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· June 07, 2000: Added the Forbidden Knowledge Spoiler List to the Library of the Crab.

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L5R
War Fortress of the Crab

Forbidden Knowledge
Spoiler List


This list was compiled by Brian Spencer, with help from Andy Daniels and Aaron Jones, and originally appeared on Geoff Speare's page.

Rules for Regions and Ritual Spells appear on the interior of Forbidden Knowledge wrappers.

Rarities of each card appear after the card name. C=common, U=uncommon, R=rare

Note that these are the abilities of the cards as they appear on the cards, without errata. For official errata, check out the L5R FAQ on Jeff Alexander's web page.


List of abbreviations

Fate cards:

Dynasty cards:


The following abbreviations are used in this list:
F-Force
C-Chi
H-Required Honor (Starting Honor for Strongholds)
G-Gold Cost (Gold Production for Strongholds)
PH-Personal Honor
PS-Province Strength
Fo-Focus Value

FATE CARDS: ACTIONS

The Arrow Knows the Way (R)
0G 3Fo
Reaction: Play when one of your Personalities with a Chi of 3 or higher is bowing to produce a Ranged Attack. This Ranged Attack may target a Personality with attached Followers.

Brash Hero (C)
0G 1Fo
Open: This card must be played during an opponent's Action phase. Target a samurai dontrolled by the current player with a Chi of 2 or less. The target Personality must be assigned to a battle during the current player's Attack Phase if the Personality my legally do so.

Bribery (U)
8G 2Fo
Battle: Bow one opposing Personality with Personal Honor less than two. Lose 2 Honor.

Chasing the Wind (R)
0G 1Fo
Reaction: Play this card when an infantry unit is being moved into battle where you have one or more units, all of which are Cavalry. The action that would have moved the infantry unit into this battle is cancelled and all effects of the action are negated.

The Coward's Way (U)
0G 2Fo
Reaction: Play when one of your Personalities is entering a duel. Select an unbowed Personality you control who joins the duel, and becomes dishonored. Lose 7 Honor. Add the Chi of the second Personality to the origineal during this duel. If you lose or tie, the second Personality suffers the same effects as the original Personality. Your opponent focuses first in this duel.

Crushing Attack (U)
0G 3Fo
Battle: You may only play Crushing Attack if your army currently has more than twice as much total Force as the opposing army. The battle action phase ends (resolve any terrain, if applicable), and this battle is now resolved.

Delicate Calculations (C)
0G 3Fo
Limited: You may declare attacks against two players this turn. Effects which move cards into or out of Provinces may move them to and from all the battles involved. The owner of a Province under attack is considered the Defender for each battle action phase. There is only one assignment phase for all Provinces involved.

Disharmony (C)
0G 3Fo
Reaction: Play as a ritual is being performed. The ritual is cancelled and its effects are negated. All costs of the ritual (including bowing or destroying all of the Shugenja involved) are still paid.

Diversionary Tactics (C)
0G 1Fo
Battle: Destroy a terrain card in play for this battle.

Enlightenment (C)
0G 3Fo
Limited: Bow any monk Personality you control to retrieve one Elemental Ring from your discard and return it to your hand.

Family Loyalty (R)
0G 3Fo
Limited: Target a Personality affiliated with your clan that is controlled by a player from a different clan. That player must give you control of the target Personality until the end of the turn. or the Personality is dishonored and the Player loses 7 Honor. This Personality may not attack its original controller this turn.

Fearful Populace (U)
0G 1Fo
Battle: Until the end of this battle, all Shugenja have the ability Battle: Fear 4.

The Final Breath (C)
0G 2Fo
Reaction: Play when one of your Personalities is being destroyed in the Resolution Segment of a battle. Destroy an opposing Personality with a Chi less than the Chi of your Personality.

The First Shout (C)
0G 1Fo
You may have up to ten copies of this card in your deck. You may play this card face up as a Focus in a duel; your opponent must Focus again if able, and his Focus card is selected randomly from his Fate hand. Battle: Target Personality gets a 1F bonus.

Fu Leng's Steeds (U)
0G 2Fo
Limited: Target card loses the Cavalry trait permanently.

Hazardous Ground (C)
0G 1Fo
You may only play this card if you have a Samurai in this battle with a Chi of 4 or more. Battle Terrain: This terrain takes effect as soon as it is played. Beginning with your next opportunity to perform an action, whenever it is your turn to perform an action in this battle, you may perform two action instead of one.

Higher Ground (C)
0G 1Fo
Battle Terrain: This terrain takes effect as soon as it is played. All Ranged Attacks made by cards in your army have their strength increased by one. All Ranged Attacks made by the opposing army have their strength decreased by one.

Kolat Saboteur (R)
6G 3Fo
Limited: Target a Stronghold in play. Bow the target Stronghold is it is unbowed. Target Stronghold cannot straighten until after the beginning of your next turn. Any stronghold effects which do not require the Stronghold to bow function normally.

Moving the Shadow (C)
0G 2Fo
You may play this card face up as a Focus card. If you do so, you may look at all Focus cards played for this duel so far. Battle: One player who has units in this battle must show you all Open and Battle Action cards that he has in his hand.

Nemesis (U)
0G 2Fo
Limited: Select one of your Personalities and choose another Personality in play to be his Nemesis. While your Personality is facing his Nemesis in battle or a duel, he gains a 2F/3C bonus. A Personality may not have more than one Nemesis at a time.

Ninja Kidnapper (U)
8G 2Fo
Limited: Target and bow any Personality in play with a Force less than five. The kidnapped Personality may not straighten while this card is in play. This card remains in play until any player pays 10 gold as an Open action. When this card is destroyed, the kidnapped Personality is straightened, and you lose 5 Honor.

Passing on the Soul (U)
0G 2Fo
Reaction: Play as one of your Personalities is being destroyed. Give any one item card attached to that Personality to another of your unbowed Personalities.

The People's Expense (C)
0G 1Fo
Limited: All Mines you control increase their gold production by two until the end of this turn. Your Mines don't straighten during your next Straighten Phase.

Reserve Movement (U)
0G 2Fo
Reaction: Play after your Dynasty Phase begins. You may attach one or more Follower or item cards to one Personality. Costs must be paid normally.

Ride Until Dawn (R)
0G 2Fo
Battle: Select one Cavalry unit you control that is not assigned to any battle. The selected unit is assigned to this battle. Cards in this unit may not straighten until after your next Straighten Phase.

Scorn (C)
0G 1Fo
Reaction: Play this card when a Personality challenges another Personality who has a Chi more than 4 points lower than the challenger. The challenger is dishonored, and that player cannot gain honor from this duel. The challenger's controller loses 4 Honor.

The Second Shout (C)
0G 2Fo
You may only target (or Focus for) a Personality that has performed The First Shout this turn. You may play this card face up as a focus in a duel to destroy the most recent card your opponent has played as a focus in this duel. Your Personality gains Chi normally from this card. Battle: Target Personality gains a 2F/1C bonus until the end of the turn.

Spoils of War (R)
0G 1Fo
Reaction: Play during the Resolution Segment of a battle in which you destroyed an Army as the Attacker or Defender. any item cards attached to Personalities in the destroyed Army may be attached to any non-samurai Personality in your Army. All items must be attached legally.

Strike with No-Thought (U)
0G 2Fo
Reaction: Play this card immediately before you declare a strike in a duel. You still gain the Chi bonus for this card as if it were used as a focus. Only one Strike with No-Thought can be played in a duel.

The Third Shout (U)
0G 4Fo
You may only target (or Focus for) a Personality that has performed The Second Shout this turn. You may play this card face up as a focus in a duel. Destroy any one card that your opponent has played as a Focus in this duel. Your Personality gains Chi normally. Battle: Target Personality gains a 5F/3C bonus until the end of the turn.

Those Who Stand Alone (C)
0G 3Fo
Battle: All Personalities in this battle that do not have any Followers attached lose 1F until the end of the turn.

Tides of Battle (R)
0G 2Fo
Reaction: Play immediately before a Maneuvers Segment of an Attack Phase. You may assign units to this battle as if both players had invited you as an ally. You are considered an ally, but cannot gain the allying honor bonus this turn.

Unfettered Attack (U)
0G 2Fo
Battle: Target a Samurai in this battle without Followers or items. The Personality gains a 1F/2C bonus until the end of the turn.

Virtues of Command (U)
0G 3Fo
Reaction: Play after the Resolution Phase of a battle as an Attacker, Defender of Ally, when your army destroyed an opposing army. All of the Followers in one of your units in this battle gain 1F while they remain attached to their current Personality.

Your Life Is Mine (R)
0G 4Fo
Reaction: Play when you are destroying another player's Personality as a result of a duel. the Personality is not destroyed. Until the end of the game, if this Personality is involved in an action or battle that produces Honor for the Personality's controller, you gain the same amount of Honor.

FATE CARDS: FOLLOWERS

Goblin Berserkers (C)
0F 0C 0H 0G -PH 0Fo
Nonhuman. Shadowlands. Lose 2 Honor. Battle: Destroy the Goblin Berserkers. Return this unit to your fief. This action may be performed if the attached Personality is bowed.

Kotaro (R)
0F 0C 1H 0G -PH 3Fo
Apprentice. Reaction: When the attached Shugenja straightens while holding a Black Scroll, you may draw and discard the top card of your Fate Deck. If the Focus value is odd, this Shugenja does not take a corruption token.

Lesser Oni (C)
1F 0C 0H 1G -PH 0Fo
Shadowlands. Nonhuman. There is no limit to the number of Lesser Oni you may have in your deck. Any opponent who destroys this card with an action or in battle (Attacker or Defender if during the resulotion phase of a battle) gains 1 additional honor.

Mantis Budoka (U)
1F 0C 1H 6G -PH 2Fo
Battle: Draw and discard your top Fate card and raise the Force of the Mantis Budoka by the focus value of the discarded card, until the end of the turn. This can be done once per battle.

Mantis Samurai (U)
3F 0C 3H 7G -PH 3Fo
If the Mantis Samurai are attached to a Samurai Personality, this Personality may straighten during each player's Straighten Phase, if bowed.

Ogre Warriors (R)
7F 0C 0H 12G -PH 3Fo
Shadowlands. Nonhuman. The Ogre Warriors cannot be the target of Ranged Attacks. This Follower can be attached to the Ogre Bushi.

Pikemen (C)
1F 0C 1H 2G -PH 1Fo
This Follower gains a 3F bonus while there is one or more cavalry units in the opposing army.

Shield Wall (U)
0F 0C 0H 0G -PH 1Fo
This unit cannot be targeted by Ranged Attacks.

FATE CARDS: ITEMS

Ancestral Sword of Hantei (R)
+3F +3C 9G 4F
Unique. You must discard the Imperial Favor to bring this card into play. While this Personality has the Hantei Sword, his Force and Chi are switched. All effects that alter his Force instead affect his Chi and vice-versa.

Armor of Earth (R)
+1F +2C 8G 3Fo
Unique Armor. The gold cost of this card is zero if you have the Ring of Earth in play. Armor gains +2F/+1C while you have the Ring of Earth in play. Elemental Reaction: You may cancel and negate the effects of any action that would move this unit out of the battle it has been assigned to.

Dripping Poison (U)
0F 0C 5G 3Fo
May only be attached to a Ninja. When brought into play, put four vial tokens on this card. Limited: Bow this Personality and destroy a vial token on this card to put a -1C poison token on a target Personality with Chi less than the attached Personality. If the target is ever destroyed by reaching 0 Chi, you lose honor equal to the target's printed Chi.

The Emerald Armor (R)
+2F +1C 8G 4Fo
Unique. Followers being attached to this Personality have their gold cost reduced by three. This Personality's Chi cannot be reduced below one.

The Eye of Shorihotsu (U)
0F 0C 2G 2Fo
May only be attached to a Shugenja. Reaction: The strength of any Ranged Attack from this Personality that is a spell or Innate Ability is increased by four. This can be done once per turn.

Garotte (U)
0F 0C 3G 1Fo
May only be attached to a Ninja. Reaction: Bow the Garrote when this Ninja is in a duel and you declare a strike. You may focus once more before the focuses are revealed and the strike is resolved. You may not gain honor from this duel.

Gunsen of Water (R)
+1F +2C 9G 3Fo
Unique Weapon. The gold cost of this card is zero if you have the Ring of Water in play. Gunsen gains +2F/+1C while you have the Ring of Water in play. Battle Elemental: Bow this card to move this unit into a Province from the one it is in, or to/from your fief.

The Imperial Standard (R)
+1F +2C 5G 4F
Unique. You must discard the Imperial Favor to bring this card into play. This item may not be attached to a Peraonality with a Personal Honor less than 3. Gain 4 Honor. Followers in this unit are immune to Fear. All Followers in this unit have a 2F bonus while the Standard is in play.

Katana of Fire (R)
+1F +2C 8G 3Fo
Unique Weapon. The gold cost of this card is zero if you have the Ring of Fire in play. Katana gains +2F/+1C while you have the Ring of Fire in play. Elemental Reaction: If this Personality is killed in a duel, destroy the Katana of Fire instead of the Personality. The Personality is returned to your fief, bowed.

Mempo of the Void (R)
+1F +2C 9G 3Fo
Unique. The gold cost of this card is zero if you have the Ring of the Void in play. Mempo gains +2F/+1C while you have the Ring of the Void in play. Open Elemental: Bow this card and discard any number of cards from your hand to draw and equal number of cards from your Fate Deck.

No-Dachi (C)
+2F +1C 4G 1Fo
Weapon.

Personal Standard (C)
0F +1C 2G 2Fo
This item can only be attached to a samurai. All Followers in this unit have a 1F bonus while the Standard is in play. All Fear effects directed at this unit are reduced by 2. This Personality may be targeted by Ranged Attacks aven if he or she has Followers attached.

Yari of Air (R)
+1F +2C 8G 3Fo
Unique Weapon. The gold cost of this card is zero if you have the Ring of Air in play. Yari gains +2F/+1C while you have the Ring of Air in play. Elemental Reaction: Negate all effects of a Ranged Attack or spell that is targeting cards in this unit.

FATE CARDS: SPELLS

A Terrible Oath (R)
0G 4Fo
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens. Limited: Bow and destroy this Shugenja, this spell, and one Samurai you control. All of your Personalities currently in play gain +2F/-1C permanently, as well as the Shadowlands trait. You may not win through an Honor Victory.

Black Wind From The Soul (R)
10G 4Fo
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens. Ritual Limited: Bow and destroy this Shugenja and as many other shugenja you control that you wish such that the combined Chi of the Shugenja are greater than 20. Destroy any one Province in play. Lose 5 Honor.

Calling the Elements (C)
2G 2Fo
Ritual Elemental Reaction: Bow this Shugenja before any player's Infantry Assignment Phase. Bow any number of additional Shugenja you control to remove the trait: Cavalry from a number of any cards in play equal to the number of Shuganja in the ritual. These cards reagin the Cavalry trait at the end of the turn.

Courage of the Seven Thunders (U)
6G 2Fo
Ritual Limited: Bow this and any number of other Shugenja you control. The strength of your Provinces are increased by the combined Chi of the bowing Shugenja, divided by two (round up). This bonus lasts until the beginning of your next turn.

The Elements' Fury (U)
8G 4Fo
Ritual Battle Elemental: Bow this Shugenja, and any number of other Shuganja in this army. Destroy this spell. This ritual creates any number of consecutive Ranged Attacks up to the number of Shugenja participating. These attacks may be ordered in any way between any legal targets as long as the combined strength of the Ranged Attacks is less than or equal to the sum of the Shugenjas' Chi.

The Fires That Cleanse (U)
6G 2Fo
Battle Elemental: Bow and destroy this Shugenja. Destroy this spell. Destroy one opposing Personality. This action is not considered a Ranged Attack.

The Iron Citadel (R)
0G 3Fo
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens. Limited: Bow and destroy this Shugenja and this spell. Your Stronghold is replaced permanently with the Iron Citadel of Fu Leng, which has the following stats: Unique, Province Strength 15, Gold Production 0, Starting Honor 0, and no special abilities. You may not win through an honor victory. Your clan affiliation and current Honor total are unchanged.

Jade Strike (C)
0G 2Fo
Battle: Bow this Shugenja and destroy an item you control. Destroy any one Shadowlands Follower or Shadowlands Personality that doesn't have a Follower. The target must be in the same battle as the item that was destroyed. This action is considered a Ranged Attack originating from the item.

The Path to Inner Peace (C)
5G 3Fo
Limited: Bow this Shugenja to destroy all tokens on target Personality. If the target Personality is controlled by another player, destroy this spell.

Purity of the Seven Thunders (R)
3G 3Fo
Ritual Elemental: Bow any combination of Shugenja you control (including this one) with a combined Chi of 15 or more. Destroy this spell and the primary Shugenja. Destroy all Shadowlands cards in play. any surviving Shugenja may not straighten during your next turn.

Return of the Fallen Lord (R)
5G 4Fo
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens. This spell has its gold cost reduced to zero when being attached to a Lion Shugenja. Limited: Bow and destroy this Shugenja. Select any Honorable or Dishonorable Dead in any player's Discard Pile. Bow a number of Shugenja equal to the Chi of that card. Bring this Personality back into play under your control with the trait: Shadowlands and the ability: Battle: Fear 3.

Reversal of Fortunes (U)
3G 2Fo
Ritual Reaction: Bow this Shugenja and any combination of other Shugenja that you control with a combined Chi of 10 or more as an event is turned face-up. The event is discarded without effect. Destroy this spell.

Sharing the Strength of Many (C)
2G 2Fo
Ritual Open: Bow this Shugenja and any number of other Shuganja you control. Until the end of this turn, one target Personality gains a Chi bonus equal to twice the number of Shuganja participating in the ritual.

Strike at the Roots (C)
5G 3Fo
Limited: Bow this Shugenja and select a player. Choose a number of cards in that player's Provinces that is equal to or less than this Shugenja's chi. Place these cards face-down at the bottom of that player's Dynasty Deck. Refill the Provinces normally.

Walking Horror of Fu Leng (R)
0G 2Fo
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens. Ritual Limited: Bow this and any number of Shugenja you control with a combined Chi of 10 or more. Destroy this spell. Lose 5 Honor. This spell creates a Unique Nonhuman Shadowlands Follower attached to the primary shugenja. The Horror has a force equal to twice the number of dead Personalities in your discard when the ritual is performed.

The Wasting Disease (R)
8G 4Fo
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens. Limited: Bow Shugenja to place a -2C Wasting token on any Personality in play. If placing this token destroys the Personality, you may destroy one Corruption token on this Shugenja (if he has any).

Wheel of Fate (U)
8G 2Fo
Limited: Bow this shugenja and destroy this card. Draw and discard the top card of your Fate Deck. Put any one other card from your Fate card Discard pile into your hand that has a focus value of the drawn card. This spell may not be copied (e.g. with the Scribe).

Whispering Winds (C)
0G 3Fo
Open: Bow this Shugenja and destroy this spell to look at one player's fate hand. Reaction: Bow this Shugenja and destroy this spell immediately after an opponent in a duel has played a Focus card. You may look ot all cards focused for this duel, up to this point.

Wind-Borne Slumbers (U)
6G 2Fo
Ritual Limited Elemental: Bow this Shugenja and any number of other Shugenja you control. Destroy this spell. Draw and discard cards from your Fate deck equal to the number of Shuganja involved in the ritual. Bow any combination of Personalities in play that have a combined Chi less than the combined Focus Values of the discards.


DYNASTY CARDS: EVENTS

A Black Scroll is Opened (U)
Until the end of the turn, all Shugenja lose Chi equal to the number of spells that they have attached.

An Untold Cost (R)
Any Personality in play with a Corruption token gets 2 additional -1C Corruption tokens. Then, give any Personality in play with the Shadowlands trait a -1C Corruption token.

Dealing With Shadows (U)
All players lose 2 Honor for each Shadowlands card they have in play.

Dragon Sword is Broken (U)
Destroy any one Ancestral item in play. That item's controller loses 8 Honor.

Imperial Funeral (U)
Starting with the current player and going clockwise, each player in turn has one chance to bow any or all Personalities they control, and gain 1 Honor for each Personality that does so. Players lose 3 Honor for each Personality that remains unbowed, and these Personalities are Dishonored.

Not this Day! (U)
Until the end of the game, all Shugenja have the ability Reaction: Bow and destroy this Shugenja to destroy an Oni as the Oni is being brought into play.

Pearl of Wisdom (R)
Any and all Shugenja in play may choose to quest for the Pearl. All such Shugenja bow (if necessary) and destroy any Black Scrolls they may have attached. A questing Shugenja may remain bowed and destroy a corruption token on him or her each time he or she does so.

The Price of War (U)
Until the end of the game, all Personalities cost two additional gold to put into play.

Seize the Day (R)
Until the beginning of your next turn, the tun sequence is changed such that the Attack Phase is before the Action Phase.

Strength of the Earth (U)
All Provinces in play have their strengths increased by one, permanently.

DYNASTY CARDS: HOLDINGS

Artificer (C)
2G
Retainer. Bow to produce 5 gold when bringing an item into play.

Bandit Hideout (C)
2G
All Ports, Marketplaces and Trade Routes in play produce one less gold when bowed while the Hideout is in play. Bow the Bandit Hideout to produce gold equal to the number of Ports, Marketplaces and Trade Routes that other players have in play. Lost 2 Honor.

Battlements of Matsu Castle (R)
4G
Fortification. May only be brought into play by a member of Lion Clan. All Lion Clan Personalities defending this Province may receive force bonuses as if they were attacking Personalities.

Black Market (C)
0G
Lose 3 Honor. All Trade Routes in play produce 2 less gold. All Ports in play produce 1 less gold. Bow and lose 1 Honor to produce 2 gold. If Black Market is controlled by a Crane player, Black Market produces 3 gold when bowed.

Bushi Dojo (C)
3G
Bow to produce 6 gold when bringing a Follower into play.

The Gates of Hida Castle (R)
4G
Fortification. May only be brought into play by a member of Crab Clan. +2 to this Province's Strength. No challenges or duels may be initiated against Crab Personalities during a battle at this Province.

The Kakita Palisades (R)
4G
Fortification. May only be brought into play by a member of Crane Clan. Reaction: You gain 1 Honor for each unit that is assigned to attack this Province.

Merchant Caravan (C)
0G
Bow and discard a Fate card from your hand. Merchant Caravan produces gold equal to the focus value of the card discarded. You must discard for each usage of the Caravan. You may bow the Caravan without discarding to produce zero gold.

Ningyo (C)
1G
Retainer. Open: Bow the Ningyo to straighten any one Port, Pearl Divers, or Pearl Bed in play.

The Shinjo Parade Grounds (R)
4G
Fortification. May only be brought into play by a member of Unicorn Clan. All Personalities with the Cavalry trait defending this Province have a 2F bonus while this card is in play.

The Togashi Bastion (R)
4G
Fortification. May only be brought into play by a member of Dragon Clan. When one of your Provinces is destroyed, the strength of this Province increases by two (in addition to any other bonuses) until this card is destroyed.

The Towers of Isawa Castle (R)
4G
Fortification. May only be brought into play by a member of Phoenix Clan. Shugenja do not need to bow to produce spell effects or innate abilities during a battle at this Province. No spell or innate ability may be used more than once during any one battle at this Province.

DYNASTY CARDS: PERSONALITIES

Akiyoshi (C)
2F 3C 0H 5G 3PH
Unaligned Samurai. Open: Bow to straighten Bayushi Kachiko.

Akodo Godaigo (R)
3F 5C 8H 10G 3PH
Unaligned Shadowlands Samurai. Unique. Toturi's Army. No Followers. Lose 2 Honor. Battle: Bow any one Shadowlands Personality or Follower in the opposing army. This can be done once per battle. Battle: Fear 3.

Asako Oyo (U)
1F 4C 5H 10G 2PH
Phoenix Clan Spell Seeker. Shugenja. Limited: Bow Oyo and draw the top card from your Fate Deck. If it is a spell, attach it to Oyo without gold cost. Otherwise, return it to the top of your Fate Deck.

Bayushi Baku (U)
4F 1C -H 5G 0PH
Scorpion Clan Spirit. Nonhuman. Shadowlands. May not defend. May only be assigned to attack if there is already a Scorpion Personality assigned or being assigned to attack the Province.

Bayushi Shoju (R)
6F 6C -H 0G 0PH
Scorpion Clan Champion. Unique. Samurai. Tactician. Shadowlands. Will only join Scorpion Clan. When this card appears in your Province, place it in your discard pile as dishonorable dead.

Bog Hag (C)
1F 3C -H 9G 0PH
Unaligned Nonhuman. Shadowlands. Lose 4 Honor. If the Bog Hag defeats a Personality in a duel, she permanently gains any one ability printed on the defeated Personality's card. There is no limit to the number of abilities the Bog Hag can steal.

Dairya (R)
4F 5C 10H 12G 4PH
Unaligned Samurai. Unique. Experienced. Double Chi. Cavalry. Toturi's Army. Battle: Bow for a Ranged 3 Attack. Reaction: Bow Dairya when he is challenged to refuse the duel (even one which cannot normally be refused). Honor Loss is negated and Dairya is not dishonored by this action.

Dark Daughter of Fu Leng (R)
0F 4C -H 8G 0PH
Unaligned Shadowlands. Nonhuman. Lose 4 Honor. For each opposing Personality and Follower destroyed during or at the resolution of a battle, add one +1F/+1C Blood token to the Dark Daughter. Remove one Blood token during each of your End phases. Battle: Fear 3.

Doji Kuwannan (C)
3F 4C 5H 8G 3PH
Crane Clan Samurai.

Fusaki (C)
0F 4C 3H 8G 2PH
Unaligned Shugenja. When Fusaki enters play, you may attach any one spell in your hand to him immediately, without gold cost.

Ide Daikoku (R)
1F 2C 0H 3G 1PH
Unicorn Clan Caravan Master. Unique. While the Caravan Master is in play, you may attach unique items to your Unicorn Clan Personalities for 3 less gold.

Ikoma Tsanuri (U)
3F 3C 8H 11G 3PH
Lion Clan Samurai. Tactician. Other players may not play terrain cards during a battle at which Tsanuri is assigned.

Ikoma Ujiaki (R)
2F 4C 10H 10G 4PH
Lion Clan Samurai. Experienced. Unique. Battle: All Lion Clan Personalities in this army gain a +2F bonus when attacking. This ability may be used once per battle.

Isawa Natsune (C)
0F 2C -H 7G 3PH
Phoenix Clan Librarian. Shugenja. Natsune may hold any number of spells. Natsune may not bow to produce spell effects. All spells being attached to Natsune have their gold cost reduced by four.

Isawa Uona (R)
1F 3C 0H 5G 2PH
Phoenix Clan Shugenja. Master of Air. Experienced. Unique. Shadowlands. Open: Bow Uona to bow any Shadowlands card.

Kaiu Kenru (C)
0F 2C -H 3G 1PH
Crab Clan Armorer. Limited: Bow the Armorer to give any Follower a permanent 1F bonus. No Follower may receive this bonus more than once during the game.

Kaiu Suman (U)
1F 1C -H 4G 1PH
Crab Clan Engineer. Reaction: Bow Suman when you bring a Fortification into play to be able to attach it to a different one of your Provinces, or to reduce the gold cost of the Fortification by 6. Battle: Bow to destroy a Fortification at the Province to which Suman is assigned.

Kakita Foruku (U)
0F 2C 5H 10G 1PH
Crane Clan Provincial Governor. While Foruku is unbowed, all of your Provinces are +1 Strength. Open: Bow Foruku to raise the gold production of your Stronghold by 2 until the Governor straightens.

Kakita Toshimoko (R)
2F 8C 9H 12G 4PH
Crane Clan Iajutsu Master. Unique. Experienced. Samurai. Double Chi. Emerald Champion. May not refuse a duel. Lose 5 Honor if Toshimoko loses a dues. He may attach the Emerald Armor without cost. Limited: Bow to challenge any dishonored Personality to a duel that cannot be refused.

Kemmei (C)
0F 1C 0H 7G 1PH
Unaligned Advisor. While the Advisor is in play, your maximum hand size increases by three.

Kolat Whisperer (R)
0F 1C -H 9G 0PH
Unaligned Kolat. Unique. Limited: Bow the Whisperer and discard a card from your hand to target a dishonored human Personality. The target's controller must draw and discard the top card of his fate deck. If that card's focus value is less than the target's printed Personal Honor, the Personality commits seppuku; the target is restored to honor and then destroyed.

Kuni Yori (R)
2F 4C -H 8G 1PH
Crab Clan Shugenja. Experienced. Unique. Shadowlands. Limited: Bow Yori and discard a card in one of your Provinces. Select any one other Province in play. Any Dynasty card in that province that is not in play is discarded and replaced normally.

Matsu Toshiro (C)
2F 3C 3H 6G 2PH
Lion Clan Samurai. Battle: Bow Toshiro for Fear 4.

Mirumoto Daini (R)
3F 5C 0H 7G 2PH
Dragon Clan Samurai. Experienced. Unique. Toturi's Army. Daini will join the Naga for 2 less gold.

Oni no Akeru (U)
6F 2C -H 10G 0PH
Unaligned Elemental Terror. Shadowlands. Nonhuman. No items or Followers. Lose 4 Honor. Elemental Reaction: Bow the Oni after a Shugenja bows to produce a spell effect or Innate Ability. Give that Shugenja a -2C void token. You may not respond in this way to a Shugenja controlled by a player who has the Ring of Void in play.

Oni no Jimen (U)
5F 3C -H 10G 0PH
Unaligned Elemental Terror. Shadowlands. Nonhuman. No items or Followers. Lose 4 Honor. Elemental Open: Bow the Oni to destroy any Region card in play. You may not target a Region controlled by a player who has the Ring of Earth in play.

Oni no Kaze (U)
4F 3C -H 10G 0PH
Unaligned Elemental Terror. Shadowlands. Nonhuman. No items or Followers. Lose 6 Honor. Elemental Limited: Bow the Oni to destroy any spell in play. You may not target a spell controlled by a player who has the Ring of Air in play.

Oni no Mizu (U)
4F 4C -H 10G 0PH
Unaligned Elemental Terror. Shadowlands. Nonhuman. No items or Followers. Lose 4 Honor. Elemental Battle: Bow the Oni. Select a battle that hos not been resolved. Move all units in the current battle to the target unresolved battle and vice-versa. The current battle continues to resolve normally with the new units. You cannot use this action when any units in the opposing army are controlled by a player who has the Ring of Water in play.

Oni no Seiryoku (U)
0F 2C -H 5G 0PH
Unaligned Shadowlands. Nonhuman. No Items or Followers. Lose 5 Honor. Reaction: Give this Oni a 1F/1C Energy token whenever a spell or innate ability is used by a Shugenja controlled by another player that targets you or your cards during an Action Phase, or is used by an opposing Shugenja in a battle.

Oni no Taki-Bi (U)
5F 3C -H 10G 0PH
Unaligned Elemental Terror. Shadowlands. Nonhuman. No Items or Followers. Lose 4 Honor. Elemental Battle: Bow the Oni to destroy any combination of Followers in an opposing unit which have a combined Force less than the Oni's Chi. You may not target Followers controlled by a player who has the Ring of Fire in play.

Qarash (U)
3F 2C 0H 7G 1PH
Naga Woodland Warrior. Nonhuman. This unit may assign during the cavalry assignment phase if the Defender has any Forests in play. Battle: Bow for a Ranged 4 Attack if there is a terrain card in play for this battle, or if the Defender has any Forests in play.

Ramash (C)
2F 2C 0H 6G 1PH
Naga Naval Warrior. Nonhuman. This unit can assign during the cavalry assignment phase if the Defender has a Port or Pearl Bed in play. Naval Warrior gains a 1F bonus whil attacking for each Port and Pearl Bed that the Defender has in play.

Seikua (C)
1F 2C 5H 7G 1PH
Unaligned Monk. No Followers or items. Seikua gains +1F/+2C for each Elemental Ring you have in play.

Shahadet (R)
4F 3C 3H 8G 2PH
Naga Samurai. Experienced. Nonhuman. Unique. Shahadet is considered the Naga Warlord for the purposes of being Experienced. All Naga Followers in this unit have a 1F bonus while they remain in this unit. Battle: Bow Shahadet to give a 2F bonus to all Naga Personalities and Followers in this army.

Shinjo Mosaku (U)
2F 3C 0H 7G 1PH
Unicorn Clan Samurai. If he does not have the Cavalry trait, Mosaku gains 1F for each Cavalry unit in his army during the Attack Phase.

Shinjo Sadato (C)
1F 2C 3H 5G 2PH
Unicorn Clan Samurai. Cavalry. Battle: Bow to destroy an opposing Follower with Force less than or equal to Sadato's Force plus two.

Togashi Mikoto (C)
2F 3C 4H 8G 1PH
Dragon Clan Tattooed Man. Samurai. Reaction: Immediately after this Personality loses a duel, begin the duel again between the same Personalities. All focuses from the previous duel are discarded and have no effect on the new duel. Mikoto can only perform this action once per duel.

Togashi Rinjin (U)
3F 2C 4H 9G 1PH
Dragon Clan Tattooed Man. Samurai. Battle: Ranged 2 Attack. This does not bow Rinjin. The strength of this Ranged Attack cannot be changed, and this Ranged Attack cannot be combined with others.

Tsuruchi (C)
2F 3C 0H 7G 2PH
Unaligned Samurai. Master Bowman. All Followers who can produce a Ranged Attack have the Ranged Attack strength increased by one whil attached to Tsuruchi. All Followers without a Ranged Attack that are attached to Tsuruchi gain the ability: Battle: Bow for a Ranged 1 Attack. Battle: Bow for a Ranged 4 Attack.

Yogo Asami (C)
0F 2C -H 5G 1PH
Scorpion Clan Distracter. Open: Bow Asami. Target player must bow one Personality that he or she controls (target's choice).

Yogo Junzo (R)
4F 4C -H 14G 0PH
Unaligned Undead Shugenja. Unique. Shadowlands. Experienced. Nonhuman. Lose 6 Honor. Any Black Scroll being attached to Junzo has its gold cost reduced to zero. Junzo is immune to the effects of corruption tokens. Battle: Fear 5 (twice per turn).

DYNASTY CARDS: REGIONS

Beiden Pass (U)
Encircled Region. Unique. Units may not be moved into or out of a battle at Beiden Pass.

Crossroads (C)
Heavily Traveled Region. Any holding in this Province has its gold cost reduced by three.

The Doji Plains (U)
Rich Region. Select one of your Holdings when this Region enters play. That holding produces twice as much gold as it normally would while this card is in play. If you have no holdings in play, this card enters play without effect. If this Region is destroyed, the targeted holding is also destroyed.

Farmlands (C)
Heavily Populated Region.
Limited: Once per turn, you may pay 2 gold to attach a 1F Follower token to any Personality you control.

Flatlands (C)
Region. As a battle action, any player may move a unit into or out of this Province to or from one of your Provinces immediately to the left or right of this one. Each unit may perform this action once per turn.

The Isawa Woodlands (U)
Elemental Region. Unique. Any Shugenja brought into play from this Province may have one spell attached to it without gold cost as it is brought into play.

The Kaiu Walls (U)
Fortified Region. Unique. The Strength of this Province is increased by two while this card is in play. This card is considered a Fortification.

Kuni Wastelands (R)
Shadowlands Border Region. Unique. Any Shadowlands card you are putting into play has its gold cost reduced by one. Any Shadowlands card being put into play from this Province has its gold cost reduced by four.

Mountain Pass (C)
Region. This Province has a +4 to its province strength. Provinces adjacent to this one have their province strength reduced by one.

Plains of Otosan Uchi (R)
Imperial Region. Unique. This Province always holds 2 Dynasty cards instead of one. Treat this as if there were two provinces for the purposes of drawing/holding cards, but as only one Province for purposes of targeting Provinces and during the Attack Phase. If this Province is destroyed, you lose 10 Honor.

The Ruined Keep of Fu Leng (R)
Unique Region. When this card enters play, all of your other Provinces' unadjusted strengths become zero, permanently. Then, the current strength of this Province is doubled permanently. Consider this new Strength total to be this Province's base total for any further changes. Finally, lose 7 Honor.

Swamplands (C)
Region. Units cannot be assigned to attack or defend this Province during the cavalry assignment phase. Fortifications turned face up in this Province are discarded, then replaced normally.


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