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What's New?
· June 07, 2000: Added the Shadowlands Spoiler List to the Library of the Crab.

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L5R
War Fortress of the Crab

Shadowlands
Spoiler List


This list was compiled by Brian Spencer, with much help from Andy Daniels. This list was originally posted on Geoff Speare's page.

Three cards are included in this list which did not appear in Shadowlands. They were included in the second Imperial Herald and dealt with the Shadowlands storyline. They are The False Hoturi, The Farther You Fall, and Seppun Baka.

Rarities of each card appear after the card name. C=common, U=uncommon, R=rare, CL=clan deck only, P=Promo

Three cards have versions with differences affecting game play that appeared only in clan decks. They have been ruled to play as written, resulting in two versions of each card. They are Bayushi Tomaru, Soshi Bantaro, and Mountain Goblin.

Note that these are the abilities of the cards as they appear on the cards, without errata. For official errata, check out the L5R FAQ on Jeff Alexander's web page.

Fate cards:

Dynasty cards:

Strongholds

The following abbreviations are used in this list:
F - Force
C - Chi
H - Required Honor (Starting Honor for Strongholds)
G - Gold Cost (Gold Production for Strongholds)
PH - Personal Honor
PS - Province Strength
Fo - Focus Value

And the following abbreviations are used to signify rarity of the cards themselves:
C - Common
U - Uncommon
R - Rare
F - Fixed in starters only
P - Promotional card

FATE CARDS: ACTIONS

A Gift of Honor (R)
*G 2Fo
Open: Play during an opponent's turn. Produce as much gold as you wish to put this card into play. The current player may produce gold after you have decided how much to spend on this card. The player that produced more gold gains 3 Honor, and the other player loses 1 Honor.

A Stout Heart (U)
0G 2Fo
Reaction: Play when one of your units is being targeted by a Fear effect to prevent the effects of Fear.

Accessible Terrain (C)
0G 1Fo
Battle: Terrain. While this Terrain is in play, the Attacker and Defender may, as a Battle action, move one unit into the battle at this Province. This Terrain takes effect as soon as it is played. This card can be played in a battle in which you have no units.

Another Time (C)
0G 0Fo
Reaction: Play this card as a focus during a duel. When this card is revealed, the duel is cancelled. All effects of the duel are cancelled. All focused cards are discarded without effect.

Arrows From the Woods (C)
0G 3Fo
Battle: Ranged 2 Attack. Reaction: Add 2 to the strength of a Ranged Attack from one of your units.

Call To Arms (U)
3G 3Fo
Reaction: Play this card during the Declaration Phase of an attack when you are the Defender. All of your bowed Personalities that can straighten, do so. At the end of the Resolution Phase of the last battle for this Attack Phase, all of the Personalities you control becomed bowed.

Change of Loyalty (R)
0G 2Fo
Reaction: Play this card when you bring a Unique Personality into play that is already in play, controlled by another player. The other player's Personality is destroyed and yours enters play normally. You must still meet all requirements and costs of the Personality to bring it into play.

The Code of Bushido (U)
0G 3Fo
Reaction: Play whenever a Samurai is taking an action or responding to an action in a way that would dishonor him, or cause a loss of Family Honor. The Samurai must not do whatever he was about to do. If the cause of the dishonor is a response to an action, then the player may not react in the way that would cause the dishonor, if possible.

Confusion at Court (C)
0G 2Fo
Reaction: Play Confusion at Court in response to the use of the Imperial Favor. The effects of the Imperial Favor are negated, and the Favor is still discarded.

Corrupted Ground (C)
0G 1Fo
Battle: Terrain. All Shadowlands Personalities and Followers gain 1F until the end of the turn.

Court Jester (U)
0G 4Fo
Reaction: Play the Court Jester when another player puts a card into play or performs an action which creates an honor less for his family. The Jester doubles the honor loss. Only one Jester per honor loss.

Darkness Feeds . . . (R)
0G 3Fo
Reaction: Play when one of your Shadowlands Personalities is destroyed. Select another of your Shadowlands Personalities. This Personality gains a Chi and Force bonus equal to the Chi and Force of the destroyed Personality. This bonus is lost at the end of your next turn.

Defend Your Honor (C)
0G 2Fo
Reaction: Play when another player's action is causing you a loss of family honor. The honor loss is cancelled. You may step forward one of your unbowed samurai who challenges the other player's honor. This player may accept the challenge with any of his unbowed Personalities. If the challenge is refused or lost, the other player loses family honor equal to the amount you were to lose.

"Enough Talk!" (U)
0G 3Fo
Reaction: When another player's Personality performs a political action, one of your unbowed samurai immediately challenges that Personality to a duel which cannot be declined. The duel is resolved before the political action is resolved. The loser dies, and if your samurai wins, the effects of the political action are negated.

False Alliance (R)
0G 2Fo
Battle: You must be an ally to play this card. Switch all of your units in this battle from the attacking to the defending army, or vice versa. Lose 4 Honor.

Final Charge (R)
0G 3Fo
Reaction: Play in a battle when a Samurai is destroyed. All of that Samurai's Followers remain in the battle, as if they were still attached to a Personality. These Followers are destroyed after the battle.

Forced March (U)
6G 2Fo
Battle: Straighten (if necessary) and move into this battle one of your units that has already engaged in a battle this turn in another Province. Forced March bows this unit after the resolution phase of this battle. This unit may not straighten in your next straighten phase.

He's Mine (C)
0G 3Fo
Reaction: Play when one of your Personalities is entering a duel. This Personality is bowed and replaced in the duel by one of your unbowed samurai (your choice). If this duel is taking place in a battle, the samurai must be currently assigned to this battle. Bow the samurai at the end of the duel.

His Most Favored (R)
0G 4Fo
Unique. Limited: Select one of your Personalities. Gain 5 Honor. This Personality is your tie to the Imperial Line. If this Personality is destroyed for any reason, lose 10 Honor. This card remains in play until this Personality leaves play.

Impassable Terrain (C)
0G 1Fo
Battle: Terrain. The Attacker and Defender must each bow three of their Personalities or Followers in this battle. Either player may discard up to three Fate cards from his hand to reduce, on a one for one basis, the number of cards that must be bowed.

Levy Troops (U)
*G 3Fo
Limited: Select one of your Samurai. For every 3 gold produced to put Levy Troops into play, add a 1F Ashigaru Follower token to your Samurai. Lose 1 Honor each time one of these Follower tokens is destroyed or removed from the Samurai.

Plea of the Peasants (U)
0G 2Fo
Reaction: Play when another player has destroyed a Province in battle when no units were assigned to defend that Province. That player loses 5 Honor. Only one Plea of the Peasants may be made for a single Province being destroyed.

Shadowmadness (U)
0G 2Fo
Battle: Play on a unit that has both Shadowlands and non-Shadowlands Followers. The non-Shadowlands Followers have their Force doubled until the end of the turn, and are then destroyed.

Shadowlands Sickness (U)
0G 2Fo
Open: Bow a Shadowlands Personality.

Suspended Terrain (C)
0G 1Fo
Battle: Terrain. All units that survive this battle are bowed. This cannot be prevented. These units may not straighten in their controller's next Straighten Phase.

Strike at the Tail (R)
0G 2Fo
Battle: Bow one of your units in this battle. Target an opposing unit. Destroy any number of Followers in the target unit whose combined Force is less than or equal to the Force of your bowed unit. Add two to the Force of this action if your unit is led by a Unicorn Personality.

Test of Might (C)
0G 2Fo
Battle: One of your unbowed Personalities in this battle challenges an opposing personality to a Test of Might (a duel) that cannot be refused. Compare Force versus force instead of Chi, but otherwise treat this as a normal duel. (Remember most Followers add Force to the unit, and not to the Personality.) The winner gains 3 Honor and the loser is bowed.

Threat of War (R)
10G 2Fo
Open: This card can only be played during an opponent's turn and you must bow a samurai to play it. This turn, the target opponent must bow a samurai each time he bows a holding, or the holding generates no effects.

The Turtle's Shell (U)
0G 3Fo
Reaction: Play as one of your cards is being targeted by a Ranged Attack to prevent the effects of the Ranged Attack.

Twist of Fate (R)
0G 2Fo
Reaction: Play after your Dynasty Phase has ended, but before your End Phase. You are allowed to play any one Limited or Open action card from your hand or produce one Limited or Open action from a card in play. You may not attach cards or lobby for the Imperial Favor.

Utter Defeat (R)
0G 1Fo
Reaction: Play as a Personality is about to be destroyed by a duel or battle. The Personality is not destroyed, but is completely humiliated. The Personality is dishonored, cannot be restored to honor, and the Personality's controller loses 1 Honor during each of his Dynasty Phases while this Personality is alive. He cannot be ordered to commit Seppuku without the use of a card effect.

When Darkness Draws Near (R)
0G 3Fo
Battle: Remove any one allying unit from this battle, bowed. The unit's controller loses any allying honor bonus if that player has no other allying units.

Winning Kachiko's Favor (R)
0G 2Fo
Reaction: Play when you or another Player lobbies for the Imperial Favor. You may pay gold to increase your temporary Honor on a 1 gold equals 1 Honor basis.

Wounded in Battle (C)
0G 2Fo
Battle: Target Personality in this battle has -2C until the end of this turn. If the target Personality is reduced to zero (or less) Chi, then the Personality survives until the end of the resolution phase is he or she is a samurai. Only one Wounded in Battle may be played on a Personality each turn.

FATE CARDS: FOLLOWERS

Ashigaru (C)
*F 0C 0H 0G -PH 3Fo
Ashigaru have 1F for every Small Farm you have in play. Lose 2 Honor if Ashigaru are destroyed.

Bayushi Supai (R)
2F 0C 0H 5G -PH 4Fo
Unique. When put into play, you may attach Supai to any Personality in play that can accept Followers. Reaction: Whenever Supai's Personality bows or is assigned to attack or defend, you may look at the Fate Hand of the player who controls Supai's Personality.

Doji House Guard (U)
*F +1C 2H 6G -PH 4Fo
Unique. Can only be attached to a Crane Clan Personality. The Doji House Guard has Force equal to one plus the Personaly Honor of the Personality they are attached to.

Garegosu no Bakemono (R)
1F 0C 0H 9G -PH 2Fo
Shadowlands Creature. Lose 5 Honor. Battle: Fear 2. Battle: Bow Bakemono for Fear 6. Battle: bow another Follower card in this unit to give Bakemono +3F until the end of the turn.

Hida House Guard (U)
3F 0C 1H 6G -PH 4Fo
Unique. Can only be attached to a Crab Clan Personality. These Followers gain a +3F when defending.

Ikiryo (C)
0F 0C 0H 3G -PH 3Fo
Shadowlands. Nonhuman. Battle: Bow and destroy this card to create a Ranged Attack equal to the Chi of this Personality. The Ikiryo may target a Personality with attached followers. Lose Honor equal the the strength of the Ranged Attack. Ikiryo's Personality is dishonored.

Mantis Bushi (R)
2F 0C 2H 6G -PH 3Fo
Mantis Clan Bushi. Battle: Bow the Mantis Clan Bushi to bow any one opposing Follower or a Personality that does not have any attached Followers.

Matsu House Guard (U)
3F 0C 2H 6G -PH 4Fo
Unique. Can only be attached to a Lion Clan Personality. The Matsu House Guard gains +2F when attacking.

Minor Oni Servant (R)
0F 0C 0H 0G -PH 2Fo
Shadowlands Creature. All spells being attached to this shugenja have their gold costs reduced to zero. Lose Honor equal to the printed gold cost of the spell being attached.

Mirumoto House Guard (U)
3F 0C 1H 6G -PH 4Fo
Unique. Can only be attached to a Dragon Clan Personality. Battle: Bow this card to create a challenge between the attached Personality and any one opposing Personality. Winner gains 5 Honor. If refused, the challenged Personality is dishonored and his family loses 5 Honor.

Plague Zombies (C)
4F 0C 0H 5G -PH 3Fo
Shadowlands. Nonhuman. Lose 4 Honor. During each of your Events Phases, you must put a -1C Plague token on this Personality. Battle: Fear 3.

Ratling Conscripts (C)
0F 0C 0H 0G -PH 1Fo
Ratling Pack. Creature. Lose 1 Honor. Reaction: If Conscripts are on the winning side of a battle, place a 1F experience token on the Conscripts at the end of the resolution segment.

Shadowlands Madmen (R)
1F 0C 0H 1G -PH 1Fo
Shadowlands. Lose 3 Honor. The Madmen add +1 to the strength of any Fear effect produced from this unit.

Shiba House Guard (U)
*F 0C 2H 5G -PH 4Fo
Unique. Can only be attached to a Phoenix Personality. The Shiba House Guard has a Force equal to the current Chi of the Personality that they are attached to.

Shinjo House Guard (U)
3F 0C 1H 8G -PH 4Fo
Cavalry. Unique. Can only be attached to a Unicorn Clan Personality. Reaction: If this is the only Follower in the unit, andy the attached Personality has the Cavalry trait, then this unit may be assigned to attack or defend immediately after the Cavalry Assignment Phase.

Skeletal Archers (C)
0F 0C 0H 4G -PH 2Fo
Shadowlands. Nonhuman. Lose 3 Honor. Battle: Bow for a Ranged 3 Attack. Battle: Fear 2.

FATE CARDS: ITEMS

Ancient Spear of the Naga (CL)
*F *C 9G 4F
Unique Weapon. May only be attached to a Naga Personality. This Personality gains +1F/+1C for each Naga Personality in play. Followers in this unit are immune to Fear.

Broken Sword of the Scorpion (CL)
+1F +1C 9G 4Fo
Unique Weapon. This sword can only be attached to a Scorpion Personality. All Scorpion Personalities in play gain +1F/+1C while the Broken Sword of the Scorpion is in play.

Crystal Arrow (C)
0F 0C 1G 2Fo
Battle: Destroy the Crystal Arrow. If this card is attached to a Personality capable fo a Range Attack, bow the Personality to destroy and opposing Shadowlands card in the Battle. This action is considered a Ranged Attack.

Han-kyu (U)
0F 0C 5G 3Fo
Weapon. The Han-Kyu may only be attached to a Ninja Personality. Battle: Bow this Personality for a Ranged 3 Attack. This Ranged Attack may target and destroy a Personality that has Followers attached.

Jade Arrow (U)
0F 0C 10G 4Fo
Battle: Destroy the Jade Arrow. If this card is attached to a Personality capable fo a Range Attack, bow the Personality to destroy any opposing card in the battle. This action is considered a Ranged Attack.

Jade Goblet (U)
0F 0C 5G 2Fo
If the Jade Goblet ever has 4 or more tokens on it, it is destroyed. Open: Destroy one token from any card you control. Place a Goblet token on the Jade Goblet.

Nageteppo (U)
0F 0C 1G 1Fo
May only be attached to a Ninja Personality. Battle: Destroy Nageteppo to remove this unit from the battle, unbowed. Reaction: When this Personality is in a duel, instead of playing a focus card, destroy the Nageteppo. This Personality is removed from the duel and the duel has no effect. All focused cards are discarded without effect.

Obsidian Mirror (R)
0F 0C 10G 3Fo
Limited: Bow this Personality. Choose a player and name a card. If they have a copy of that card in their Fate Hand, they must discard one. Lose 1 Honor.

Porcelain Mask of Fu Leng (R)
*F *C 8G 2Fo
Unique. Shadowlands. Lose 4 Honor. The Mask cannot be moved or transferred. This Personality gains Shadowlands, Battle: Fear 3, and a number of +1F/+1C Porcelain tokens equal to his Chi. During each of your events phases, remove one Porcelain token. The Mask is destroyed if it has no tokens. The Personality is destroyed if the Mask is destroyed.

Terrible Standard of Fu Leng (R)
0F 0C 7G 4Fo
Shadowlands. Unique. Lose 5 Honor. The Standard gains a +1F for each opposing unit destroyed in the resolution phase of a battle. Limited: Once per game, destroy any Hida Sukune in play to give +4F to the Standard until the end of the turn. Battle: Fear 3.

Tetsubo (C)
+1F *C 4G 2Fo
Weapon. As a challenger in a duel, this Personality has the first option to focus or strike. This Personality has a -1C penalty while in a duel.

The Obsidian Hand (R)
+1F +1C 8G 4Fo
Unique. Lose 3 Honor. This Personality is immune to the effects of corruption tokens. Reaction: When entering a duel, this Personality gains a Chi bonus equal to the Personal Honor of the opponent until the end of the turn.

Wakizashi (C)
0F +1C 0G 1Fo
Weapon. This Personality may have a second weapon attached. The Wakizashi may be attached to a Personality that already has one weapon.

Warhorses (C)
0F 0C 2G 3Fo
While the Warhorses are attached, this Personality gains the trait: Cavalry.

FATE CARDS: SPELLS

Blood of Midnight (C)
4G 2Fo
Battle: Bow this Shugenja to give an attacking Personality with the Shadowlands trait a 4F bonus until the end of the turn.

Contemplate the Void (C)
6G 4Fo
Limited: Bow this Shugenja and destroy this spell. Discard your Fate Hand. Draw 4 Fate cards.

Dark Divination (R)
0G 3Fo
Black Scroll. Unique. Whenever this Shugenja straightens, give him a -1C Corruption token. Open: Bow this Shugenja to look at the top 5 cards of any deck.

Evil Ward (U)
0G 3Fo
Open: Bow this Shugenja to add +5 to the strength of a Province until the end of the turn. This bonus only applies while there is at least one Shadowlands card in the attacking army. This action may be done in a battle in which you have no units.

The Fire from Within (U)
5G 3Fo
Battle: Bow this Shugenja for two consecutive Ranged Attacks with a strength equal to his or her Chi. Battle: Bow this Shugenja for a Ranged Attack equal to twice his or her Chi.

Force of Will (C)
4G 4Fo
Open: Bow this Shugenja to switch the Personal Honor and Chi of any Personality in play until the end of the turn. If the target of this spell is not a Personality you control, this spell is destroyed after it is used.

Gust of Wind (U)
3G 2Fo
Reaction: Bow this Shugenja in response to a Ranged Attack targeting a card in this army. Redirect the Ranged Attack to any other card in this battle that can be the target of a Ranged Attack, including cards in the opposing army. If the strength of the Ranged Attack is less than the force of the target, the Ranged Attack has no effect.

Shapeshifting (R)
4G 4Fo
Black Scroll. Unique. Whenever this Shugenja straightens, give him a -1C Corruption token. Limited: Bow this Shugenja to switch two base values on one of your Personalities. The switch can be any two of: Force, Chi, and Personal Honor. This change is permanent.

Stale Wind (U)
0G 2Fo
Limited: Bow this Shugenja. All Personalities in play with a Personal Honor of less than two gain the trait: Shadowlands until the end of the turn.

Sympathetic Energies (C)
2G 2Fo
Open: Move a token in play from any one Personality to any one other Personality that could legally take the token.

Tomb of Jade (C)
5G 3Fo
Limited: Bow this Shugenja and discard this card to destroy any Shadowlands card in play.

Touch of Despair (R)
4G 3Fo
Black Scroll. Unique. Whenever this Shugenja straightens, give him a -1C Corruption token. Limited: Bow this Shugenja to give any Personality in play the trait: Shadowlands permanently.

Touch of Fu Leng (R)
0G 4Fo
Black Scroll. Unique. Whenever this Shugenja straightens, give him a -1C Corruption token. Open: Bow this Shugenja to give any of your Personalities the ability Battle: Fear X, where X is the Chi of this Shugenja. This ability lasts until the end of the turn.


DYNASTY CARDS: EVENTS

Desperate Measures (R)
Destroy the Province this card came from and any one other Province in play, which you select. Lose 5 Honor.

Doom of the Crab (U)
All Crab Peraonalities in play lose 2F permanently.

Doom of the Crane (U)
All honor-producing Holdings in play are destroyed.

Doom of the Dragon (U)
All Dragon Personalities in play gain a Doom of the Dragon token. Any Dragon Personality with this Doom token cannot be assigned to attack or defend a Province with another Dragon Personality and vice versa.

Doom of the Lion (U)
All Lion Personalities in play gain a Doom token. A Lion with this Doom token cannot be assigned to attack inless that player bows another Personality he or she controls.

Doom of the Naga (U)
All Naga Personalities in play lose 1F/1C permanently.

Doom of the Phoenix (U)
All spells in play are destroyed.

Doom of the Scorpion (U)
All Scorpion Clan Provinces have their unadjusted Strength reduced to zero until the beginning of your next turn.

Doom of the Unicorn (U)
All Unicorn Personalities in play permanently lose the Cavalry trait.

The Falling Darkness (R)
All Personalities have their Force reduced by their Personal Honor until the beginning of your next turn.

The Farther You Fall (P)
The player with the Imperial Favor loses seven honor. This loss cannot be prevented with the Imperial Favor.

Imperial Levying (R)
The unit (or units) in play with the highest Force is destroyed. the units' controller(s) gains Family Honor equal to the Force of the unit.

New Year's Celebration (R)
Every Player discards his or her Fate Hand and draws five cards.

Rampant Plague (R)
All players give one -1C Plague token to one of their own Personalities and any one other Personality in play. During each of your Events Phases, all players must repeat this. A player may, during his Dynasty Phase, destroy all of his Personalities with Plague tokens and becomes immune to the plague. He cannot be the target of plague tokens this game. When all players are immune, the plague ends.

The Rising Sun (R)
All Personalities have their Chi raised by their Personal Honor until the beginning of your next turn.

Setsuban Festival (R)
All tokens in play are destroyed.

DYNASTY CARDS: HOLDINGS

Corrupted Iron Mine (C)
0G
Lose 3 Honor when brought into play. All Blacksmiths produce 1 less gold when bowed while this card is in play. Bow and lose 1 Honor to produce 2 gold. If Corrupted Iron Mine is controlled by a Crab Clan player, it produces 3 gold.

Dark Oracle of Air (R)
4G
Shadowlands Retainer. Unique. Elemental Reaction: Bow to redirect a spell effect to any other legal target. Lose 4 Honor. This Honor loss may not be changed in any way.

Dark Oracle of Earth (R)
4G
Shadowlands Retainer. Unique. Elemental Open: Bow the Oracle to raise the strength of all of your Provinces by three until the end of the turn. Lose 4 Honor. This Honor loss may not be changed in any way.

Dark Oracle of Fire (R)
4G
Shadowlands Retainer. Unique. Elemental Reaction: Bow the Oracle as one of your Personalities is entering a duel. Your opponent must play all focus cards face-up in this duel. Lose 4 Honor. This Honor loss may not be changed in any way.

Dark Oracle of Water (R)
4G
Shadowlands Retainer. Unique. Elemental Reaction: Bow the Oracle after Cavalry have been assigned in the battle phase. You may now assign any of your unassigned units to attack or defend any of the Defender's Provinces. Lose 7 Honor. This Honor loss may not be changed in any way.

Earthworks (C)
2G
Fortification. Units may not be assigned to attack or defend this Province during cavalry assignment phases. Units (including cavalry) may be assigned as normal during infantry assignment phases.

The Festering Pit of Fu Leng (R)
2G
Shadowlands. Unique. Reaction: Bow at any time to reduce the gold cost of any Shadowlands card by five until the end of the turn. Lose 2 Honor.

Gambling House (C)
3G
When the Gambling House is brought into play, draw and discard a Fate Card. The focus value of the Fate Card you drew will be the gold production of the Gambling House for the remainder of the game.

Geisha House (C)
2G
Bow to produce 2 Gold. If Geisha Youse is owned by a Scorpion Clan player, it produces 3 Gold when bowed.

Kolat Oyabun (U)
6G
Kolat Retainer. Limited: Bow to put a conspiracy token on ony Personality in play. Open: Bow the Oyabun to bow any Personality that has more conspiracy tokens than their Personal Honor.

Pearl Bed (C)
2G
Bow to produce 1 Gold. If the Pearl Bed is owned by a Naga player, it produces 2 Gold when bowed. Pearl Bed produces one extra gold when bowed for each Pearl Divers in play.

Temple of Bishamon (C)
5G
You must have at least 5 Honor to bring the Temple into play. Limited: Bow to gain 1 Honor. Battle: Bow the Temple to bow any Shadowlands card attacking one of your Provinces. You do not need to have a unit in the battle to perform this effect.

DYNASTY CARDS: PERSONALITIES

Ashlim (U)
1F 2C 0H 4G 1PH
Naga Shaman. Shugenja. Nonhuman. Limited: Bow Ashlim and another of your Personalities to remove the trait: Shadowlands for the target Personality.

Balash (C)
1F 3C 0H 4G 1PH
Naga Bushi. Nonhuman. Battle: Bow for a Ranged 3 Attack.

Bayushi Aramoro (U)
2F 3C -H 8G 1PH
Scorpion Clan Samurai. Ninja. Limited: Bow to force the discard of a dynasty card from any one Province in play. Reaction: Bow to replace Bayushi Kachiko in a duel after it is accepted, but before either personality focuses or strikes.

Bayushi Goshiu (U)
0F 1C -H 9G 1PH
Scorpion Clan Diplomat. Unique. Political Reaction: Bow after you have lost Family Honor. Target another player, who loses an equal amount of Family Honor.

Bayushi Hisa (C)
2F 3C -H 4G 1PH
Scorpion Clan Samurai. This card is considered to be the same card as Hisa for the purposes of deck construction and play. Bayushi Hisa gets -1F while there are non-Scorpion Personalities in his army.

Bayushi Kyoto (R)
0F 1C -H 9G 0PH
Scorpion Clan Saboteur. Unique. Limited: Bow to sabotage a Province. Turn the Dynasty card there face down. The Dynasty card in that Province is not turned face up on that player's next Event Phase.

Bayushi Tomaru (C)
3F 2C -H 7G 0PH
Scorpion Clan Samurai. Reaction: In the resolution phase of a battle where Bayushi Tomaru is in the attacking army, discard the Dynasty card in the Province being attacked if Tomaru is not destroyed and the Province is not destroyed.

Bayushi Tomaru (CL)
3F 2C -H 7G 1PH
Scorpion Clan Samurai. Reaction: In the resolution phase of a battle where Bayushi Tomaru is in the attacking army, discard the Dynasty card in the Province being attacked if Tomaru is not destroyed and the Province is not destroyed.

Dashmar (R)
0F 2C 5H 8G 3PH
Venerable Naga Lord. Nonhuman. Unique. Will not join Scorpion Clan. Limited: Bow the Naga Lord to win the game if you have forty points of honor or more and the Lord is honorable. Open: Bow the Naga Lord to force any player to discard the Imperial Favor without effect.

Doji Hoturi (R)
4F 6C 10H 14G 4PH
Crane Clan Champion. Samurai. Unique. Double Chi. Experienced. Will only join Crane Clan. Limited: Bow to challenge any Scorpion Personality to a duel, which must be accepted.

The False Hoturi (P)
3F 5C -H 9G 0PH
Scorpion Clan Deceiver. Samurai. Unique. This card is considered the Egg of Pan Ku for Uniqueness. Will not join Crane Clan. Limited: Bow to cause all Crane players to lose two honor.

Goblin Shaman (C)
0F 2C -H 5G 0PH
Unaligned Shadowlands. Shugenja. Nonhuman. Lose 2 Honor. Open: Bow the Shaman and discard a fate card. Select a number of goblin cards equal to the Focus Value of the discard. These goblins gain the Cavalry trait until the end of the turn.

Hida O-Ushi (R)
3F 2C -H 8G 1PH
Crab Clan Bully. Samurai. Unique. Open: Bow to challenge any Personality to a duel who has a lower Force than O-Ushi. If refused, the challenged Personality is dishonored, and loses 1 Chi permanently.

Hiruma Kage (U)
2F 2C 0H 5G 2PH
Crab Clan Samurai. Kage gains +4C while dueling a Shadowlands Personality.

The Hooded Ronin (R)
1F 5C 0H 11G 2PH
Unaligned Samurai. Unique. Ashigaru. The Hooded Ronin enters play bowed. Limited: Bow to challenge any Samurai, or any Personality with the Shadowlands trait, to a duel. Shadowlands Personalities must accept. Samurai may refuse and be dishonored. Winner of this duel gains 4 Honor.

Ikoma Kaoku (U)
1F 3C 5H 5G 2PH
Lion Clan Historian. Reaction: Bow after a battle (as an Attacker, Defender, or ally) in which your side destroyed the opposing army or a Province. Each of your Personalities in this army gains +1F/+1C permanently.

Isawa Tadaka (R)
1F 4C -H 8G 1PH
Phoenix Clan Master of Earth. Shugenja. Unique. Shadowlands. Experienced. Battle Elemental: Bow for a Ranged 6 Attack that may only target a Shadowlands card.

Isha (C)
0F 3C 0H 5G 2PH
Naga Hunter. Nonhuman. Battle: Bow for Ranged 3 Attack. Battle: Bow to destroy a terrain card in play for this battle.

Kakita Torikago (C)
0F 1C 5H 6G 2PH
Crane Clan Courtier. May remain bowed. Political Limited: Bow while you have the Imperial Favor. Select a bowed Personality. The target Personality may not straighten until after one of the following occurs: the courtier straightens or is destroyed, or you lose the Imperial Favor.

Kakita Yogoso (U)
0F 1C 0H 8G 1PH
Crane Clan Slanderer. Political Limited: Choose an opponent. Bow the slanderer. Draw and discard a fate card from the top of your deck. Both you and the selected opponent lose Honor equal to the Focus Value of the discard. Your loss of honor cannot be prevented or redirected in any way.

Kitsu Motso (R)
2F 4C 8H 6G 3PH
Lion Clan Master Tactician. Tactician. Unique. Limited: Bow to put a Master token on Kitsu Motso. Battle: Bow Motso and discard a Master token to be able to perform two consecutive actions before the next player.

Kumo (C)
3F 1C -H 7G 0PH
Unaligned Spider Spirit. Shadowlands Creature. Cavalry. Lose 3 Honor. Battle: Bow any one opposing Follower or Personality with a Force less than 2. This can be done once per battle.

The Laughing Monk (C)
1F 4C 5H 7G 1PH
Unaligned Monk. No Followers or armor. Limited: Bow to remove any one token from any Personality in play (with the consent of the Personality's controller).

Mamoru (U)
0F 4C -H 6G 1PH
Unaligned Ninja Guard. Reaction: Bow to "intercept" and prevent any Ninja, Kolat, or Assassin action that targets you or one of your cards. If the intercepted action comes from a Personality in play, then the Guard has challenged that Personality to a duel that must be accepted. If Mamoru loses this duel, the original action is then resolved normally.

Mara (U)
4F 2C 0H 9G 1PH
Naga Bushi. Nonhuman. Open: Bow to add or remove a -2F Change token to Mara. If she has a Change token, she has the trait: Cavalry.

Matsu Chokoku (C)
3F 2C 1H 6G 2PH
Lion Clan Samurai. This unit is immune to Fear. Reaction: Bow Chokoku as a Fear effect is being generated against another unit in this army to prevent the Fear effect.

Mirumoto Hitomi (U)
4F 3C 3H 9G 1PH
Dragon Clan Samurai. Unique. Experienced. The Obsidian Hand can be attached to Hitomi without gold cost. Followers in this unit are immune to Fear.

Mirumoto Taki (C)
3F 3C 3H 8G 2PH
Dragon Clan Samurai. Taki may have two weapons attached.

Mountain Goblin (C)
1F 1C -H 6G 0PH
Unaligned Shadowlands. Nonhuman. When this card is destroyed in the resolution plase of a battle or in a duel, return it to play from your discard pile, without cost, during your next end phase. All attached cards and tokens are destroyed normally.

Mountain Goblin (CL)
1F 1C -H 6G 1PH
Unaligned Shadowlands. Nonhuman. When this card is destroyed in the resolution plase of a battle or in a duel, return it to play from your discard pile, without cost, during your next end phase. All attached cards and tokens are destroyed normally.

The Nameless One (U)
0F 3C -H 7G 4PH
Phoenix Clan Shugenja. Unique. Gains +2C when dueling a Shadowlands Personality. Limited: Bow to challenge any Shadowlands Personality to a duel which cannot be refused.

Oni no Ogon (R)
5F 2C -H 0G 0PH
Unaligned Shadowlands. Nonhuman. Lose 6 Honor. When Oni is brought into play, your Stronghold is bowed (if it is unbowed), and may not straighten or produce effects while this Oni is in play. In three turns, during your End Phase, this Oni is destroyed.

Oni no Ogon (U)
0F 2C -H 4G 0PH
Unaligned Shadowlands. Nonhuman. Lose 5 Honor. No Items. Open: Pay 3 Gold to add 1F to this card until the end of the turn. Open: Bow to force an opponent to pay an amount of gold equal to this card's Force. If a complete payment is not possible, the target player must bow all gold-producing holdings.

Oni no Sanru (U)
2F 3C -H 7G 0PH
Unaligned Shadowlands Creature. Lose 4 Honor. To bring Sanru into play, you must destroy any 4 tokens that are on your cards. Sanru has +1F for each token in the opposing army.

Otaku Kamoko (U)
4F 3C 5H 9G 3PH
Unicorn Clan Samurai. Unique. Cavalry. Experienced. Will only attach Cavalry followers. Followers being attached to her have their gold costs reduced by two. Kamoko gains +1F while attacking.

Otaku Kojiro (R)
0F 1C 0H 7G 1PH
Unicorn Clan Stable-Master. Unique. Open: Bow to straighten any Personality with the Cavalry trait.

Pennaggolan (C)
2F 2C -H 7G 0PH
Shadowlands Creature. Cavalry. Limited: Bow to destroy any Small Farm in play and gain a +1F/+1C token. Battle: Fear 3.

Qamar (R)
6F 4C 0H 14G 3PH
Naga Champion. Unique. Nonhuman. Tactician. Will only join a Naga Clan player. This unit is immune to Fear. Open: Bow to straighten any Naga Personality in play.

Ratling Scavenger (C)
0F 1C -H 3G 0PH
Unaligned Creature. Any item card being attached to the Scavenger has its gold cost reduced by two.

Ratling Thief (U)
1F 1C -H 7G 0PH
Unaligned Creature. Limited: Bow to challenge any Personality with an item card attached to a duel that cannot be refused. Designate a target item if there is more than one. If the Thief wins the duel, attach the item to the Thief. The loser of this duel does not die. Ratling Thief has +3C for this action.

Seppun Baka (P)
0F 1C 0H 4G 1PH
Unaligned Sycophant. When bowed during a lobbying attempt, Baka is considered to have a Personal Honor of seven.

Shabura (U)
4F 2C 0H 8G 1PH
Naga Bushi. Nonhuman. Open: Bow to add or remove a -2F/+3C Change token on Shabura. She may not have more than one Change token.

Shagara (C)
2F 1C 0H 5G 1PH
Naga Bushi. Nonhuman. Battle: Bow for a Ranged 2 Attack.

Shiba Tetsu (C)
1F 2C 4H 6G 3PH
Phoenix Clan Samurai. Battle: Shiba Tetsu gains a Force bonus equal to the Chi of any one Shugenja in his army. This may be done once per battle.

Shinjo Tsuburo (C)
2F 2C 4H 6G 2PH
Unicorn Clan Samurai. Cavalry. Reaction: Bow Tsuburo to redirect to himself a Ranged Attack that was originally targetting another card in this arme. If the Ranged Attack is not strong enough to destroy him, it has no effect.

Shosuro Hametsu (CL)
0F 1C -H 5G 0PH
Scorpion Clan Poison Master. Limited: Bow to give a Personality a Poison token if they do not have one. Lose 2 Honor. A Personality may destroy the Poison token as a reaction to entering a duel. When a strike is declared, the opposing Personality's Chi is reduced by 2 until the end of the turn.

Shosuro Taberu (U)
0F 1C -H 8G 0PH
Scorpion Clan Manipulator. Political Reaction: Bow when a holding is bowed by another player in order to gain Honor. You gain the Honor instead.

Shosuro Tage (R)
0F 1C -H 7G 0PH
Scorpion Clan Infiltrator. Unique. Open: This effect may only be taken during a Player's Action Phase. Target a Personality with a Chi of 3 or less controlled by the current player. This Personality must be assigned to attack an opposing Province this turn, if it is possible to do so when the Attack Phase occurs. Lose 2 Honor.

Soshi Bantaro (C)
1F 3C -H 5G 0PH
Scorpion Clan Shugenja. Reaction: Bow to redirect any spell effect to himself for which he could be a legal target.

Soshi Bantaro (CL)
1F 3C -H 5G 1PH
Scorpion Clan Shugenja. Reaction: Bow to redirect any spell effect to himself for which he could be a legal target.

Thunder Dragon (R)
7F 4C 12H 14G 4PH
Unaligned Shugenja. Creature. Cavalry. Unique. No Followers or items. Elemental Battle: Bow any one opposing Personality. This can be done once per battle.

Togashi Gaijutsu (R)
0F 2C 10H 10G 2PH
Dragon Clan Tattoo Artist. Unique. Reaction: Bow as one of your Dragon Clan Samurai is being brought into play at full gold cost. Instead of gaining the Personality's personal honor, draw and discard the top card of your Fate deck. The Samurai gains a permanent Force and Chi bonus equal to the Focus Value of the discard.

Yasuki Nokatsu (C)
0F 2C -H 3G 1PH
Crab Clan Taskmaster. All Followers attached to the Taskmaster have a 1F bonus while they are attached.

Yuki No Onna (C)
1F 2C 0H 5G 1PH
Unaligned Snow Maiden. Nonhuman. Snow Maiden gains +1F/+1C for every Forest in play. Limited: Snow Maiden may bow to challenge any Shadowlands Personality in play to a duel. If the Personality's controller has any Forests in play, it must accept.


STRONGHOLDS

The Hidden Temples of the Naga (CL)
6PS 3G 2H
You may not win with an Honor Victory. All of your Naga Followers are immune to Fear. Limited: Bow the Temples to attach a 1F Naga Follower token to any Naga Personality in play. These Followers may not get any Force bonuses.

The Ruined Fortress of the Scorpion (CL)
11PS 2G 0H
If your Family Honor ever drops to -20 or below, you do not lose the game, but your unadjusted Province Strengths are reduced to zero for the rest of the game. You may not win through an Honor Victory.


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