on a successful Agility roll, maneuver a Small Weapon blade (or the muzzle of a gun) through the Shield: this will do (CD of the Agility Roll -3, minimum 1) hits to the Shield, but once accomplished the user may attack freely with that weapon.  Attackers will not be able to reciprocate unless the user is somehow immobilized and not able to maneuver: in fact, someone attempting to slowly bore through the Shield must make a contested Strength roll at -2 to avoid having the weapon torn from his, her or its grasp.  Unarmed attacks trying to bore through a Divine Shield will force the attacker to do the same to avoid being flung around the room: the stuff is sticky in the extreme, you understand.

 

If all of this sounds like something out of the Dune movie, well, it should.  Laser weapons don't make the whole thing go up, though.

 

At least, not the ones made in Heaven.  Don't ask me about Vaputech Shields, that's all I'm saying.

 

Cost: 2/level.

Convenience: can be worn, leaving hands free +2

Tracking: Celestials can use artifact to track owner -2.

 

Total Cost: 2/level.  More powerful Divine Shields often have 'requires brief, silent invocation', various limitations on who may use the device, Unbreakable (which affects the artifact, not the force field) and extra Essence capacity; Vaputech Shields are notorious for their Inflicts Body Hits (representing lack of oxygen replenishment, or the aforementioned blowing up when hit with a laser thing), Visibility, Fragility and Disturbance.

 

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