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June 07, 2000: Added the Anvil of Despair Spoiler List to the Library of the Crab. |
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Anvil of Despair Spoiler List
This list was compiled by Andy Daniels. The format was taken from Brian Spencer's spoiler lists. Thanks to these guys for making this information available. This list was originally found on Geoff Speare's page.
In addition to the cards listed, the Toturi's Army starter decks contain the inexperienced Toturi, and the Yogo Junzo starter decks contain the inexperienced Yogo Junzo (each from the Emerald Edition).
Rarities of each card appear after the card name. C=common, U=uncommon, R=rare
Note that these are the abilities of the cards as they appear on the cards, without errata. For official errata, check out the L5R FAQ on Jeff Alexander's web page.
List of abbreviations
Fate cards:
Dynasty cards:
Strongholds:
- The following abbreviations are used in this list:
- F-Force
C-Chi
H-Required Honor (Starting Honor for Strongholds)
G-Gold Cost (Gold Production for Strongholds)
PH-Personal Honor
PS-Province Strength
Fo-Focus Value
- Arrival of the Emerald Champion (R)
- 0G 4Fo
Political Battle: You must use the Imperial Favor to play this card. You may only play this card if you are the Defender, or you are attacking a player with a Family Honor less than zero. This card remains in play in this battle as a 5F/6C Unaligned samurai with double chi and a Personal Honor of three. This card is destroyed after the resolution phase of this battle.
- At the Last Moment (C)
- 0G 2Fo
Battle: If you are the Defender, switch the Dynasty card in this Province with the top card of your Dynasty deck. You may perform this action in a battle in which you have no units. Both cards are turned face-down.
- Battlefield of Shallow Graves (C)
- 0G 1Fo
Battle: Terrain. Only playable by the Attacker or Defender. All Personalities in the opposing army have their forces halved (round up). From the time this card is put into play until the end of this battle's resolution, all of your opponent's honor gains are doubled (cumulative with other bonuses and multipliers), even if this card is destroyed.
- The Blood Feud (R)
- 6G 3Fo
Limited: Target a Personality who is marked for death until the end of the game. Lose 4 Honor. Any Personality may challenge this Personality by bowing as a limited action. This challenge may be refused at a loss of 3 honor and dishonoring the Personality. Any player may remove the mark of death by discarding the Imperial Favor as a Limited action.
- Blood Oath (C)
- 0G 2Fo
Reaction: Play immediately after you bring a Personality from outside your clan into play. This Personality gains 1F/1C permanently and becomes aligned with your clan, losing former alignments.
- Cornered (C)
- 0G 2Fo
Reaction: Play when a unit is being moved out of this battle as the effect of an action. Bow one of your units in the battle to cancel the action and negate all effects of the action that is causing the move.
- Corrupted Energies (U)
- 0G 3Fo
Battle: All Shugenja at this battle are -1C until the end of this turn for each Black Scroll in this battle.
- Cremation (U)
- 0G 2Fo
Reaction: Play after the resolution phase of a battle. All cards destroyed during the resolution phase are removed from play instead of destroyed. These cards cannot affect or be affected by any card or returned to play in any way.
- Daisho Technique (C)
- 0G 3Fo
Limited: Bow one of your samurai with a printed Chi greater than 2. Until the end of the game, this samurai may have two weapons attached.
- Disarmament (C)
- 0G 1Fo
Reaction: Play this card when you are discarding a card from one of your Provinces. Target one opponent. That player must also discard a face-up card of their choice from one of their Provinces. If they do not have any face-up Dynasty cards, then they must discard a face-down one at random.
- Disfavored (R)
- 0G 3Fo
Political Limited: Target Personality may not take the Imperial Favor, perform a Political action, or be involved in a lobbying effort for the rest of the game.
- Disrupted Resources (R)
- 7G 1Fo
Open: The current player may not bring any gold producing holdings into play this turn. This action cannot be performed during a battle action phase.
- Duty to the Clan (U)
- 0G 3Fo
Reaction: Play after the resolution phase of a battle in which one of your Personalities that is aligned to your clan was destroyed. Choose one of your clan's Personalities that is currently face up in one of your Provinces. This Personality has its gold cost permanently reduced to zero.
- Emperor's Protection (U)
- 0G 4Fo
Political Limited: Discard the Imperial Favor to put this card into play. Choose one Personality with a Personal Honor greater than zero who now has the Emperor's protection. If this Personality is destroyed in a duel, the opposing Personality's controller loses seven honor. If this Personality is destroyed in battle (as an action or in resolution), the Personality's controller loses 3 honor.
- The Face of Fear (C)
- 0G 3Fo
Reaction: Play this card when one of your cards is performing a fear effect. This action also affects the Personality in the target unit as if he or she were a Follower.
- Fight to the Setting Sun (C)
- 0G 2Fo
Reaction: Play after the resolution phase of a battle. All defending units at this Province are bowed as if they were attacking units.
- Imperial Taxation (U)
- *G 1Fo
Open: Play only during another Player's action phase. Target one of the current player's holdings. Pay gold equal to the holding's cost. The current player must also pay the holding's cost or the holding is destroyed.
- Kolat Instigator (R)
- 4G 2Fo
Limited: Lose 2 Honor. Target a Personality who must issue a challenge to a Personality of his controller's choice. This challenge can be refused without penalty.
- Kolat Interference (U)
- 5G 3Fo
Open: This action is only playable during a player's action phase. The current player cannot draw any Fate cards this turn. Lose 3 Honor.
- Lies, Lies, Lies... (U)
- 0G 2Fo
Political Limited: Gain 8 honor if you have no cards in play that cause an honor loss to put into play, and no Shadowlands, Ninja, or Kolat cards in play. Honor gain above your starting family honor is lost.
- A Moment of Truth (R)
- 0G 2Fo
Reaction: Play this card when one of your Personalities wins a duel or is in an army that destroys an opposing army. Go through your Dynasty deck (Provinces if necessary) and put the Experienced version of that Personality into play on the Personality as per the rules for an Experienced Personality. Reshuffle your Dynasty Deck.
- Night Battle (C)
- 0G 1Fo
Battle: Terrain. This terrain takes effect immediately when it is put into play. No actions can be taken during this battle unless the player controls a Shadowlands Personality or a shugenja in the battle or unless the action will destroy this terrain.
- Peasant Defense (C)
- 0G 1Fo
Battle: Terrain. The Attacker may choose to return any or all of his units (including bowed ones) in this battle to his fief, bowed. If this Province is destroyed, all Personalities that are still attacking are dishonored.
- The Perfect Gift (R)
- 5G 2Fo
Reaction: Bow one of your Personalities with Personal Honor above 1 when another player has bowed a Personality to lobby for the Imperial Favor. If the Favor is uncontrolled, the lobbying attempt is cancelled, and you gain control of the Imperial Favor. This still counts as a lobbying attempt.
- Political Dissent (R)
- 0G 3Fo
Political Limited: Bow one of your Personalities. Two target players may not invite each other as allies. The dissenting players may settle their differences if they each destroy one of their Personalities in play (as a Limited action during their turns). Samurai sent by either of these players as allies to the defense of the other gain a 2F/2C bonus for that battle.
- Refugees (C)
- 0G 2Fo
Battle: Target one Personality in this battle with no Followers attached. The target Personality is sent home from the battle, bowed. This Personality's controller may spend 1G as a Reaction (once) to add a 1F Ashigaru Follower token to this Personality. This may be done in a battle in which you have no units, if you are the Defender.
- Rise, Brother (U)
- 0G 1Fo
Battle: Bow one of your Personalities in this battle that is aligned to your clan to straighten another Personality in this battle that is aligned to your clan.
- Shallow Victory (R)
- 0G 2Fo
Battle: This must be the first action played by the Defender for a battle. If the attacking army currently has a higher Force than the defending army, then the Attacker cannot gain any Honor during this battle. The attacker may gain honor normally after the resolution phase of this battle.
- Slander (U)
- 0G 3Fo
Reaction: Play immediately after a Personality is brought into play. No player gains honor for the Personality entering play.
- Stall Until Sunrise (C)
- 0G 1Fo
Battle: Terrain. All Shadowlands cards in this battle have their forces halved (round down).
- Strategic Victory (U)
- 0G 1Fo
Battle: Terrain. This card must be put into play as the first action played by the Attacker. If your army is victorious and will destroy the Province, instead of destroying the Province, you may declare a "strategic victory": all of the Defender's holdings that are bowed must remain bowed until the beginning of your next turn.
- To Avenge Our Ancestors (R)
- 0G 3Fo
Reaction: Play at the end of the assignment phase. Choose a battle, in which all honor gains and losses will be doubled for all players during the resolution phase. This is not cumulative with any other honor-doubling effect.
- To Do What We Must (U)
- 0G 3Fo
Battle: Choose one of your units. Destroy this unit and any one opposing unit with a total Force less than or equal to the Force of this unit plus your Personality's Personal Honor. Add two to the Force of this action if it is being performed by a Crane Personality.
- To the Last Man (R)
- 0G 3Fo
Reaction: Play after the resolution phase of a battle during which your army was destroyed, as an Attacker, Defender, or ally. The opposing player (Attacker or Defender) must destroy cards and tokens in his army with a Force equal to or greater than half of the total Force of your destroyed army (rounded up). Bowed cards may be destroyed at full value.
- Tortuous Terrain (C)
- 0G 1Fo
Battle: Terrain. All Personalities and Followers with a current Force greater than eight have their Force reduced to eight.
- Treacherous Terrain (C)
- 0G 1Fo
Battle: Terrain. All Force bonuses that Personalities and Followers in this battle have received are reduced to zero, except those that were produced by a card in their own unit. You may play this card in a battle in which you have no units if you are the Defender.
- The Way of Air (U)
- 0G 3Fo
Limited: Bow one of your Shugenja who becomes an Adept of Air. This Shugenja gets a 2F/2C bonus while you have the Ring of Air in play. This Shugenja permanently gains the ability Reaction elemental: Bow this Shugenja to negate the effects of any action that originates from a card that contains the word "water" in the title, in the trait text, or in the text of the action.
- The Way of Earth (U)
- 0G 3Fo
Limited: Bow one of your Shugenja who becomes an Adept of Earth. This Shugenja gets a 2F/2C bonus while you have the Ring of Earth in play. This Shugenja permanently gains the ability Reaction elemental: Bow this Shugenja to negate the effects of any action that originates from a card that contains the words "wind" or "air" in the title, in the trait text, or in the text of the action.
- The Way of Fire (U)
- 0G 3Fo
Limited: Bow one of your Shugenja who becomes an Adept of Fire. This Shugenja gets a 2F/2C bonus while you have the Ring of Fire in play. This Shugenja permanently gains the ability Reaction elemental: Bow this Shugenja to negate the effects of any action that originates from a card that contains the word "earth" in the title, in the trait text, or in the text of the action.
- The Way of Water (U)
- 0G 3Fo
Limited: Bow one of your Shugenja who becomes an Adept of Water. This Shugenja gets a 2F/2C bonus while you have the Ring of Water in play. This Shugenja permanently gains the ability Reaction elemental: Bow this Shugenja to negate the effects of any action that originates from a card that contains the words "fire" in the title, in the trait text, or in the text of the action.
- Elemental Vortex (U)
- 6F 0C 0H 4G -PH 3Fo
Shadowlands. You must bow a Shugenja you control with a corruption token to bring this Follower into play as an Elemental effect. The Vortex loses 1F permanently during each of your end phases. The Vortex is destroyed if its Force is equal to zero.
- Imperial Honor Guard (U)
- 4F 0C 2H 9G -PH 3Fo
Immune to Fear. This unit may not be sent home with the Imperial Favor.
- Minor Shugenja (C)
- 1F 0C 1H 3G -PH 1Fo
Reaction: The Minor Shugenja may bow to act as a 1C shugenja participating in a ritual when the shugenja it is attached to is participating in the ritual. Battle: Bow for a Ranged 1 Attack.
- Naga Guard (C)
- 4F 0C 1H 7G 0PH 2Fo
Nonhuman. Battle: Bow the Guard. No cards in this battle can receive any further force bonuses until after the resolution phase of this battle (including terrain bonuses).
- Shiryo no Akodo (R)
- 0F 0C 2H 0G -PH 3Fo
Lion Ancestor. Unique. May attach to Toturi. Reaction: This Personality may bow to gain a 1C bonus when entering a duel. Reaction: This Personality may bow to gain a 3C bonus when entering a duel opposing a Personality with a Personal Honor lower than his.
- Shiryo no Bayushi (R)
- 0F -C 1H 0G -PH 3Fo
Scorpion Ancestor. Unique. Limited: Bow this Personality to destroy any Black Scroll in play. Limited: Bow this Personality to destroy any corruption token in play.
- Shiryo no Hiruma (R)
- 0F +1C 1H 0G -PH 3Fo
Crab Ancestor. Unique. This Personality gets a 1F bonus for every opposing Shadowlands card in a battle and a 3C bonus against a Shadowlands Personality in a duel.
- Shiryo no Isawa (R)
- 0F 0C 2H 0G -PH 3Fo
Phoenix Ancestor. Unique. Shugenja only. This Personality may hold any number of spells, ignoring Chi limitations. Elemental Reaction: Bow this Shugenja to cancel and negate the effects of any one elemental action as it is being activated.
- Shiryo no Kakita (R)
- 0F 0C 2H 0G -PH 3Fo
Crane Ancestor. Unique. Once per duel, this Personality may focus with two Focus cards instead of one when focusing.
- Shiryo no Shinjo (R)
- 0F 0C 1H 0G 0PH 3Fo
Unicorn Ancestor. Unique. Cards in this unit cannot be targetted with actions by other players during the battle action segment.
- Shiryo no Togashi (R)
- 0F 0C 1H 0G -PH 3Fo
Dragon Ancestor. Unique. This Personality may attach and use one spell as if he or she were a Shugenja while this card is in play. Challenges offered by this Personality may not be refused.
- Traveling Poet (C)
- 0F 0C 1H 0G -PH 1Fo
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.
- Bo Stick (C)
- 0F +1C 1G 3Fo
Weapon. May only be attached to a Monk. When this Personality is in a duel, you may play some or all of your Focus cards face up. When you focus a card face-up, your opponent's next focus card must be played face up and may not have a higher focus value than the card you have just focused with.
- Candle of the Void (U)
- 0F 0C 6G 3Fo
Limited Elemental: Bow this Personality who may remain bowed. In three turns, if this Personality has not straightened or been destroyed, you may play the Ring of the Void from your hand as a Limited Action. Limited Elemental: Destroy the Candle and discard your Fate Hand. Draw cards equal to the number you discarded.
- Drum of Water (U)
- 0F 0C 6G 3Fo
Reaction: If this Personality is in an army that destroys an opposing army when you have put a terrain in play for the battle, then you may put the Ring of Water into play from your hand. Battle Elemental: Destroy the Drum to move this Personality into any of the defender's Provinces.
- Golden Obi of the Sun Goddess (R)
- 0F +3C 7G 4Fo
Unique. May only be attached to a Personality with a Personal Honor higher than two. Reaction: If this Personality is about to be destroyed, destroy the Obi instead. Battle: Bow one opposing Shadowlands card, once per battle.
- Hammer of Earth (U)
- 0F 0C 6G 3Fo
Reaction: If this Personality is being assigned to defend a Province when the attacking army has a Force higher than the Province Strength, you may put the Ring of Earth into play from your hand. Battle Elemental: Destroy the Hammer. If this Personality is defending, he gains +3F/+2C until the end of this turn.
- Mantle of Fire (U)
- 0F 0C 6G 3Fo
Reaction: If this Personality wins a duel, you may put the Ring of Fire into play from your Hand. Reaction Elemental: Destroy the Mantle instead of focusing for this Personality in a duel. This Personality is returned to your fief bowed and all effects of the duel are negated.
- Plague Skulls (R)
- 0F 0C 8G 4Fo
When attached, also give this Personality a -1C Plague token. Lose 6 Honor. While this card is in play, all Personalities in play with a Plague Token(s) get an additional -1C Plague token during each of your events phases. Battle: Bow the Plague Skulls to give a -1C Plague token to an opposing Personality.
- Tapestry of Air (U)
- 0F 0C 6G 3Fo
Reaction: If this Personality participates in a ritual with three or more Shugenja, you may put the Ring of Air into play from your hand. Reaction Elemental: Destroy the Tapestry to cancel and negate the effects of a spell or innate ability that is targeting this Personality.
- Tessen (C)
- 0F 0C 0G 1Fo
Reaction: Bow the Tessen to cancel any Assassin action that is targeting this Personality.
- Benevolent Protection of Shinsei (C)
- 2G 2Fo
Ritual Limited: Bow this Shugenja and any two others you control. Target one of your Provinces. This Province may not have units assigned to attack or moved in to attack it until the beginning of your next turn. Destroy this spell.
- Defender From Beyond (U)
- 4G 3Fo
Reaction: Bow this Shugenja and destroy this spell when one of your Personalities accepts a duel. Replace your Personality in this duel with any one honorably dead Personality in your discard pile, who returns to the discard pile after the conclusion of the duel.
- Doom of Fu Leng (R)
- 8G 4Fo
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens. Ritual Open: Bow this Shugenja and any number of other Shugenja you control. Any target Personality in the game permanently loses Chi equal to the number of Shugenja in the ritual. This effect cannot reduce the Personality's Chi below 1. A Personality can only be targetted once with this effect.
- Essence of Fire (C)
- 5G 2Fo
Reaction Elemental: Bow this shugenja when one of your Personalities is entering a duel. Items attached to opponents in the duel have all of their effects and bonuses negated until after the duel.
- Essence of the Void (C)
- 5G 2Fo
Limited Elemental: Bow this shugenja and any Personality in play with a lower Chi. The target Personality may not straighten while your Personality remains bowed. Your Personality may remain bowed.
- Essence of Water (C)
- 5G 2Fo
Battle Elemental: Send an opposing allied unit home from this battle, without bowing it. This action does not bow the shugenja, and can be performed as many times per battle as the attached shugenja's Chi.
- Possession (R)
- 12G 3Fo
Limited: Bow this Shugenja, and destroy this spell. Lose 5 honor. Combine one Oni and one non-Oni Personality you control into one Personality. All abilities and attached cards remain. All traits are replaced with Unaligned Shadowlands Nonhuman. Force and Chi are equal to the Personalities' combined numbers and personal honor is zero. If this creature is destroyed the Oni Personality returns to play immediately without any cards or tokens attached, but is still affected by permanent effects.
- A Prophecy Fulfilled (R)
- 8G 4Fo
Limited: Bow this Shugenja and place a -1F/-1C Prophecy token on any Personality in play. Destroy this spell. Put a new -1F/-1C Prophecy token on this Personality during each of your events phases. During the target's controller's end phase, if the target has a Chi of one, then all Prophecy tokens on this Personality become +1F/+1C, and the Personality receives no more Prophecy tokens.
- Prophecy of the Hero (R)
- 6G 4Fo
Unique. Limited: Bow this Shugenja and one of your Personalities. Give this Personality a permanent +3F/+3C bonus, but if this Personality refuses a duel or becomes dishonored, he is immediately destroyed. This spell is destroyed and may not be copied (e.g. Scribe).
- Spiritual Presence (C)
- 7G 3Fo
Open: Bow this Shugenja to add his printed Chi to the Force of any Personality in play until the end of the turn. Open: Bow this Shugenja and destroy this spell to add his current Chi to the Force of any Personality in play until the end of the turn.
- Stealing the Soul (U)
- 10G 4Fo
Ritual Limited: Bow this Shugenja and any number of other Shugenja you control. Target a Personality who loses -X Force and -X Chi until the beginning of your next turn (minimum zero), where X is the number of Shugenja in the ritual. Add Force and Chi to any Personality in play until the end of the turn equal to the amount lost by the first target. If either target Personality is destroyed this turn, destroy this spell.
- Stifling Wind (C)
- 3G 3Fo
Elemental Battle: Bow this shungeja to bow one Follower in an opposing unit. Elemental Battle: Bow this shugenja to bow any one Personality with no unbowed Followers attached.
- Summon Nightstalker (U)
- 6G 2Fo
Limited: Bow this Shugenja and destroy this spell. Target Personality loses 1C permanently during each of his or her controller's Events Phases while this Shugenja remains in play.
- A Thunder's Sacrifice (R)
- 5G 4Fo
Open: Bow this Shugenja and destroy any one Personality you control. You gain a bonus until the end of the turn equal to the Personality's Personal Honor to one of the following: all of your Provinces gain an X strength bonus, or one Personality gains either a +X Force or +X Chi bonus.
- As the Shadow Falls (U)
- No player may gain honor until the beginning of your turn, two turns from now.
- The Celestial Pattern (U)
- The next event card is negated and is discarded without effect. The negated event is still considered to have occurred.
- Corruption of the Harmonies (U)
- All Shugenja in play are bowed.
- The Darkest Day (U)
- All Personalities in play with a Personal Honor above two are bowed.
- Duty to the Empire (R)
- No player may achieve an honor victory or perform Political Actions while there are any Shadowlands cards in play. This event stays in play and is destroyed during your events phase two turns from now.
- Fu Leng's Horde (R)
- Each player, beginning with you, has one chance to send a unit to the Horde. The last player who doesn't send a unit (or the last player who sends the unit with the lowest Force) has his leftmost Province attacked by the Horde. Only the Defender may assign units to defend and perform actions. All Shadowlands cards in the Horde gain 2F. After resolution, the Horde is destroyed.
- Hototogitsu (U)
- The bird of good fortune raises the gold production of all Small Farms to 3G until the beginning of your next turn. All Ashigaru Followers gain a 1F bonus and all Ashigaru Personalities gain a 1F/1C bonus until the beginning of your next turn.
- Kisada's Blockade (R)
- Trade Routes and Ports produce zero gold until the next Trade Route or Port is put into play.
- Monsoon (U)
- While this event is in play, any action that has given or will give a Personality a force bonus has its effects negated. All temporary bonuses are negated, but permanent bonuses and tokens that provide bonuses are not. This event stays in play until your End Phase two turns after this one.
- Retirement (U)
- The human Personality or Personalities with the highest Chi retire to a monastic life. These Personalities have their Force reduced by four and their Chi raised by two. These Personalities lose the Shugenja or Samurai trait, and gain the Monk Trait. All of these changes are permanent. Bow all of these Personalities.
- The Return of Fu Leng (R)
- All players have their rightmost Province destroyed. Each player may elect to renounce their ability to win through an Honor Victory to prevent their Province from being destroyed, unless they are unable to win through an Honor Victory (such a Scorpion, Naga, and Junzo's Army).
- The Tao of the Naga (R)
- Until the end of the game, units led by a Naga Personality may not be targeted with an effect from the Imperial Favor. Naga Players may not lobby to gain the Imperial Favor this game.
- There is No Hope (R)
- Until the end of the game, any Festival event that appears is discarded without effect.
- Ancestral Shrines of Otosan Uchi (C)
- 1G
Limited: Bow one of your Personalities who prays at a shrine. This Personality has a 1F/2C bonus until the end of your next turn.
- Basecamp (C)
- 3G
Bow to produce 2 gold. If Basecamp is controlled by a Toturi's Army player, you may bow Basecamp to produce 4 gold when bringing a Follower, unaligned samurai, or Toturi's Army Personality into play.
- The Bronze Gong of the Hantei (R)
- 10G
Unique Fortification. Battle: Bow one opposing Follower or Personality without unbowed Followers. This can be done three times during any battle at this Province.
- Corrupted Silver Mine (C)
- 0G
Shadowlands. Lose 3 Honor when brought into play. Bow and lose 1 Honor to produce 2 gold. If Corrupted Silver Mine is controlled by a Phoenix Clan player, it produces 3 gold.
- Garden of Purification (C)
- 1G
Limited: Bow the Garden and any one of your infected Personalities to destroy all corruption and plague tokens attached to the Personality. Also, destroy any items, spells or Followers that are attached to this Personality that can contribute these tokens.
- A Hidden Fortress (U)
- 6G
While this card is in play, you have an additional Strength 4 Province to the right of your rightmost Province. This new Province cannot have its strength increased, and never holds any Dynasty cards. If destroyed, no effects are generated that are normally produced when a Province is destroyed. The new Province is destroyed if this holding is destroyed and vice versa.
- Pitch and Fire (C)
- 2G
Fortification. Battle: Destroy this card to create 2 consecutive Ranged 3 Attacks that must both target a single unit. These Ranged Attacks may be combined, but cannot have their strength increased by other cards. This action cannot be taken if your opponent has put Higher Ground into play at this battle. The strength of these ranged attacks is six if you have a Fort on a Hill in this Province.
- Tomb of Iuchiban (R)
- 5G
Unique. Reaction: Bow to give a permanent 1F/1C bonus to any non-oni Shadowlands Personality as you are bringing it into play.
- Trading Grounds (C)
- 2G
Bow to produce 1 gold. Bow to produce 4 gold when bringing a holding into play.
- Watchtower (C)
- 1G
Fortification. No player may play Sneak Attack during a battle at this Province. Reaction: The first time that a Terrain is put into play by the Attacker or an attacking ally during a battle at this Province, destroy the terrain. This can be one once per battle.
- Agasha Koishi (C)
- 1F 3C 0H 6G 2PH
Dragon Clan Shugenja. Open: Bow to reduce the Province Strength of one of your Provinces by three until the end of your next turn. This reduction must target a Province at which a battle has not been resolved this turn and cannot target a Province with a strength less than three. Increase the Province strength of one of your other Provinces by three until the end of your next turn.
- Akodo Kage (R)
- 0F 5C 10H 10G 2PH
Lion Clan Kolat Master. Experienced. Unique. Open: Bow Kage to take control of any Personality with more sensei tokens than their Personal Honor. This action may not be performed during a battle. The controlled Personality may not attack his original controller, and is returned to his original controller at the beginning of his next turn or when Kage straightens.
- Bayushi Kachiko (R)
- 0F 2C -H 10G 1PH
Scorpion Clan Seductress. Experienced. Unique. Limited: Bow Kachiko and choose a bowed Personality who may not straighten until after the beginning of your next turn. Open: Bow to bow any Shadowlands Personality.
- Bayushi Tangen (C)
- 0F 1C -H 2G 1PH
Scorpion Clan Martyr. Reaction: When a Scorpion Personality is entering a duel, you may bow Tangen to substitute him for the Personality in the duel. The duel continues normally. Battle: Switch the locations of Tangen and any Scorpion Personality (bowed or unbowed) in this battle if Tangen is currently unassigned.
- Daidoji Sembi (C)
- 2F 2C 5H 5G 3PH
Crane Clan Samurai.
- Daidoji Uji (R)
- 3F 4C 7H 7G 3PH
Crane Clan Samurai. Experienced. Unique. Uji gains a 2F bonus when there is a Shadowlands card in the opposing army, and a 2C bonus when facing a Shadowlands Personality in a duel.
- Hida Unari (C)
- 4F 3C -H 8G 2PH
Crab Clan Samurai.
- Hida Yakamo (R)
- 5F 5C -H 9G 0PH
Crab Clan Oni. Shadowlands. Nonhuman. Unique. Experienced Oni. No Followers. Yakamo gains a 1F/1C bonus for each Crab Clan Personality in your house with the Shadowlands trait. The Oni cannot be committed to attack or defend a province with Personalities that do not have the Shadowlands trait. Personalities without the Shadowlands trait may not be committed to attack or defend with the Oni.
- Hirariko (U)
- 2F 4C -H 8G 0PH
Unaligned Ninja. Lose 2 honor. Items provide no bonuses or special effects in a duel against Hirariko.
- Hoseki (U)
- 0F 3C -H 5G 1PH
Unaligned Ninja Mystic. Lose 2 honor. Hoseki can attach and use 1 spell as if she were a Shugenja. This spell is considered a ninja action when used and not a spell effect.
- Ichiin (C)
- 0F 1C -H 5G 1PH
Unaligned Information Peddler. Kolat. Limited: Bow Ichiin and pay four gold to put one card from your Fate Hand on the bottom of your Fate Deck and draw one Fate Card.
- Ikoma Kimura (C)
- 0F 2C 0H 5G 3PH
Lion Clan Master of Bushido. Samurai. Open: Bow Kimura, one of your dishonored human Personalities, and any one of your honor producing holdings. Your dishonored Personality is restored to honorable status. This action cannot be taken during a battle.
- Isawa Osugi (U)
- 1F 4C 0H 8G 4PH
Phoenix Clan Prodigy. Shugenja. Any effect that gives Osugi the Shadowlands trait is cancelled and has all effects negated. Osugi may not have more than one spell attached at any time. Spells being attached to Osugi have their gold cost reduced to zero.
- Isawa Tsuke (R)
- 4F 4C 10H 15G 0PH
Phoenix Clan Shugenja. Master of Fire. Shadowlands. Experienced. Unique. Tsuke takes a -1C corruption token whenever he straightens. Tsuke gains a 3C bonus when dueling a Shadowlands Personality. Limited: Bow Tsuke and issue a challenge that may not be refused to any Personality in play. Tsuke is dishonored if the target isn't Shadowlands. During this duel, Tsuke has an additional 3C bonus.
- Kaiu Utsu (U)
- 1F 2C -H 7G 1PH
Crab Clan Siege Master. May only attach Followers that can destroy a Fortification. Battle: Bow for a Ranged 2 Attack. Battle: Bow to reduce this Province strength by three until the end of this turn.
- Kakita Shijin (U)
- 0F 2C 6H 3G 3PH
Crane Clan Poet. Reaction: Bow immediately after one of your Personalities has been destroyed. You gain honor equal to the Personality's current Personal Honor.
- Kamoto (R)
- 1F 4C 10H 8G 3PH
Unaligned Samurai. Toturi's Army. Tactician. Mantis Clan Kamoto may not have more than one Follower attached. Kamoto's Follower gains a 2F bonus while attached to Kamoto.
- Kasuga Kyoji (U)
- 0F 1C 0H 11G 1PH
Unaligned Ancient Librarian. Cannot be targeted with Feign Death. Limited: Bow and pay 5 gold to draw a Fate card. Limited: Bow and destroy the Librarian to draw five Fate cards.
- Kusatte Iru (R)
- 5F 4C -H 13G 0PH
Unaligned Shadowlands Oni. Unique. Lose 5 Honor. No items or Followers Reaction: Immediately after a Battle Resolution Phase in which Iru and the Province it was defending was destroyed, you may destroy any one Province of the Attacker. Lose 15 Honor. You may perform this action even if it was your last Province.
- Kyojin (U)
- 2F 5C -H 8G 0PH
Unaligned Shadowlands Enforcer. Double Chi. Nonhuman. Lose 4 Honor Kyojin is dishonored if he is bowed when Junzo is challenged, and is destroyed if Junzo is ever destroyed. Reaction: Bow to replace Junzo with Kyojin in a duel when it is accepted.
- Matsu Seijuro (U)
- 3F 4C 3H 9G 2PH
Lion Clan Samurai. Limited: Bow to issue a challenge to any Personality in play you do not control. Reaction: When Seijuro issues a challenge that is refused, any Fear effect Seijuro produces in the future will be at +1 strength (cumulative). Battle: Fear 0.
- Mikaru (C)
- 2F 2C -H 6G 1PH
Unaligned Hunter of Naga. Will not join Naga players or attach Naga Followers. The Hunter is +2F while there is a Naga in the opposing army, and has a 3C bonus in a duel against a Naga.
- Mikio (U)
- 2F 5C 5H 8G 2PH
Unaligned Bodyguard. Toturi's Army. Samurai. Double Chi. Mikio is dishonored if he is bowed when Toturi is challenged, and is destroyed (commits seppuku) if Toturi is ever destroyed. Reaction: Bow to replace Toturi with Mikio in a duel as it is accepted.
- Oni no Tadaka (C)
- 0F 2C -H 5G 0PH
Phoenix Clan Captive Oni. Shadowlands. Nonhuman. All Phoenix Shugenja in play have a +1C while the Captive Oni is in play. If the Captive Oni is destroyed, all Phoenix Shugenja lose an additional 1C until the end of the current turn.
- Otaku Baiken (C)
- 2F 3C 1H 7G 2PH
Unicorn Clan Sergeant. Samurai. Limited: Bow Baiken to attach a 1F cavalry Follower token to any of your Samurai.
- Qakar (U)
- 1F 0*C 0H 8G 1PH
Naga Shugenja. Nonhuman. Qakar has a Chi bonus equal to twice the number of other Naga Shugenja you have in play. Battle: Bow Qakar for a Ranged Attack equal to half his Chi (round down). Battle: Bow and destroy Qakar and destroy a Pearl Bed for a Ranged Attack equal to twice his Chi.
- Radakast (C)
- 2F 3C 0H 6G 2PH
Naga Constrictor. Nonhuman. Battle: Once per battle, issue a challenge to an opposing Personality that may not be refused. Neither Personality will die as a result of this duel. If Radakast wins, his opponent is bowed.
- Ratling Conjuror (C)
- 1F 2C -H 4G 0PH
Unaligned Creature. Shugenja. May not attach spells with a gold cost above 3G. Open: Bow and discard a card from your hand to give all Ratling cards in play a 1F bonus.
- Shashakar (R)
- 1F 3C 0H 6G 2PH
Naga Shugenja. Experienced. Unique. Nonhuman. This card is considered to be the Naga Shugenja for uniqueness. Reaction: Bow when an action is performed that lowers the Chi of any Naga card in play. This action is cancelled and its effects are negated. This does not prevent Chi loss due to tokens.
- Shinjo Morito (R)
- 3F 3C 0H 8G 2PH
Unicorn Clan Samurai. Experienced. Unique. Cavalry. This card is considered to be Morito for Experienced purposes. Shinjo Morito gains a 1F bonus when defending.
- Shinjo Yasoma (U)
- 2F 3C 5H 8G 2PH
Unicorn Clan Strategist. Tactician. Samurai. Cavalry. Battle: Bow Yasoma. The terrain card currently in play for this battle is treated as if you had put it into play instead of whomever actually put it into play.
- Suzume Mukashino (C)
- 0F 2C 8H 4G 3PH
Unaligned Samurai. Venerable Storyteller. May remain bowed. Limited: Bow to bow any one Human Personality who has a Personal honor of at least 3. The target's controller gains 1 honor. The target Personality may remain bowed, but if the Personality chooses to straighten while Mukashino is and has remained bowed, the Personality is dishonored.
- Takuan (R)
- 4F 3C 0H 11G 2PH
Toturi's Army Lieutenant. Samurai. All other Toturi's Army Personalities in Takuan's army gain a 1F/1C bonus.
- Togashi Kokujin (R)
- 2F 3C -H 12G 0PH
Unaligned Corrupted Tattooed Man. Shadowlands Unique. Lose 4 Honor Reaction: If Kokujin defeats an opponent in a duel involving Chi, Kokujin consumes his spirit. You take control of this Personality until the end of the game. This Personality is placed in your fief, bowed, with all Followers destroyed. His Chi is permanently reduced by one and his Personal Honor to zero. The Personality gains the trait Shadowlands permanently.
- Togashi Yama (U)
- 1F 3C 0H 8G 2PH
Dragon Clan Shugenja. Limited: Bow to put a Mountain token on one of your Provinces. As a battle action, you may send home all units attacking one of your Provinces by destroying a number of Mountain tokens at that Province equal to the number of attacking units. You may not send home fewer than all of the attackers in this fashion.
- Togashi Yokuni (R)
- 5F 6C 10H 16G 3PH
Dragon Clan Champion. Experienced. Unique. Samurai. Shugenja. Double Chi Will only join Dragon Clan player. Battle: Discard a Fate card from your hand to produce a Ranged Attack equal to the focus value of the discard. This does not bow Yokuni. This Ranged Attack cannot be increased in strength or combined with others.
- Toturi (R)
- 6F 5C 10H 15G 4PH
Unaligned Toturi's Army Samurai. Unique. Experienced. Tactician. Double Chi. Toturi is always -2F/-3C while dishonored. Reaction: Bow Toturi immediately after an open or battle action is initiated but before it is resolved during a battle at which Toturi is assigned. The action is cancelled and its effects are negated.
- Tsukuro (R)
- 5F 4C -H 10G 0PH
Unaligned Shadowlands Undead General. Nonhuman. Lose 5 Honor. All Shadowlands Followers in Tsukuro's army have a 1F bonus.
- Yodin (R)
- 0F 3C 5H 6G 1PH
Unaligned Monk. Unique. Reaction: Bow as you are putting an Elemental Ring into play. Go through your fate deck and remove any one Elemental Ring. Show the Ring to your opponents, then put it in your Fate hand. Reshuffle your Fate deck.
- Yogo Ichiba (U)
- 0F 1C -H 10G 1PH
Scorpion Clan Merchant. Open: Bow and target any face up Dynasty card that is not in play. The gold cost of that card is permanently raised or lowered by two.
- Fields of the Asahina Temple (C)
- Sacred Region. The Attacker and offensive allies may not gain honor during a battle at this Province.
- Forests of Shinomen (C)
- Heavily Forested Region. No Ranged Attacks may be performed during a battle at this Province. All Forests you control produce one extra gold when bringing non-humans or creatures into play.
- Fortified Coast (U)
- Coastal Region. Other players' holdings do not get increased gold production from any of your holdings while this card is in play.
- Inaccessible Region (U)
- Region. No units belonging to a player other than the Attacker or Defender may be assigned to or moved into this Province without the use of a spell or innate ability.
- Kaiu Pass (U)
- Industrial Region. Any Personality coming into play from this Province may immediately have a weapon or armor attached. All costs must be paid normally, but gold cost of the item is reduced by 4.
- Mountain of the Seven Thunders (R)
- Legendary Region. Unique. Honor requirement of Personality cards in this Province are waived.
- Plague-Infested Region (U)
- Corrupted Region. Personalities entering play from this Province are immune to the effects of Plague tokens. All Personalities in this Province at the end of the Battle Action Segment of a battle must attach a -1C Plague token.
- River Region (C)
- River Region. Reaction: When a card is discarded from this Province, you may put it at the bottom of your Dynasty Deck instead of your discard pile. All effects that had targeted this card are permanently negated.
- Scorched Earth (C)
- Ravaged Region. Do not replace this card when it comes into play. This Province has its strength raised by five, but does not contain any Dynasty cards while this region is in play.
- Training Grounds (C)
- Training Region. All defending Followers fighting at this Province have a +1 Force.
- Valley of Shadow (R)
- Unique Shadow Region. Lose 3 honor. Any Shadowlands Personality or Follower cards that are destroyed during a battle at this Province are shuffled back into their controllers' appropriate decks instead of going to the discard pile.
- Wetlands (C)
- Wetlands Region. All Ranged Attacks are increased in strength by one during a battle at this Province.
- Toturi's Army (CL)
- 6PS 3G 2H
You may ignore Honor Requirements when you are bringing Unaligned Human Personalities or Toturi's Army Personalities into play. You may not have more than two Shadowlands cards in your deck.
- Yogo Junzo's Army (CL)
- 5PS 0G -19H
You cannot gain or lose Honor. Your cards are immune to fear. Your personalities may not swear fealty. You may not take Political Actions, or actions which cause another player an honor loss. You may have no allies. Reaction: Bow when bringing a Shadowlands card into play to reduce the gold cost of the card by four.
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