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· June 07 2000: Added the Time of the Void Spoiler List to the Library of the Crab.

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L5R
War Fortress of the Crab

Time of the Void
Spoiler List


This list was compiled by Chris Bigg. It was originally found on Geoff Speare's page.

Rarities of each card appear after the card name. C1=common one copy on sheet, C2=common - two copies on sheet, U=uncommon, R=rare, CL=clan starter deck only. Hida Yakamo the Experienced 2 Thunder appears in the schism Crab starter, while Isawa Tadaka the Experienced 2 Thunder appears in schism Phoenix starter.

Note that these are the abilities of the cards as they appear on the cards, without errata. For official errata, check out the L5R FAQ on Jeff Alexander's web page.

The Moshi Wakiza Inexperienced card found in the Phoenix starters has the picture from the Experienced Moshi Wakiza. Since the card's pictures do not affect the game (sometimes they do, no one likes crappy artwork, and Koichi isn't that nice to look at.) This doesn't have any real affect. A Moment of Truth from Time of the Void is a distinct card from A Moment of Truth from Anvil of Despair, and you may have 3 of each in a deck. There are 12 stronghold cards appearing as uncommons in the set, they overwrite all other past Strongholds (ie Naga), and are distinguished from the rest of the cards by story text on the back. There are two different texts to the Experienced Toku, the one with "Toku cannot perform any other action more than once per turn." is the right one. Lastly the 2 schism clans (Crab and Phoenix) do not overwrite the Imperial/Emerald/Obsidian edtion Crab and Phoenix strongholds. They are played seperately, but both are considered their respective clans for "clan" purposes.


List of abbreviations

Fate cards:

Dynasty cards:

Strongholds:


The following abbreviations are used in this list:
F-Force
C-Chi
H-Required Honor (Starting Honor for Strongholds)
G-Gold Cost (Gold Production for Strongholds)
PH-Personal Honor
PS-Province Strength
Fo-Focus Value

FATE CARDS: ACTIONS

A Good Day to Die (U)
0G 1Fo
To put this card into play, you must bow one of your shugenja that is in this battle and has one or more Corruption tokens. Lose 5 Honor. Battle Terrain: The result of this battle is a tie. The Province is not destroyed.

A Moment of Clarity (U)
0G 2Fo
Reaction: Play when one of your personalities is about to enter a duel. You may perform one Open action that targets this personality before the duel begins.

A Moment of Truth (R)
0G 1Fo
Reaction: Play along with any other Fate card to increase the focus value of that card by one. This may be done while focusing in a duel.

A Test of Courage (C)
0G 2Fo
Reaction: When one of your Personalities has been targeted by an action that would remove them from this battle, play this card to cancel the action. You may not bow this Personality to produce actions or target this Personality with actions for the remainder of the turn.

An Exhibition (C)
0G 2Fo
Political Reaction: Play to double the honor gain as you bow an honor producing holding. You may play one Exhibition each time you bow a holding.

Bend Like a Reed (C)
0G 3Fo
Reaction: Play this card when your opponent calls a strike in a duel. You gain two Chi from this card as if it were played as a focus. You may not play more than one Bend Like a Reed in a duel.

Burning Your Essence (R)
0G 0Fo
This card has a focus value of 6 when used as a focus in a duel or when used for focus value with a personality's ability, but your personality loses 2C permanently after the duel's resolution.

Chi Strike (R)
0G 0Fo
Play this card face-up as a focus for a monk you control. All your opponent's focus cards that have already been played are discarded without effect (Chi bonuses are lost).

Concealed Weapon (R)
0G 3Fo
Reaction: Play this card when one of your personalities is entering a duel to be able to attach one weapon to this personality. All costs must be paid normally. Lose honor equal to half of the weapon's gold cost if your personality is not a ninja.

Contested Ground (C)
0G 1Fo
Battle Terrain: This terrain takes effect immediately upon being played. While this card is in play any player may, as a Battle: action, destroy one opposing Follower or Personality without any Followers by bowing cards in one unit with a combined Force equal to or greater than the card being destroyed.

Coordinated Fire (C)
0G 2Fo
Reaction: Play as you are producing a Ranged Attack to combine Ranged Attacks from cards in more than one unit.

Counting the Lost (U)
0G 3Fo
Limited: All Personalities aligned to your clan that are not also aligned to the clan of the player controlling them are declared 'lost'. They are bowed, dishonored and permanently lose 1F, 1C, 1 Personal Honor and your clan's alignment.

Dark Lord's Favor (C)
0G 1Fo
Lose 7 honor. You may only play this card once per turn and only if you have the lowest honor. Choose one of these four effects when played: Open: DDishonor a target Personality Limited: Target a player who must discard a card from his hand. Battle: Reduce an opposing card's Force to zero. Reaction: Reduce one Honor gain to zero.

Destiny has No Secrets (C)
0G 1Fo
Battle: Reveal your hand to all other players to give one of your personalities a +2/+2 bonus until the end of the turn.

Disenlightenment (R)
0G 1Fo
Limited: Choose a player who has the same number or fewer elemental Rings in play as you do. You and the other player must each shuffle all of your rings back into your Fate Deck.

Distractions of the Flesh (C)
0G 2Fo
Reaction: Play this card when a player is putting an elemental ring into play. Draw and discard your top Fate card. If the focus value of the discard is less than the number of elemental rings that player has in play, the ring card is shuffled back into the player's Fate deck instead of entering into play.

Familiar Surroundings (C)
0G 1Fo
Reaction: Play immediately after the cavalry maneuvers segment. Until the end of this turn, the Defender chooses the order in which battles are resolved instead of the Attacker

Fatal Mistake (R)
0G 2Fo
Reaction: Play this card as a focus in a duel. In addition to any other effects of this duel the loser of this duel is killed.

Final Stand (U)
0G 3Fo
Battle: This card must be played on one of your samurai with a Personal Honor of 3 or greater. All Followers attached to this Personality have their force doubled until after the resolution phase of this battle. This unit is destroyed at the end of this battle's resolution phase. This card can only target a defending Personality or a Personality that is attacking a player with family honor below zero.

Fog (C)
0G 1Fo
Battle Terrain: This terrain takes effect immediately upon being played. No ranged attacks may be performed while this card is in play.

For the Empire (U)
0G 4Fo
Limited: Initiate an unrefuseable duel between a samurai and a Shadowlands Personality (one of which you control). If the samurai wins, he gains 3 honor and his Personal Honor is increased by one. If the Shadowlands Personality wins, it gains +1/+1C permanently.

I Believed in You... (C)
0G 3Fo
Limited: Target a Personality in play with a higher honor requirement than his controller's current family honor. The target Personality commits seppuku to show his distate for his lord's actions. The Personality is restored to honorable status (if necessary), and destroyed.

Jiujutsu Duel (U)
0G 3Fo
Reaction: Play when you are entering a duel. All items controlled by both Personalities in the duel are bowed. These items give no bonuses and produce no effects during this duel.

Know the School (C)
0G 2Fo
Limited: Bow one of your personalities and name a family. For the rest of the game, if this Personality faces a Personality from that family in a duel, he or she gains a 3C bonus for that duel. Remember that in Rokugan a person's family name comes before his own. Personalities without a family name are unaffected.

Kolat Spy (C)
2G 2Fo
Limited: Turn all of the face-down Dynasty cards in the target player's Provinces face-up. Lose 1 honor. Events are not resolved until that player's next event phase.

Kyujutsu (C)
0G 4Fo
Reaction: Play when you are targeting for a Ranged Attack. You may ignore all card traits and abilities that prevent targeting by Ranged Attacks. Effects which cancel or redirect Ranged Attacks cannot affect this Ranged Attack. Reaction: Add 1 to the strength of a Ranged Attack as it's being performed.

Lessons from the Past (C)
0G 4Fo
Limited: If you have the experienced version of a Personality in play and the inexperienced version face up in your Province, play the inexperienced version under the experienced version as if the experienced version had been brought out to "update" the Personality.

Offer of Fealty (C)
0G 4Fo
Reaction: Play immediately after one of your Personalities wins a duel where the loser is killed. You may attach any Followers from the loser's unit that will legally attach to your Personality.

Plans Within Plans (U)
0G 1Fo
Open: Play during an opponent's limited action phase. At your next opportunity to play an Open action, you may instead play a Limited action. Effects end during the appropriate phase this turn.

Salute of the Samurai (R)
0G 4Fo
Reaction: Play during the resolution of a battle, when the honor awarded at that battle is calculated. If the total Force of units you control was greater than that of any other player in the army, you gain the honor awarded for this battle instead of the player you allied with.

Shinobi (U)
0G 2Fo
Reaction: Play immediately after a Ninja card has all costs paid to bring it into play. That card is not considered a Ninja card until it uses an ability or attaches a ninja-only card. Ninja action cards are not affected by this card.

Stance of the Mountain (C)
0G 3Fo
Reaction: Play at the end of the resolution phase of a battle when you have destroyed an attacking army. The strength of this Province is increased by three, permanently.

Strike Without Striking (U)
0G 3Fo
Reaction: Play this card immediately after the resolution of a duel that one of your Personalities participated in. Put any two cards you focused with back into your hand instead of discarding them.

Surrender (U)
0G 3Fo
Reaction: Play during the resolution phase of a battle that your side lost. The opposing player loses one honor for each card destroyed in the resolution phase instead of gaining 2. The opposing player may choose to spare (not destroy) any units desired and gain 2 honor for each of those cards as if they had been destroyed.

The Path of Wisdom (R)
0G 2Fo
Immediately before your end phase, if this card is in your discard pile, you may place it in your fate hand.

The Scorpion's Sting (R)
2G 1Fo
Kolat Political Reaction: Play immediately before a player gains honor to reduce the honor gain to zero. Lose 2 honor.

The Time is Now (U)
0G 3Fo
Reaction: Play this card as an event is revealed. You may perform one Open action before this event is resolved.

Today We Die (R)
0G 1Fo
Limited: Target samurai must attack on each of it's controllers turn if able to. Target may not lobby for the imperial favor. During each resolution phase of a battle in which the target is in, he gains +1F/+1C permanently. Only one Today We Die may target any one personality.

Toturi's Tactics (R)
0G 2Fo
May only be played if you have a Tactician in this battle. Reaction: Play this card immediately after an Open or Battle action card you played is resolved in this battle. That card is placed on top of your Fate Deck instead of in the discard pile.

Troops from the Woods (C)
0G 3Fo
Battle: Attach a Follower card from your hand to any one Personality you control in this battle. Costs must be paid normally.

Untrustworthy (U)
0G 3Fo
Reaction: Play immediately after the attack phase when the attacker declared an attack, but never had a unit assigned to a battle. The Attacker loses five honor plus one for each attacking allying unit send to battle this turn.

Wedge (R)
0G 2Fo
Battle: Target one of your units in this battle. If it is still in this army at the beginning of the resolution phase its contribution to your army's force is doubled. You may not target this unit (or cards within it) with any actions in this battle. All cards in this unit are destroyed immediately after this battle is over.

Your Last Mistake (U)
0G 2Fo
Reaction: Play as you are performing an action. You may target one of your bowed Personalities with this action.

FATE CARDS: FOLLOWERS

Berserkers (C)
2F 0C 0H 4G -PH 1Fo
Battle: Once per battle, this Follower gains a 2F bonus, and for the rest of the turn the Berserkers are destroyed in the resolution phase of any battle they are in if their army does not have more than twice the Force of the opposing army.

Elite Heavy Infantry (U)
5F 0C 2H 9G -PH 3Fo
This Follower contributes its Force Total to its army's total during the resolution phase of the battle even if this unit's Personality is bowed. This follower is immune to fear effects.

Elite Light Infantry (C)
2F 0C 2H 3G -PH 3Fo
This Follower contributes its Force Total to its army's total during the resolution phase of the battle even if this unit's Personality is bowed. This Follower is immune to fear effects.

Elite Medium Infantry (C)
3F 0C 2H 6G -PH 3Fo
This Follower contributes its Force Total to its army's total during the resolution phase of the battle even if this unit's Personality is bowed. This Follower is immune to fear effects.

Gainjin Merchant (U)
0F 0C 0H 2G -PH 1Fo
All Followers and items being attached to this unit have their gold costs reduced by two. All gold costs on abilities in this unit are reduced by two, to a minimum of one.

Goblin Madcaps (C)
3F 0C 0H 3G -PH 1Fo
Nonhuman. Shadowlands. Lose 2 Honor. The Goblin Madcaps are destroyed if they are ever in the same unit with a non-Goblin Personality or Follower. Battle: Fear 2.

Goblin Sneaks (C)
2F 0C 0H 4G -PH 2Fo
Nonhuman. Shadowlands. Lose 2 Honor. When this Follower has been destroyed, you may return it to play during your end phase, attaching it to any unbowed Personality you control.

Heavy Mounted Infantry (U)
2F 0C 2H 7G -PH 2Fo
Cavalry Battle: Remove the Cavalry trait from this card until the end of the turn to give this card a +2F bonus. This can be done once per turn.

Horde of Fu Leng (C)
4F 0C 0H 6G -PH 2Fo
Nonhuman. Shadowlands. Lose 6 Honor. May only be attached to a Shadowlands Personality. May be attached to a Fu Leng Personality for 3 less gold. Battle: Fear X, where X is equal to the number of Fu Leng cards in this unit.

Horsebowmen (C)
0F 0C 2H 5G -PH 2Fo
Cavalry. Battle: Bow for Ranged 3 Attack.

Light Mounted Infantry (C)
1F 0C 1H 3G -PH 2Fo
Cavalry. Battle: Remove the Cavalry trait from this card until the end of the turn to give this card a +1F bonus. This can be done once per battle.

Mounted Spearmen (C)
2F 0C 2H 6G -PH 2Fo
Cavalry. Battle: Bow for a Ranged 2 Attack. This attack can't have its strength increased, but may be combined with other Ranged Attacks from within the unit.

Ninja Stalkers (U)
1F 0C 1H 6G -PH 2Fo
Ninja. Will only attach to a Ninja Personality. Battle: Destroy this card and any one opposing card. You may not destroy a Personality with this action if it has any cards attached. Lose 4 Honor. Reaction: When the attached Personality is entering a duel, destroy this card and any one card attached to the opponent in the duel. Lose 3 Honor.

Sailors (C)
2F 0C 0H 3G -PH 1Fo
Open: Bow the Sailors to bow any Port, Geisha House or Sake Works in play. Open: Bow the Sailors to increase the gold production of any one Port Geisha House or Sake Works by two until the end of the turn.

Shahadet's Legion (R)
3F 0C 1H 6G -PH 4Fo
Naga Follower. Nonhuman. Unique. May only be attached to a Naga Personality. Battle: Range 3 Attack. This does bow this card. Useable once per battle. Battle: Bow for a Range 3 Attack.

Shiryo no Asahina (R)
0F +1C 2H 0G -PH 3Fo
Crane Clan Ancestor. Unique. This Personality does not need to bow to lobby for the Imperial Favor. Items that require the discarding of the Imperial Favor can be attached to this Personality without discarding the Favor.

Shiro no Asako (R)
0F +1C 2H 0G -PH 3Fo
Phoenix Clan Ancestor. Unique. Battle: Destroy this Personality to destroy any one opposing shadowlands card. You may attach this follower to any other Phoenix personality at this battle. If none are available who will accept it, this follower is destroyed with its personality normally.

Shiryo no Ide (R)
0F +1C 2H 0G -PH 3Fo
Unicorn Clan Ancestor. Unique. Cavalry. This Personality gains 1F for each opposing nonhuman or creature Personality during battle.

Shiryo no Ikoma (R)
+1F +0C 3H 0G -PH 3Fo
Lion Clan Ancestor. Unique. If being attached to a Personality that is being brought into play at full gold cost, his Honor Requirement is waived. Reaction: Bow when you are about to lose honor to prevent the honor loss. This ability cannot be used if the loss is caused by a card you control or are bringing into play.

Shiryo no Kaiu (R)
+1F 0C 1H 0G -PH 3Fo
Crab Clan Ancestor. Unique. Limited: Bow this unit to get any one fortification from your Dynasty deck or discard pile and attach it to one of your Provinces that you could attach it to legally. All costs must be paid normally. You may only retrieve each fortification once in this manner. Reshuffle your deck if you retrieve a card from it.

Shiryo no Mirumoto (R)
0F +1C 2H 0G -PH 3Fo
Dragon Clan Ancestor. Unique. This Personality gains 2F/2C for each of the Seven Thunders that is in play

Shiryo no Yogo (R)
0F +1C 1H 0G -PH 3Fo
Scorpion Clan Ancestor. Unique. While this card remains in play, all of your Ninja cards have their costs reduced by two.

Shiryo no Yoritomo (R)
0F 0C 1H 0G -PH 3Fo
Mantis Clan Ancestor. Unique. May only be attached to Mantis Clan Personalities. Battle: Pay 2 gold to raise this Personality's Force by one until the end of the turn.

Swamp Goblins (C)
0F 0C 0H 2G -PH 2Fo
Shadowlands. Nonhuman. Lose 1 honor. During each of your straighten phases, place a 1F Swamp token on the Swamp Goblins. If the Swamp Goblins are attached to a non-Goblin Personality and ever have a Force greater than the Personality, he is destroyed.

The Twelve Ronin (R)
4F 0C 2H 8G -PH 4Fo
Cavalry. Unique. May only be attached to a Toturi's Army Personality. Battle: Ranged 3 attack, once per battle. This does not bow the Twelve Ronin. Battle: Bow for a Ranged 3 attack.

Warrior Monks (U)
2F 0C 1H 5G -PH 2Fo
Will attach to a monk Personality for 3 less gold. Reaction: Once per turn, cancel and negate the effects of one spell targeting this unit or cards in this unit.

FATE CARDS: ITEMS

Ancestral Standard of the Scorpion (R)
+1F +2C 7G 4Fo
Unique. May only be attached to a Scorpion Clan Personality. Followers in this army attached to a Scorpion Clan Personality receive +1F. All opposing Scorpion Personalities receive a -1F penalty in battle.
Reaction: Bow when a Scorpion Personality is destroyed to move one Follower from that unit and attach it to this Personality.

Ancient Armor of the Qamar (R)
+3F +4C 8G 4Fo
Unique. May only be attached to a Naga Personality with a Force greater than two or who has the Tactician trait. Gain 3 Honor. Attaches to Qamar without gold cost. Actions on cards with the Shadowlands trait cannot target this unit or cards in this Personality's army.

Battle Standard of the Mantis (R)
+1F +2C 7G 4Fo
Unique. May only be attached to a Mantis Clan Personality. Followers in this army attached to a Mantis Clan Personality receive a +1F. All opposing Mantis Personalities receive a -1F penalty in battle. Reaction: Bow when a Mantis Personality is destroyed to move one Follower from that unit and attach it to this Personality.

Battle Standard of the Naga (R)
+1F +2C 7G 4Fo
Unique. May only be attached to a Naga Personality. Followers in this army attached to a Naga Personality receive +1F. All opposing Naga Personalities receive a -1F penalty in battle. Reaction: Bow when a Naga Personality is destroyed to move one Naga Follower from that unit and attach it to this Personality.

Battle Standard of Shinsei (R)
+1F +2C 7G 4Fo
Unique. May only be attached to a Monk Personality. Followers in this army attached to a Monk personality receive a +1F. All opposing Monk personalities receive a -1F penalty in battle. Reaction: Bow when a Monk personality is destroyed to move one follower from that unit and attach it to this personality.

Goblin War Standard (C)
0F 0C 2G 2Fo
Shadowlands. All Goblin Personalities and followers in this army gain a +1F bonus. All Goblin Personalities in this army gain a +1C bonus.

Flying Carpet (R)
-F -C 11G 4Fo
Unique. The carpet's abilities cannot be activated if there are any Followers in this unit. This Personality gains the trait Cavalry. Battle: Move this unit into a battle. Battle: Move this unit from a battle to your fief.

Junzo's Battle Standard (R)
+1F +2C 7G 4Fo
Unique. May only be attached to a Shadowlands Personality. Followers in this army attached to a Shadowlands Personality receive a +1F. All opposing Shadowlands Personalities receive a -1F penalty in battle. Reaction: Bow when a Shadowlands Personality is destroyed to move one Follower from that unit and attach it to this Personality.

Nogoten's Bow (U)
0F 0C 5G 2Fo
Poison Weapon. May only be attached to a Ninja or Scorpion personality. Battle: Bow this personality for a Ranged 3 Attack. Lose 1 honor Battle: Bow this personality to give a -2C poison token to an opposing personality. Lose 3 honor. This is considered a ranged attack.

Obsidian Blade (C)
+1F +2C 4G 1Fo
Weapon. May only be attached to a Shadowlands Personality. Obsidian Blade has an additional +2C bonus when this Personality is facing a non-Shadowlands Personality in a duel.

Ryokan's Sword (C)
+1F +1C 3G 3Fo
Weapon. When this Personality is focusing in a duel, instead of focusing normally from your hand you may draw the top card of your fate deck and use that card as a focus instead. Do not look at this focus until a strike is declared. If you are unable to focus with the card it is discarded when revealed.

The Twelfth Black Scroll (R)
-F -C 6G 4Fo
Unique. May be attached to a Dragon clan Personality without gold cost. Any player may, as a Battle action: Destroy this item and discard three cards from his hand to end this battle. Each player with units in the battle, must destroy five cards he has at the battle. Surviving units are returned to the player's Fief without bowing.

Toturi's Battle Standard (R)
+1F +2C 7G 4Fo
Unique. May only be attached to a Toturi's Army Personality. Followers in this army attached to a Toturi's Army Personality receives a +1F. All opposing Toturi's Army Personalities receive a -1F penalty in battle. Reaction: Bow when a Toturi's Army Personality is destroyed to move one follower from that unit and attach it to this Personality.

Yoritomo's Armor (R)
+1F / +1C / 8G / 4Fo
Unique. May only be attached to a Mantis Clan or Yoritomo's Army samurai. Attaches to Yoritomo without gold cost. This Personality gains a 1F/1C bonus for each clan (including minor Clans) that you control a personality from.

FATE CARDS: KIHOS

Forgiveness (C)
0G / 2Fo
Kiho Open: Bow one of your monks or shugenja to restore any Personality to honorable status.

Kaze-Do (C)
0G / 3Fo
Kiho Elemental Battle: Bow one of your Shugenja or monks to send home one opposing unit led by a Personality whose Force is lower than the caster's Chi. The unit is sent home without bowing.

One with the Elements (C)
0G / 3Fo
Kiho Reaction: Bow one of your monks to cancel and negate the effects of any one spell or kiho that targets you, your cards, or your army. This cannot affect a spell or kiho with a gold cost greater than the monk's Chi. Shugenja may not use this kiho.

Rest, My Brother (U)
0G / 3Fo
Kiho Limited: Bow one of your shugenja or monks to destroy any one card in play that currently has the Shadowlands trait, but does not have the Shadowlands trait printed on the card.

The Sight of Death (U)
0G / 1Fo
Kiho Limited: Bow one of your Shugenja or monks and target one of your Personalities with a Chi less than or equal to the acting Personality. Until the beginning of your next turn, if the target Personality is destroyed he is immediately afterwards returned to play in your fief, bowed. This will not protect a Personality who is destroyed by a card effect on one of your cards.

The Touch of Amaterasu (U)
0G / 1Fo
Kiho Open: Bow one of your Shugenja or monks to increase the Focus values of all of one players Fate cards by one until the end of the turn. This is cumulative with other such effects.

Unattuned (U)
3G / 2Fo
Elemental Kiho Reaction: Bow one of your shugenja or monks after a spell has been cast by a shugenja. The target shugenja receives a Chi penalty until the end of the turn equal to the focus value of the spell that was performed.

FATE CARDS: SPELLS

Augury (R)
5G 2Fo
Limited: Bow this shugenja and destroy this spell. Name an event in your deck, then search through your Dynasty deck, and then if necessary your Provinces, for it. Reveal it to other players and reshuffle your Dynasty deck. Place the card on top of either your Dynasty deck or your discard pile.

Curse of the Jackal (C)
2G 3Fo
Battle: Bow this shugenja and target one opposing Follower whose force is less than the Chi of this shugenja. Replace that Follower with a 1F Jackal token that is a Cavalry Creature Follower. The replaced card is discarded from play.

Depth of the Void (U)
2G 2Fo
Limited: Bow this shugenja and look at the top 2 cards of your fate deck. You may discard or return to the top of your deck either or both of those cards. If either card is an item, spell or follower you may show it to the other players and place it at the bottom of your fate deck.

Essence of Air (U)
5G 2Fo
Elemental Limited: Bow this Shugenja who may remain bowed and target one player. Turn over all face down Dynasty cards in that player's Province. While this shugenja is bowed, cards being put into the target player's Provinces are placed faced up. Once a number of cards during a turn equal to this shugenja's Chi have been played face up in this fashion, Provinces are filled normally (face down) for the rest of the turn.

Essence of Earth (U)
5G 2Fo
Elemental Battle: Bow this shugenja to give one of your defending Personalities in this battle a 4F/2C bonus until end of the turn.

Flight of Doves (U)
1G 1Fo
Limited: Bow this shugenja and destroy this spell. Any one honor producing holding in play has its honor production increased by one, permanently.

Legions of Fu Leng (C)
5G 3Fo
Limited Ritual: Bow this shugenja and any number of other shugenja you control. Add a 1F Shadowlands Nonhuman Fu Leng Follower token to one of your personalities for each shugenja with the Shadowlands trait participating in the ritual. These Followers can be split between your Personalities in any fashion you like.

Mighty Protection (R)
7G 3Fo
Battle: Bow this shugenja and destroy this spell. All of your cards that are destroyed in this battle return to your fief bowed at the end of the resolution phase. If an attached card cannot be attached to the same Personality, it remains destroyed. Any card that destroy itself is not returned to play. This protection extends to cards destroyed during the battle action phase as well as the battle resolution.

Mystical Terrain (C)
3G 2Fo
Battle: Bow this Shugenja to put 'Mystical Terrain' into play in this battle. You may only cast this spell under circumstances in which you could play a terrain card but you may play Mystical Terrain even if there is already a terrain in playfor this battle, destroying the previous terrain. This spell acts in all ways as a terrain card put into play from your hand. It has no other effects.

Strength of Osano-Wo (C)
4G 2Fo
Battle: Bow this shugenja to straighten another Personality in this battle. Your shugenja must be assigned to the battle and the spell is destroyed if you do not control the target Personality.

Strength of the Dark One (U)
6G 2Fo
Ritual Battle: Bow this Shugenja and any number of other Shugenja you control in this battle. Every unit in the opposing army is targeted with a Fear effect with a strength equal to the number of Shugenja in the Ritual. Lose honor equal to the number of Shugenja in the ritual.

The Light of Amaterasu (C)
2G 2Fo
Reaction: Bow this shugenja to straighten a unit immediately after it bows at the end of the resolution phase of a battle. Shadowlands Personalities and dishonored Personalities may not be targeted with this effect.

The Phoenix is Reborn (U)
1G 4Fo
Ritual Limited: Bow this shugenja and any two other shugenja you control. Any event that are currently in play with continuing effects are discarded. The continuous effects of these events are cancelled.


DYNASTY CARDS: EVENTS

Architects of the Wall (R)
You may search through your Dynasty deck and attach any onefortification to this Province. The gold cost of thefortification is reduced by half (round down). You may eitherdiscard this event or reshuffle it back into your Dynasty deck.Reshuffle your Dynasty deck. This event resolves every time itarises.

A Soul of Thunder (U)
Select one of you Personalities. If this Personality is alive and under your control at the beginning of your next turn, you gain 7 honor. As a LIMITED action, any Personality may challenge this Personality to a duel that cannot be refused. There is no limit to the number of challenges that can be made in this fashion, and they may be made until the end of the game.

Bonds of Darkness (R)
Until the end of the game, all Shadowlands Personalities have the ability Battle: Bow any one opposing Shadowlands card. This can be done once per battle per Personality.

Enlistment (U)
Until the end of the game, whenever a player attaches a Follower from his hand to a Personality he controls, he may draw one Fate card at the beginning of his end phase.

Factionism (R)
Until the end of the game, players may only extend an invitation to ally to one player per turn.

Festival of Long Sticks (R)
All goblin cards in play are bowed. Any unit with a goblin card gains a 1F goblin nonhuman Shadowlands Follower token for every goblin card in the unit.

In Time of War (U)
Until the end of the game, no player may gain more than 5 honor in a turn. Excess gains are negated.

Rebuilding the Kaiu Walls (U)
Until the end of the game, all fortifications cost 4 less gold.

Regions of Rokugan (U)
Starting with the current player and going clockwise, each player may get any one Region card from their deck and attach it to one of their Provinces that does not have a Region card attached. All players reshuffle their Dynasty Decks.

Teeth of the Serpent (U)
Until end of the game, Shadowlands Personalities may ally with Yogo Junzo's Army. Junzo players may ally with other players if only Shadowlands Personalities are in the army. Junzo's ally loses 2 honor when allying instead of gaining 2 honor.

The Darkest Magics (R)
If any player has already used or has attached 7 Black Scrolls, they win the game at the beginning of their next turn. If any player ever uses all twelve Black Scrolls, they win the game immediately.

The Enlightened Ruler (R)
All players gain 5 honor for each Elemental Ring they have in play.

The Heavy Shadow of Fear (U)
Until your next event phase, any card capable of a fear effect has a force bonus equal to the strength of each fear effect.

The Hero's Triumph (U)
Until after your next straighten phase, Shadowlands cards may not straighten.

The Longest Night (R)
Until your straighten phase two turns after this one, any effect which would negate a Kolat or Ninja action is cancelled. Kolat and Ninja cards have their gold costs reduced by two.

To Save an Empire (R)
Until the beginning of your next turn each player loses 2 honor for each unbowed personality they control during their endphase

Toturi's Last Stand (R)
Name one player to be the enemy of your clan. You must declare an attack against that player this turn. Personalities aligned to your clan that are not assigned to attack that player this turn commit seppuku and are destroyed during your end phase unless they are controlled by the Defender, or are bowed.

DYNASTY CARDS: HOLDINGS

Armory (C1)
4G
Open: Bow to give a 2F bonus to a Follower until the end of theturn. Reaction: Bow to produce 3 gold when bringing a non-uniqueweapon or armor into play.

Bridged Pass (C1)
5G
Fortification. Battle: Destroy this holding. This battle is endedwithout resolution. All units return home without bowing.

Akodo Tactical School (R)
3G
Holding Unique. May only be put into play by a Lion Clan Player. Battle: Bow to straighten a Lion Samurai in this battle.

Corrupt Geisha House (C)
0G
Holding Shadowlands. Lose 3 Honor when brought into play. Bow and lose 1 Honor to produce 2 gold. If Corrupt Geisha House is controlled by a Scorpion Clan player, it produces 3 gold.

Corrupt Gold Mine (C)
0G
Holding Shadowlands. Lose 1 Honor when brought into play. Bow and lose 1 Honor to produce 1 gold. If Corrupt Gold Mine is controlled by a Dragon Clan player, it produces 2 gold.

Corrupt Stables (C)
0G

Crystal Gate (C)
4G
Fortification No more than two units than contain Shadowlands cards may attack this Province at any one time. Additional such units may not be committed and actions that would bring further such units to attack this province are cancelled.

Hida War College (R)
3G
Holding Unique. May only be put into play by a Crab Clan Player. Open: Bow to give a human Crab Clan Personality the Tactician trait until end of the turn.

Izaku Library (C)
2G
Holding Bow the Library to produce 5 gold when bringing a spell into play.

Kakita Kenjutsu School (R)
3G
Holding Unique. May only be brought into play by a Crane Clan Player. Battle: Bow to give a Crane Samurai a 2F/1C bonus. Reaction: Bow when one of your Crane Samurai is entering a duel to give him a 1F/2C bonus.

Mujina Miners (U)
2G
Retainer Reaction: Bow when you are bowing a mine to triple the gold production of the mine. The mine is destroyed afer this use. This is not cumulative with other Mujina Miners.

Oracle of the Void (R)
10G
Retainer Unique. Elemental Limited: Bow and pay one Gold. Draw or discard a fate card after showing it to your opponents. Elemental Reaction: Bow during your end phase. If you have fewer than 5 fate cards in your hand, draw fate cards until you have 5 in your `hand. Lose 2 honor for each card drawn. This honor loss cannot be prevented or redirected in any way.

Ruins of the Isawa Library (R)
3G
Holding Unique. May only be put into play by a Phoenix Clan Player. Open: Bow to be able to attach a spell to a Phoenix Shugenja immediately. All costs must be paid normally.

Shinjo Riding Stables (R)
3G
Holding Unique. May only be put into play by a Unicorn Clan player. Battle: Bow to give a Unicorn Calvary Samurai a 1F bonus for each opposing infantry unit.

The Hidden Heart of Iuchiban (R)
6G
Holding Unique. Shadowlands. Gold cost for a Junzo's Army Player is 2 less. Lose 5 Honor. Limited: Bow the Heart to take control of any one Shadowlands Personality. Control of this Personality is returned to the original owner if the Heart straightens or is destroyed. May remain bowed.

Togashi Testing Ground (R)
3G
Holding Unique. May only be put into play by a Dragon Clan Player. Limited: Bow the Testing Ground and one of your Dragon Personalities. Draw and discard the top card of your fate deck. If the focus value of the draw is greater than the Personality's Personal Honor, he is destroyed. Otherwise, he gains a 2F/2C bonus permanently. Each Personality may only test once per game.

DYNASTY CARDS: PERSONALITIES

Agasha Heizo (C2)
2F 2C 0H 6G 1PH
Dragon Clan Shugenja. Open: Bow Heizo. Assign a force penalty toHeizo up to his current force total. Give an equal force bonus toany Personality you control. The penalty and bonus last until endof the turn.

Agasha Gennai (C)
2F 3C 0H 6G 2PH
Dragon Clan Shugenja While Gennai is unbowed, you may discard one Fate card from your hand during your end phase in order to draw an additional Fate card.

Akiyoshi (U)
2F 4C 0H 5G 3PH
Unaligned Samurai. Toturi's Army. Experienced. Unique. Reaction: Bow when an Experienced Personality is about to be destroyed. The Personality is instead reshuffled into that player's dynasty deck instead of being destroyed.

al-Hazaad (U)
1F 2C -H 5G 1PH
Unaligned Wizard. Shugenja. May not bow to produce spell effects. Only one spell per turn may be attached to al-Hazaad. Will join Unicorn player for 2 less gold. Open: Destroy a spell that is attached to al-Hazaad to give him a 2F/2C bonus until end of this turn.

al-Rashid (C)
2F 3C -H 5G 1PH
Unaligned Warrior. Will join Unicorn player for 2 less gold. al-Rashid may play a focus card before the challenged Personality when he is the challenger in a duel. All of al-Rashid's focus are played face up.

Asako Ishio (U)
1F / 1C / 0H / 3G / 2PH
Phoenix Clan Drummer. While Ishio is unbowed, cards in his army are immune to fear. Battle: Bow Ishio to send one Shadowlands Personality home from this battle, without bowing.

Asako Togama (C)
0F 2C 3H 5G 2PH
Phoenix Clan Scribe. Shugenja. May not bow to produce spell effects. Limited: Bow to retrieve a spell from any player's discard pile and attach it to Togama. Cost must be paid normally. Togama may not retrieve any spell card more than once.

Ashan (C)
1F 2C 0H 6G 2PH
Naga Shugenja. Nonhuman. Battle: Bow to return one of your Naga Personalities to your fief, bowed. This action may target bowed units.

Bayushi Goshiu (R)
0F 2C -H 10G 1PH
Scorpion Clan Diplomat. Experienced. Unique. Political Reaction: Bow Goshiu when another player is about to prevent a loss of honor. This action is negated and the honor loss occurs normally. Political Reaction: Bow Goshiu when someone is about to lose honor to redirect that honor loss to another player.

Bayushi Hisa (U)
3F 4C 0H 7G 2PH
Scorpion Clan Samurai. Experienced. Unique. Reaction: Prior to infantry assignment you may look at one of the defender's face-down Dynasty cards. If Hisa is not assigned to attack this Province during infantry assignment, he is bowed immediately after infantry assignment.

Bayushi Kachiko (R)
1F 3C 0H 10G 2PH
Scorpion Clan Thunder. Exp 2. Unique. May attach the Broken Sword of the Scorpion without gold cost. This unit may not be targeted by Ninja, Kolat, or Assassin actions. While Kachiko is honorable, you may achieve an honor Victory, and all Shadowlands cards have their gold costs increased by two. Reaction: Negate the effects of any Black Scroll as it is being cast.

Bayushi Marumo (C)
3F 3C 0H 7G 2PH
Scorpion Clan Samurai. No items except weapons and armor. Battle: Once per turn this unit may move to a different Province of the Defender. You may not perform this action if this unit has move than one Follower.

Dashmar (U)
0F 2C 5H 8G 3PH
Venerable Naga Lord. Nonhuman. Unique. Experienced. Will not join Scorpion Clan. While Dashmar is in play, all non-Naga Personalities entering play for Naga players have their gold cost reduced by one. Reaction: Bow Dashmar to cancel any Political Action as it's being performed.

Doji Chomei (C)
4F 3C 3H 9G 3PH
Crane Clan Samurai. Yoritomo's Alliance. Mantis Followers attached to Chomei have their gold cost reduced by 3.


Doji Kuwanan (U)
4F 5C 5H 10G 3PH
Crane Clan Samurai. Experienced. Unique. Tactician.

Doji Hoturi (R)
5F 6C 10H 14G 4PH
Crane Clan Thunder. Crane Clan Champion. Samurai. Double Chi. Exp 2. Unique. Will only join Crane Clan player. This unit many not be targetted with the Imperial Favor. Battle: Challenge an opposing personality to a duel, if refused personality returns to controller's fief bowed. This action does not bow Hoturi. This action may be performed once per battle.

Doji Shizue (C)
0F 1C 0H 4G 1PH
Crane Clan Storyteller. Political Reaction: Bow Shizue when another player is gaining or losing honor. The honor gain or loss is increased by 1 point. You gain 1 honor.

Doji Yosai (R)
0F 2C 10H 10G 3PH
Crane Clan Liaison. Experienced. Unique. No followers Reaction Political: Bow to produce any political action on a card in play that is legal to be produced at this time.

Eshru (C)
2F 3C 0H 6G 2PH
Naga Slayer. Nonhuman. May attach Crystal items for free. Battle: Bow for a Ranged 4 attack that targets a Shadowlands card. Battle: Bow to challenge an opposing Shadowlands Personality to a duel that may not be refused.

Gekkai (U)
2F 4C 0H 7G 1PH
Unaligned Monk. Focus cards played by Gekkai are treated as if they had a focus value of one higher. Reaction: When this Personality is entering a duel, you may take the top card of your fate deck and add it to your hand.

Goblin Wizard (C)
0F 2C -H 2G 1PH
Unaligned Goblin Shugenja. Nonhuman. Shadowlands. Lose 4 Honor.

Harima (U)
1F 2C 2H 5G 2PH
Unaligned Monk. Reaction: Bow when an Oracle is bowed to produce an action. The Oracle's action is canceled and all effects are negated. Limited: Bow Harima and an Oracle you control to straighten an Oracle.

Hida Amoro (U)
7F 1C -H 8G 0PH
Crab Clan Undead Berserker. Shadowlands. Experienced. Unique. Lose 5 Honor. May only attach zombie and skeleton Followers, but may do so without gold cost. When Amoro is brought into play, experienced, other Followers attached to Amoro are destroyed. Amoro is unaffected by Plague tokens.

Hida O-Ushi (R)
4F 4C 0H 10G 2PH
Crab Clan Bully. Samurai. Experienced. Unique. Battle: Bow O-Ushi to bow any opposing Personality with a lower Force. Reaction: Bow O-Ushi when she is entering a duel to change the duel to a contest of Force vs. Force. All other conditions and effects of the duel are unchanged.

Hida Tadashiro (C)
4F 2C 0H 7G 2PH
Crab Clan Samurai. Reaction: If this Personality is destroyed by an action or effect that does not also destroy some or all attached Followers, those Followers may be attached to any of your Personalities to which they could be legally attached.

Hida Yakamo (CL)
6F 5C 5H 14G 4PH
Crab Clan Thunder. Crab Champion. Samurai. Exp 2. Unique. Tactician. Will only join Crab Clan. May attach the Jade Hand and the Ancestral Sword of the Hantei without gold cost. Battle: Straight (if necessary) and assign Yakamo as a defender in any battle where there are Shadowlands cards in the attacking army. Yakamo need not be invited as an ally. Yakamo may not be sent home from this battle.

Hizuka (C)
3F 4C 0H 8G 3PH
Unaligned Monk. Defender of the Temples. Hizuka gains a 2F bonus when defending. Battle: Bring Hizuka into play as a Defender if he is face up in a Province being attacked. All costs and requirements are waived.

Ikoma Tsanuri (R)
5F 4C 10H 14G 4PH
Lion Clan Samurai. Tactician. Double Chi. Experienced. Unique. All effects of terrain and regions are ignored while Tsanuri is in this army. Battle: Once per battle when Tsanuri is in the Defending army, target an opposing Personality who is sent home, bowed. This is considered a use of the Imperial Favor.

Isawa Suma (C)
2F 3C 7H 8G 2PH
Phoenix Clan Shugenja. Spells attached to Suma that destroy themselves when cast are not destroyed. Instead, Suma loses Chi equal to half the spell's focus value (rounded up) permanently.

Isawa Takada (CL)
3F 5C 0H 12G 3PH
Phoenix Clan Thunder. Shugenja. Shadowlands Exp 2. Unique. Master of Earth. Reaction: Bow to cancel any spell or innate ability targeting one of your cards. Battle: Bow Tadaka to destroy a number of opposing Shadowlands cards equal to or less than Tadaka's Chi. You cannot target a Personality with followers attached unless you are targeting all the followers in that unit. Tadaka is destroyed.

Isawa Uona (U)
2F 4C 0H 6G 2PH
Phoenix Clan Shugenja. Exp 2. Unique. Shadowlands. Master of Air. Open: Look at another player's Fate Hand and face down cards in his provinces. This action does not bow Uona, but may only be performed twice per game.

Isha (R)
1F 4C 0H 8G 2PH
Naga Hunter. Experienced. Unique. Tactician. Reaction: Before the Defender performs his first battle action, you may play a terrain card for this battle. Reaction: If Qamar is about to be destroyed, all cards and tokens attached to Qamar are attached to Isha. Until the end of the game, Isha is considered to be Qamar.

Iuchi Karasu (U)
3F 3C 4H 8G 3PH
Unicorn Clan Shugenja. Experienced. Unique. Battle: Switch the locations (between Provinces and/or unassigned at your fief) of any two of your units. You may target bowed Personalities with this action. You may perform this action once per turn.

Jade Dragon (R)
5F 4C 10H 10G 2PH
Unaligned Creature. Calvary. No Items or Followers. Shadowlands cards cannot target the Jade Dragon with actions. Battle: Ranged 6 attack that can only target Shadowlands cards. This does not bow the Jade Dragon, but may only be done twice per battle.

Kage (R)
0F 5C -H 8G 2PH
Unaligned Kolat Master. Exp 2. Unique. Considered Akodo Kage for the purpose of being experienced and unique. Limited: Bow Kage. Announce a target number and discard the top card of your Fate deck. If the target number is less than the focus value, bow a number of followers and personalities without unbowed followers, equal to the target number.

Kakita Yoshi (U)
0F 2C 0H 12G 1PH
Crane Clan Liaison. Experienced. Unique. Political Reaction: Bow immediately after you or another player has discarded the Imperial Favor to produce one of the standard Imperial Favor effects. Yoshi produces the exact same effect again for you. Yoshi's action is considered a use of the Imperial Favor.

Kappuksu (U)
3F 2C -H 6G 1PH
Unaligned Goblin Warmonger. Experienced. Unique. Shadowlands. Kappuksu cannot be destroyed if he has any goblin Followers. The Followers are destroyed instead, and Kappuksu is returned to your fief, bowed. Battle: Replace one of your units in this battle with Kappuksu's unit, if Kappuksu is not assigned to a battle.

Kitsu Okura (C)
1F 3C 0H 4G 2PH
Lion Clan Shugenja. May not bow as part of a lobby attempt. This unit may not be targeted with the Imperial Favor.

Kitsu Toju (U)
1F 3C 10H 8G 3PH
Lion Clan Shugenja. Experienced. Unique. Reaction: Bow Toju when the player with the highest honor is bowing a Personality to lobby for the Imperial Favor. Toju is interfering with the lobby attempt, which is no longer automatic. All players may bow Personalities and give gifts to aid or oppose the attempt. Toju's Personal Honor is counted against the attempt.

Komaro (C)
2F 3C 0H 5G 2PH
Unaligned Monk. All Meditation cards or meditating at a shrine, provides an additional 1F/2C bonus to Komaro for the same duration as the meditation bonus.

Kuni Sensin (C)
3F 3C 0H 6G 1PH
Crab Clan Samurai. Personalities with Shadowlands cards in their unit may not refuse challenges from Sensin.

Lady Kitsune (C)
0F 2C 0H 4G 5PH
Unaligned Foxwife. Creature. While Lady Kitsune is in play, the honor requirements of Personalities you bring into play are reduced by an amount equal to her Personal Honor. Lady Kitsune is destroyed if she becomes dishonored. All human Personalities are +1C when in the same army as Lady Kitsune.

Matsu Agetoki (R)
4F 5C 8H 10G 2PH
Lion Clan Samurai. Experienced. Unique. Cavalry. This unit may not be targeted with Ranged Attacks. While Agetoki is in your army, you may play terrain cards face-down. Any face-down terrain card produces no effects until it is revealed at the end of the battle action phase.

Matsu Gohei (U)
3F 4C 6H 9G 4PH
Lion Clan Samurai. Experienced. Unique. Gains a 2F bonus when attacking while there are any Shadowlands cards in the defending army. Gains a 2F bonus when attacking if the Defender has a family honor below zero.

Matsu Hiroru (R)
0F 3C 0H 8G 2PH
Unaligned Ninja Assassin. Toturi's Army. Experienced. Unique. Only Ninja Followers. Limited: Bow Hiroru to issue a challenge that cannot be refused to any Personality with a Political ability or who performed a Political action since the end of your last turn.

Matsu Turi (C)
4F 3C 0H 8G 2PH
Lion Clan Samurai. May not bow as part of a lobby attempt. This unit may not be targeted with the Imperial Favor.

Mikio (U)
3F 5C 5H 9G 2PH
Unaligned Bodyguard. Toturi's Army. Samurai. Experienced. Unique. Double Chi. Mikio is destroyed if Toturi is ever destroyed. Limited: Once per turn, target a Personality. Mikio is guarding that Personality until he guards someone else or until that Personality leaves play. Reaction: Bow to redirect any action targeting the Personality Mikio is guarding to himself.

Mirumoto Hitomi (R)
5F 4C -H 12G 1PH
Dragon Clan Thunder. Samurai. Exp 2. Unique. Hitomi may attach the Obsidian Hand without gold cost. Limited: If she has the Obsidian Hand, bow Hitomi to destroy any dragon in play. Hitomi permanently gains the trait shugenja, as well as all innate abilities of the dragon. This effect cannot target Dragon Clan Personalities unless they are also considered a dragon.

Mirumoto Yukihira (U)
3F 4C 8H 9G 3PH
Dragon Clan Weapons Master. Samurai. Weapons attached have a +1F/+1C bonus. Limited: Bow Yukihira and target a weapon in play. Target weapon receives a permanent +1F/+1C bonus. This may be performed once per weapon.

Moshi Wakiza (U)
2F / 4C / 0H / 8G / 2PH
Centipede Clan Shugenja. Yoritomo's Alliance. Exp. Unique. Battle: Bow to produce a Ranged 2 Attack that can target a Personality with attached Followers. This attack cannot be combined with other Ranged Attacks, but its strength may be increased.

Mujina Chieftain (C)
3F 2C -H 7G 1PH
Unaligned Chief of Mujina. Nonhuman. Cavalry. Only Mujina Followers. Lose 2 Honor. Mujina Followers being attached to Mujina Chief have their gold cost reduced by 4. All Mujina Followers attached have a 1F Bonus

Necromancer (U)
1F 5C -H 12G 0PH
Unaligned Shugenja. Shadowlands. Experienced. Unique. Lose 5 Honor. Limited: Bow to attach a dead follower from any player's discard pile. The follower gains the trait Shadowlands, has its honor requirement reduced to 0 and has the ability Battle: Fear 3. All of these changes are permanent. Lose 2 honor.

Oni no Ianwa (R)
8F 4C -H 4G 0PH
Unaligned Oni. Shadowlands. Nonhuman. Unique. Lose 4 Honor. No items or Followers. You must discard your whole hand to put this Personality into play. You may not put the Ring of Void into play while Ianwa is in play. Any player may, as an Open action, discard a fate card to reduce Ianwa's Force by the focus value of the discard, until the end of the turn.

Oni no Pekkle (C)
0F 1C -H 3G 3PH
Unaligned Nonhuman. Shadowlands. Gain 3 honor when Pekkle enters play. If Pekkle is destroyed, lose 10 honor. Limited: Bow to gain 1 honor.

Oni no Ugulu (C)
4F 2C -H 4G 0PH
Unaligned Nonhuman. Shadowlands. Lose 5 honor. Human Personalities may not move into the same Province as this Oni with Open and Battle actions.

Otaku Kamoko (R)
5F 4C 5H 11G 3PH
Unicorn Clan Thunder. Samurai. Exp 2. Cavalry. Double Chi. Will only attach Calvary Followers. Limited: Bow Kamoko and discard a card from one of your Provinces. Get any Personality from your Dynasty deck to refill the province, face down. Reshuffle your deck. Reaction: Bow to destroy any Personality leaving this battle.

Qamar (R)
7F 5C 0H 14G 3PH
Naga Champion. Nonhuman. Tactician. Unique. Experienced. Will only join a Naga Player. While Qamar is in play, whenever any player puts a Naga Follower into play from his hand, he may draw one Fate card at the beginning of his next end phase. Limited: Bow Qamar. Get any one Naga card from your Fate deck and add it to your hand. Reshuffle your Fate deck.

Radakast (U)
2F 4C 0H 7G 2PH
Naga Constrictor. Nonhuman. Experienced. Unique. Battle: Destroy an opposing Creature card with a Force less than or equal to Radakast's. Radakast gains 1F permanently.

Seikua (R)
2F 3C 5H 8G 2PH
Unaligned Monk. Experienced. Unique. No Followers. Seikua gains +1F/+1C for each Elemental Ring in play. Battle: Give Seikua an additional 2F/2C bonus for each Elemental Ring in play. Seikua is destroyed after this battle's resolution phase.

Shiba Tsukune (R)
4F 4C 5H 8G 2PH
Phoenix Clan Samurai. Experienced. Unique. Will only join Phoenix Clan. Tsukune has a 1F/2C bonus while allying or while she is in an army with allies.

Shinjo Hanari (R)
4F 4C 5H 10G 3PH
Unicorn Clan Samurai. Experienced. Unique. Cavalry. Battle: Bow a Small Farm to give Hanari a 1F bonus. Battle: Bow for a Ranged 3 Attack.

Shinjo Sanetama (C) 2F 3C -H 7G 2PH
Unicorn Clan Master of the Hunt. Cavalry. Reaction: Bow when an infantry unit is moving into or out of a battle Sanetama is in. The move is cancelled if all the units in Sanetama's army are cavalry.

Shinjo Shirasu (C)
3F 2C 4H 7G 2PH
Unicorn Clan Magistrate. Samurai. Cavalry. Limited: Bow Shirasu to issue a challenge to a dishonored Personality that cannot be refused.

Shinjo Yasamura (U)
3F 3C 4H 8G 2PH
Unicorn Clan Samurai. Cavalry. Tactician. Experienced. Unique. Draw a Fate card when this card enters play.

Shosuro Hametsu (U)
2F 2C -H 7G 1PH
Scorpion Clan Poison Master. Experienced. Unique. Limited: Bow to give one of your Personalities a Poison token if they do not have one. Personalities with Poison tokens from Hametsu may perform the action Battle: Bow and destroy a Poison token to reduce an opposing Personality's Chi by two until the end of the turn.

Sysh (C)
1F 2C 2H 4G 1PH
Naga Instructor. Nonhuman. Limited: Bow to add a permanent 1F to any Naga Personality or Follower in play. This may only affect each card once. Limited: Bow to increase the strength of all Ranged Attacks on a Naga card by one, permanently. This may only affect each card once.

Taquar (C)
2F 3C 0H 6G 2PH
Naga Clan Shugenja. Nonhuman. Reaction: If a card in Taquar's unit is targeted with a spell or innate ability, you may draw and discard a Fate card from your deck. If the focus value of the discard is even, the action is canceled and its effects are negated.

Togashi Kama (C)
4F 2C 0H 7G 2PH
Dragon Clan Tattooed Man. Samurai. Battle: Once per battle, target any one Personality in this battle. The targeted Personality has their Force and Chi switched until the end of the turn. Bow Kama if the target is not himself.

Togashi Yokuni (R)
6F 6C 10H 16G 4PH
Dragon Clan Champion. Samurai. Shugenja. Nonhuman. Double Chi. Exp 2. Unique. Yokuni is considered a dragon. Will only join Dragon Player. May not attach armor or items. If you are bringing one of the Seven Thunders into play, clan restrictions are waived. Limited: Bow Yokuni and move one of the Seven Thunders from your Deck to one of your Provinces. Reshuffle the card from that province into your deck.

Togashi Yoshi (U)
1F 3C 4H 8G 2PH
Dragon Clan Shugenja. Experienced. Unique. Reaction: After Focus Cards have been revealed in a duel (but before duel resolution) with one of your Personalities, bow Yoshi to draw and discard your top Fate Card. Add that card as an additional Focus of this duel.

Toku (U)
1F 2C 0H 4G 2PH
Unaligned Samurai. Experienced. Unique. Toturi's Army. All exhaustion tokens are removed from Toku during your straighten phase. Open: Straighten Toku and give him a -1C exhaustion token. Toku cannot perform any other action more than once per turn.

Toturi (R)
7F 6C 10H 17G 5PH
Lion Clan Thunder. Samurai. Toturi's Army. Tactician. Double Chi. Exp 2. Unique. Toturi is not a member of Lion Clan, but will join a Lion player for 2 less gold. Imperial Favor and Dark Lord's Favor cannot target this unit. Battle: Target an opposing personality with personal honor greater than 1. When an opposing player has brought shadowlands cards into play. This personality switches to your army until after the battle is over. This can be done twice per battle.

Tsuyu (C)
2F 4C 0H 6G 1PH
Mantis Clan Samurai. Limited: Bow to challenge any Experienced Personality to a duel that cannot be refused. The winner gains 4 honor. Tsuyu gains a 1F/1C permanent bonus if he wins the duel.

Yasuki Taka (U)
0F 2C 0H 5G 1PH
Crab Clan Wily Trader. Experienced. Unique. Reaction: Bow Taka when you are bowing a gold producing holding to remove any restriction on that holding for how the gold may be spent. This ability cannot be used with holdings that cannot pay for variable cost cards.

Yodin (R)
0F 3C 5H 6G 1PH
Unaligned Monk. Experienced. Unique. Open: Bow Yodin to straighten one of your Personalities. You may not straighten a Personality whose Force is higher than the number of Elemental Rings you have in play. Reaction: Bow Yodin when you put an Elemental Ring into play to get an Elemental Ring from your discard pile and put it on top of your Fate Deck.

Yogo Oshio (C)
2F 2C -H 5G 1PH
Scorpion Clan Shugenja. May always attach Black Scrolls, ignoring Chi limitations. This Personality counts as 2 shugenja for the purpose of casting Black Scroll Rituals.

Yoritomo (R)
6F5C 7H 14G 3PH
Mantis Clan Champion. Samurai. Double Chi. Experienced. Unique. Yoritomo may attach two weapons. Yoritomo gains an additional 1F/2C bonus for each weapon attached. Followers attached to Yoritomo have a 1F bonus. Yoritomo may attach Yoritomo's Armor without gold cost. All Yoritomo's Alliance personalities in an army with Yoritomo have a 2F bonus.

DYNASTY CARDS: REGIONS

Agasha Tunnels (C)
Region Limited: Once per turn, you may search the tunnels; turn over and discard the top card of your fate deck, continuing to do so until you turn over a spell. Show the spell to your opponents, then put it in your hand.

As Far as the Eye Can See (R)
Region This Region may enter play even if there is already a Region attached to this Province. This Province may attach any number of Regions, but may not attach more than one of each. If this Region is destroyed or moved, you must destroy all but one Region on this Province.

Corrupted Region (C)
Region All Shadow lands Personality and Followers in a battle at this Province receive a +1F Akk other non-Shadowlands Personality bowing to produce spell oeffects during a bttle at this region receive a -1C corruption token.

River Delta (U)
Region Limited: Once per turn, you may pay 3 gold to attach a 1F Nonhuman Naga Follower to one of your Naga Personalities.

Sanctified Ground (C)
Region All Shadowlands cards in a battle at this Province have a -1F penalty. All Shadowlands Personalities in a battle at this Province also have a -1C penalty.

The Plains of Amaterasu (U)
Region When one of your Defending non-Shadowlands Personalities is about to die while fighting at this Province, you may destroy this Region to return the Personality to your fief, instead of dying. This effect can be performed even when the Province is being destroyed.


STRONGHOLDS

The Great Walls of Kaiu (CL)
7PS 4G 4H
You may not bring Shadowlands cards into play. All Fortifications you bring into play cost four less gold.

The Ruins of Isawa Castle (CL)
6PS 4G 5H
Reaction: Bow at any time at which a Kiho may be played. You may search through your fate deck, retrieve the Kiho, and play I. Reshuffle your fate deck.


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