Game Theory
Game theory was designed as a decision-making tool to be used in
situations in which there are factors other than chance and your choice.
In game theory related problems, while decision makers are trying to
manipulate their environment, their environment is trying to manipulate
them.
Basic Terminology
- game
- A situation.
- strategy
- A complete plan of action for a game.
- players
- Intelligent entities (usually at least two),
who pick strategies.
- payoff
- Rewards and/or punishments for each player.
In general, each player in a game will have a strategy that
maximizes his return in the long run, and a goal of many game theory
scenarios is to find that strategy. Things aren't always so simple when
applying that strategy to real life, because people don't always
act in accordance with such a strategy. Consider a game in which
you have the choice of the following two possibilities:
- You get $1.
- A coin is flipped. If it comes up heads, you get $10.
Otherwise you get nothing.
Most people would go for option 2, and this option does maximize
a player's average return ($5 versus $1). Now consider the following
game in which you have the following choices:
- You get $1,000,000.
- A coin is flipped. If it comes up heads, you get $10,000,000.
Otherwise you get nothing.
Now most people will choose option 1, even though this option leads
to a smaller average return ($1,000,000 versus $5,000,000). This
is because most people perceive both $1,000,000 and $10,000,000 as
"huge sums of money", so the
difference is not comprehended as easily as the difference between
$1 and $10. Most people want a sure "large sum" rather than
a 50% chance of getting nothing.
Another interesting application of game theory is in the game
known as Prisoner's Dilemma (which I'll get around to mentioning
something about later).
Last updated November 26, 2001.
URL: http://www.stormloader.com/ajy/gametheory.html
For questions or comments email James Yolkowski.
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